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This thread stems off of a couple posts I made on this thread.
Currently, the economy is more or less in shambles, in terms of the prices of most products which have historically been some of the more expensive items available on MassiveCraft. God armor and weapons in particular have drastically decreased in pricing, primarily due to Gift4All running rampant, combined with changes with /fix and mcmmo repair since the original 1.9 update. Anecdotally, the acceptable price to sell a set of god armor in a market rich shop and sell a decent amount has nearly halved over the course of about a year. Combined with a large excess of regals due to pack isle (up to 75r/day) and voting (up to 170r/day), this has created little for pvpers, and most other survivalists who have large amounts of regals/items, to spend their regals on. This leads to items just sitting in vaults, regals sitting in banks, etc., and leads to a rather static economy.
As a solution to this, I would propose that Protection 5 and Sharpness 6 are introduced to the server. There are a couple ways to do this, but my personal suggestion would be a MassiveMagic crafting recipe which takes two pieces of protection 4/unbreaking 3, plus maybe a beacon block or something, and turn it into protection 5/unbreaking 3. This would instantly half the amount of top tier weapons on the server, while increasing demand and doubling the price for top tier armor.
What no doubt instantly comes to some people's minds will be MassiveArmor. I agree this was a failure, and do not want to see anything like this reimplemented into the server. The difference with MassiveArmor from this suggestion, however, is that MassiveArmor was available exclusively through voting, while the new tier could be made at any time using currently available armor. It would be more or less as seamless as if Mojang decided to add a new tier.
Balancing-wise, this could obviously screw up damage. To solve this, I would suggest that protection 5/sharp 6 are given the current damage/protection values which prot4/sharp5 currently have, and just move prot4/sharp5 and all lower tiers down in order to compensate for the change.
I think it should go without saying that gift4alls should under no circumstances be upgraded to using the new tier. Personally I think that gift4alls shouldn't be able to be crafted into the new tier, but I don't think that it would be possible to make any old gift4all pieces not be eligible for the upgrade.
Also, could we please see the data for the repair survey which we were promised over a month ago? @Kaezir
Currently, the economy is more or less in shambles, in terms of the prices of most products which have historically been some of the more expensive items available on MassiveCraft. God armor and weapons in particular have drastically decreased in pricing, primarily due to Gift4All running rampant, combined with changes with /fix and mcmmo repair since the original 1.9 update. Anecdotally, the acceptable price to sell a set of god armor in a market rich shop and sell a decent amount has nearly halved over the course of about a year. Combined with a large excess of regals due to pack isle (up to 75r/day) and voting (up to 170r/day), this has created little for pvpers, and most other survivalists who have large amounts of regals/items, to spend their regals on. This leads to items just sitting in vaults, regals sitting in banks, etc., and leads to a rather static economy.
As a solution to this, I would propose that Protection 5 and Sharpness 6 are introduced to the server. There are a couple ways to do this, but my personal suggestion would be a MassiveMagic crafting recipe which takes two pieces of protection 4/unbreaking 3, plus maybe a beacon block or something, and turn it into protection 5/unbreaking 3. This would instantly half the amount of top tier weapons on the server, while increasing demand and doubling the price for top tier armor.
What no doubt instantly comes to some people's minds will be MassiveArmor. I agree this was a failure, and do not want to see anything like this reimplemented into the server. The difference with MassiveArmor from this suggestion, however, is that MassiveArmor was available exclusively through voting, while the new tier could be made at any time using currently available armor. It would be more or less as seamless as if Mojang decided to add a new tier.
Balancing-wise, this could obviously screw up damage. To solve this, I would suggest that protection 5/sharp 6 are given the current damage/protection values which prot4/sharp5 currently have, and just move prot4/sharp5 and all lower tiers down in order to compensate for the change.
I think it should go without saying that gift4alls should under no circumstances be upgraded to using the new tier. Personally I think that gift4alls shouldn't be able to be crafted into the new tier, but I don't think that it would be possible to make any old gift4all pieces not be eligible for the upgrade.
Also, could we please see the data for the repair survey which we were promised over a month ago? @Kaezir