- Joined
- Jul 31, 2012
- Messages
- 87
- Reaction score
- 270
- Points
- 0
- Age
- 29
- Location
- Algaron, North West Deandroc
It's time for change.
Massivecraft grows larger and stronger each day. Unique plugins developed by Cayorian facilitate a Minecraft experience unlike any other.
In my experience with large servers like Massivecraft, there seems to be a common theme: replacing vanilla mechanisms with their own uniquely developed mechanisms.
We have already done quite a bit of this, but I believe PVP stands out as an area in need of a MassiveMakeover.
Here are some suggestions to get the conversation started:
What should be removed:
- MCMMO PVP aspects
- MCMMO potions
- PVP potions in general
- Vanilla health/damage mechanisms
- Vanilla mob health/damage mechanisms
- Vanilla mobs
- Weapon/armor enchanting
- Vampire weakness to wood
- Some aspects of traits
- Allowing all weapons to be used with all armor types
- /fix command
- Much more
Here is what I think should be added:
- Custom health depending on armor type
- "classes" that can only use certain armor/weapons (ex. Archer can only wear leather/chainmail)
- balanced defense and durability from all armor types (No, this doesn't mean that leather should be as strong/protective as diamond, but it should offer decent protection and not break after one fight)
- Weapons are only effective when their specific armor requirements are met (ex. Bow deals +50% damage per piece of leather armor, +25% per piece of chain, and -50% per piece of diamond)
- Armor types offer automatic boosts/nerfs (ex. Diamond causes slowness I and adds 20 hearts, leather causes speed I and +50% damage from fire, etc)
- Truly unique one-time-use enchantments as rewards from PVE events (ex. Life steal, etc)
- Encouraging use of MCMMO repair by removing /fix
- Bring back MassiveMobs
- Silver ingots/weapons with increased damage against vampires
- Unique secret potions that can only be brewed after finding a (complex and expensive) recipe (ex. Hour-long speed/fire resistance)
- Much more
This is by no means an exhaustive list, nor a list that I think should be followed exactly. It's simply a way for me to convey this message:
PVP could be so much more than a painstakingly calculated statistical combination of armor, weapons, MCMMO, traits, and potions employed in order to "win". It's discouraging towards new players who cannot afford the necessary materials to last even a moment in battle. It's completely cut off from the RP side of Massivecraft. And there's nothing glorious about a bunch of people running around in the same armor using the same weapons every single day. Allowing players to choose a style that fits them (such as in Skyrim) will create a much more interesting, personalized, and fun PVP experience for everyone.
No, this won't be easy, but is it worth it?
Massivecraft grows larger and stronger each day. Unique plugins developed by Cayorian facilitate a Minecraft experience unlike any other.
In my experience with large servers like Massivecraft, there seems to be a common theme: replacing vanilla mechanisms with their own uniquely developed mechanisms.
We have already done quite a bit of this, but I believe PVP stands out as an area in need of a MassiveMakeover.
Here are some suggestions to get the conversation started:
What should be removed:
- MCMMO PVP aspects
- MCMMO potions
- PVP potions in general
- Vanilla health/damage mechanisms
- Vanilla mob health/damage mechanisms
- Vanilla mobs
- Weapon/armor enchanting
- Vampire weakness to wood
- Some aspects of traits
- Allowing all weapons to be used with all armor types
- /fix command
- Much more
Here is what I think should be added:
- Custom health depending on armor type
- "classes" that can only use certain armor/weapons (ex. Archer can only wear leather/chainmail)
- balanced defense and durability from all armor types (No, this doesn't mean that leather should be as strong/protective as diamond, but it should offer decent protection and not break after one fight)
- Weapons are only effective when their specific armor requirements are met (ex. Bow deals +50% damage per piece of leather armor, +25% per piece of chain, and -50% per piece of diamond)
- Armor types offer automatic boosts/nerfs (ex. Diamond causes slowness I and adds 20 hearts, leather causes speed I and +50% damage from fire, etc)
- Truly unique one-time-use enchantments as rewards from PVE events (ex. Life steal, etc)
- Encouraging use of MCMMO repair by removing /fix
- Bring back MassiveMobs
- Silver ingots/weapons with increased damage against vampires
- Unique secret potions that can only be brewed after finding a (complex and expensive) recipe (ex. Hour-long speed/fire resistance)
- Much more
This is by no means an exhaustive list, nor a list that I think should be followed exactly. It's simply a way for me to convey this message:
PVP could be so much more than a painstakingly calculated statistical combination of armor, weapons, MCMMO, traits, and potions employed in order to "win". It's discouraging towards new players who cannot afford the necessary materials to last even a moment in battle. It's completely cut off from the RP side of Massivecraft. And there's nothing glorious about a bunch of people running around in the same armor using the same weapons every single day. Allowing players to choose a style that fits them (such as in Skyrim) will create a much more interesting, personalized, and fun PVP experience for everyone.
No, this won't be easy, but is it worth it?