- Joined
- Aug 29, 2023
- Messages
- 7
- Reaction score
- 4
- Points
- 43
Wilhelmina Winzer von Wremen
Heritage / Culture: Ailor(Stormenn - Velheim Culture)
Age: 60
Gender / Pronouns: Female, (she/her)
Religion: Agnostic
Occult: This is not IC information: Vampire(Silberfeder Bloodline) Abyss aligned
Character Occupation: Military Strategist and Family Head
Appearance Information
Eye Color: Crimson
Skin Color: Pale
Hair: A dark brown
Height: A staggering 7'4(223.52cm)
Body Type: Muscular
Additional Features: Thin ears
Mechanics:
Heritage / Culture: Ailor(Stormenn - Velheim Culture)
Age: 60
Gender / Pronouns: Female, (she/her)
Religion: Agnostic
Occult: This is not IC information: Vampire(Silberfeder Bloodline) Abyss aligned
Character Occupation: Military Strategist and Family Head
Appearance Information
Eye Color: Crimson
Skin Color: Pale
Hair: A dark brown
Height: A staggering 7'4(223.52cm)
Body Type: Muscular
Additional Features: Thin ears
Mechanics:
- Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
- Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
- Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
- Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
- Stormenn Ailor can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions
Languages:
Common
Skodje(Native)
Calem(Learnt)
Kriv(Learnt)
Lëtz(Learnt)
Breizh(Learnt)
d'Ithanie(Learnt)
Anglisch(Learnt)
Canta(Learnt)
Backstory/Plot hooks:
Combat Proficiencies and Abilities
Attack Stat: Strength: /roll 16
Defense Stat: Magic /roll 14
[15/15 points spent]
Proficiency Points:
- Strength: 6
- [Melee]
- Weapon Throw(Free)
- Technique Parry
- Concussive Blow
- Knockback Sweep
- Shattering Strike
- Wounded Ego
- [Athletic]
- Overstep
- Constitution: 1
- [Training]
- Interception
- Magic: 4
- [Adapt]
- Shapeshift Pack(Magical Variant)
- Wardrobe Pack(Magical Variant)
- [Arcane]
- Arcane Sap
- Arcane Counter
- Charisma: 4
- [Speech]
- Sanctioned Presence
- Saving Presence
- Political Presence
- Fiscal Presence