- Joined
- Oct 20, 2013
- Messages
- 846
- Reaction score
- 1,295
- Points
- 0
I'm sure many of you have played Minecraft Pocket Edition. In Pocket Edition, there is the ability to walk up one block heights. Now, I'm sure you know where I'm going with this. What if this was on Massivecraft? Hear me out.
When exploring the wilderness or even just Regalia's park, there are many hills you need to walk up. This requires jumping and jumping. Not only is this annoying, but it is also a strain on your hunger bar. This depleats your hunger very quickly.
Now, in roleplay, it makes no sense to be basically skipping up a hill when chasing someone. This would make for a much smoother transition. When you hit a block that is one block high, you'd walk up it. This would only apply to natural blocks like grass, sand, stone, etc. I feel that this would make going around a bit easier and require less food. It would add a sort of flow to gameplay and remove the jumping that, I feel, makes the gameplay feel choppy at times. It's not bad. It's just odd.
There could even be traits to go along with this. Things like:
Lethargic: Unable to walk up blocks. -25
Long Stride: Able to walk up two block heights. +75
Climber: Climb up blocks like bricks and cobblestone. +150 (Only an example. This sounds very op. Maybe it could cost two slots?)
Feel free to leave comments below. Please leave constructive criticism. No "This idea sucks! You suck!" Please feel free to leave any ideas you have or any questions. Thank you, and have a very Massive day!
When exploring the wilderness or even just Regalia's park, there are many hills you need to walk up. This requires jumping and jumping. Not only is this annoying, but it is also a strain on your hunger bar. This depleats your hunger very quickly.
Now, in roleplay, it makes no sense to be basically skipping up a hill when chasing someone. This would make for a much smoother transition. When you hit a block that is one block high, you'd walk up it. This would only apply to natural blocks like grass, sand, stone, etc. I feel that this would make going around a bit easier and require less food. It would add a sort of flow to gameplay and remove the jumping that, I feel, makes the gameplay feel choppy at times. It's not bad. It's just odd.
There could even be traits to go along with this. Things like:
Lethargic: Unable to walk up blocks. -25
Long Stride: Able to walk up two block heights. +75
Climber: Climb up blocks like bricks and cobblestone. +150 (Only an example. This sounds very op. Maybe it could cost two slots?)
Feel free to leave comments below. Please leave constructive criticism. No "This idea sucks! You suck!" Please feel free to leave any ideas you have or any questions. Thank you, and have a very Massive day!