Traits Or Races?

Traits or Races?


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    75

enderdragon

Consistently Inconsistent
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Which do you prefer traits or races? Would you rather an already built race or would you prefer to make one from scratch? Is creativity not your strong point and you would rather have a race that is approves? Or would you like the flexibility with creating one the way you want? Please fill out the poll above. Also please give your feedback down below!
 
Staff have made trait lists for most, if not all, races. If you note on the http://www.massivecraft.com/massivetraits page at the bottom there are lists for each race what a "general" race would be like. The MassiveTraits plugin, however, accounts for the creativity that comes with many user's personal characters while making a tie between the RP-World and the PVP-World. Overall, I believe MassiveTraits to have been the better choice out of Races and Traits
 
Staff have made trait lists for most, if not all, races. If you note on the http://www.massivecraft.com/massivetraits page at the bottom there are lists for each race what a "general" race would be like. The MassiveTraits plugin, however, accounts for the creativity that comes with many user's personal characters while making a tie between the RP-World and the PVP-World. Overall, I believe MassiveTraits to have been the better choice out of Races and Traits
But when they added TRAITS they got rid of some race feature like the yanar healing people with flowers.
 
Personally I prefer traits. Races were too unbalanced (that is, some races were OP while others were UP) whereas traits have a simple system to balance them. On top of this, traits is easier to rebalance if/when stuff goes wrong - just alter the cost. Races would need to be rebuilt in order to be rebalanced. Lastly, adding new races is way harder than setting up a new set of traits to represent a new race.
 
Well, I'm going to speak my mind about my PvP opinion of traits. Buggy and Glitched, I've seen someone running a fully defensive trait loadout get hit once and loose 6 hearts. A Critical can take out an archer in 2 hits, fireballs have a rapid fire rate and insane damage. I love the idea of being able to alter what traits you have to fit your PvP style but until said bugs are fixed (Assuming that they;re trait bugs) I would like to see Races re-implemented.

Just my 2 cents (Gonna tag some other people who could have something to say about this)
@BenAlex144 @SkysohMC @Yoloorange
 
Well, I'm going to speak my mind about my PvP opinion of traits. Buggy and Glitched, I've seen someone running a fully defensive trait loadout get hit once and loose 6 hearts. A Critical can take out an archer in 2 hits, fireballs have a rapid fire rate and insane damage. I love the idea of being able to alter what traits you have to fit your PvP style but until said bugs are fixed (Assuming that they;re trait bugs) I would like to see Races re-implemented.

Just my 2 cents (Gonna tag some other people who could have something to say about this)
@BenAlex144 @SkysohMC @Yoloorange

This.
 
I totally agree them to get races back, i'm guessing the people who disagrees this haven't pvp'd enough yet.

If you ever pvp on some other popular pvp server, you prob know that long lasting fights are more fun than fight that just last 4minute because you either die with a unfair death or you get 2 shotted by Harmstrike and ArmorpenStrike and an example was in one of my video i died to a unknown reason and it just said (skysoh died) in chat.
It'll also allow new pvpers that are not good at health potting to survive longer, so they'll think the pvp on massive is fun so they'll keep donating to the server to keep the server up.
It might also do good to the economy as i notice the price of god axes are about to catch up with the price of god armor, which is kinda sad in my opinion. People just keep dying and feeding god axes to the richer player forcing the new pvpers to buy them at a higher price.
Races however gives you strategy on how to use them correctly, if you are going for offensive, you go for dwarf, if you are going defensive, you go for undead. Simple and i like it.
In conclusion, if the server lags for 2 second or your screen froze for 2 second, you'll basically get 2 shott'ed
 
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The Sharp III and up Axe glitch should be all we need to cite for which is preferred from a PVP standpoint.


And allow me to say something for RP. I find it amazing the number of characters who have jump/jump2, never need to eat, and/or swim at the speed of a piss-scared maiar, and aren't vampires with these traits.
 
In my opinion I honestly don't care if they remove traits/add races. My concern is just to eliminate the over the top glitches that developed within the trait system. For PvP it eliminates the core skill level and experience each individual has by making it capable to do extreme amounts of damage to others, and taking extreme amounts of damage. Its sad because PvP is almost broken because its just a roll of dice who 3 shots who, its not like how it used to be. So I'm with traits being fixed, but if they cant be fixed so PvP is fair again. Then I am all for races being re-implemented. Thanks.
 
I like races because there's no longer any challenge in living as a Maiar anymore. There's not much point in making "how to live as a Maiar" guides, or setting apart an entire part of your faction for Maiars to live. All those cool contraptions that make everyday Maiar life easier are now completely useless, and my favorite bucket now sits in a chest collecting cobwebs.
For me, it felt like I was a Maiar even when I wasn't roleplaying, and that's what made this server that much more interesting. The Maiar community shared a common problem, and that problem created a sympathetic bond between them.
But whatever... Not much point in crying over spilled milk.
 
Don't really have much of a preference since both plugins have huge balance issues the way I see it. I love the idea and concept of traits, but there's a lot of glitches. Races, I feel, made 2 or 3 races useful gameplay wise, while the rest were utterly useless(dakkar and maiar arguably being worse than having no race at all due to the disadvantages) and people never used them anyways, which is fine in theory if you like your game to stay close to vanilla minecraft, but it gets quite stale after a while for some people.
 
I like races because there's no longer any challenge in living as a Maiar anymore. There's not much point in making "how to live as a Maiar" guides, or setting apart an entire part of your faction for Maiars to live. All those cool contraptions that make everyday Maiar life easier are now completely useless, and my favorite bucket now sits in a chest collecting cobwebs.
For me, it felt like I was a Maiar even when I wasn't roleplaying, and that's what made this server that much more interesting. The Maiar community shared a common problem, and that problem created a sympathetic bond between them.
But whatever... Not much point in crying over spilled milk.
The milk was never spilled to begin with =I
Just add starvedarkness, starvelight, nonivore, flywater, waterbreathing, and feedwater.

Sure, not everyone's going to use the proper Maiar traits, but at least that means more people will actually play as the things.
 
The milk was never spilled to begin with =I
Just add starvedarkness, starvelight, nonivore, flywater, waterbreathing, and feedwater.

Sure, not everyone's going to use the proper Maiar traits, but at least that means more people will actually play as the things.
I think you're missing the point of my post. The beauty came from how the problems affected the Maiars as a whole, not just me. Unless every Maiar on this server decides to have the same traits, it's not worth it.
 
I think you're missing the point of my post. The beauty came from how the problems affected the Maiars as a whole, not just me. Unless every Maiar on this server decides to have the same traits, it's not worth it.
That's what I meant. Every Maiar won't, because it's impractical and annoying.
 
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What makes me laugh is that these PvPers are complaining that traits aren't balanced while using traits for the purpose of getting the glitches. Actions > Words
 
What makes me laugh is that these PvPers are complaining that traits aren't balanced while using traits for the purpose of getting the glitches. Actions > Words
We don't use them for the "Purpose of getting glitches"

Traits are fun and great but they're also bugged. We use traits because they're there and I can assure you that 95% of PvPers want races over traits because traits are bugged.
 
We don't use them for the "Purpose of getting glitches"

Traits are fun and great but they're also bugged. We use traits because they're there and I can assure you that 95% of PvPers want races over traits because traits are bugged.

Fair enough, I misspoke there. You use bugged traits even though you claim that they break PvP. If traits are so broken you should stop using them until they are repaired.
 
Fair enough, I misspoke there. You use bugged traits even though you claim that they break PvP. If traits are so broken you should stop using them until they are repaired.
You can't have the ENTIRE pvp community stop using them, there will always be that person who does use them.
 
The only reason I miss the races plugin is because of the vampire plugin being disabled now.
 
Not really. I can't even go into explanation about why PvPers cannot just refuse to PvP someone.
In all honesty I probably wouldn't understand anyway. In my eyes there is nothing standing between PvPers and balanced PvP except their own choices. Neither side is willing to take the hit by refusing the operate on the same dirt-low level as the other side, and that means that no matter what system is created for PvP it will always be unbalanced because people will actively work to disbalance it.
Or your civilians try to screw with them and get slaughtered while you sit there saying "Nope, not doing it."
Hey, if my civilians are stupid enough to run out and get murdered than they deserve every item they lose.
 
HOW can people even take traits.. Race is so much better like before this server had more pvper and stuff, But when traits came people have got inactive and people just get 2 shotted now in traits. Race show your skills but traits then you just need to 2 shott people.
 
Mind you, I do think that traits needs work - more expensive and more slots would force people to get more weaknesses for their strengths - but races (while cool) were limited in their scope and didn't allow for custom character builds.

EDIT: Maybe have some traits paired up so if you get one you default on getting the other? Like flywater + waterbreathing and axes + slowness (because who's ever heard of a sprinter wielding an axe?)
 
Sounds like an old horror movie to me. I also vaguely remember a scene in a children's cartoon, Hoodwinked, where a lumberjack runs through the forest with an axe that can cut through wood like butter.

-pointedly ignores tree feller and all those Daendroc jungles he decimated- "Thats impossible!" :P
 
I actually think mixed but races where better in a different way.

I liked being able to /seen a player to know what race they chose for RP purposes, and now that you have to be premium to "pick a race" it makes the majority of players a guess for everyone else.

I would like the race title being back, and also traits are great and races binded traits are too, why not have it so you pick your race so you can /seen to see their race but but then their are traits to choose from for that race, like a dwarf can't pick a speed or water breathing trait. ect...
 
Actually, traits are fine for me, except the ones affecting other players, such as Expert ones (if they'd affected only mobs, fine either), Strike ones. I have nothing against Healthboost, Feedalways, speed, etc. So as long as trait affects only you, they are fine.
 
I like Dworvins idea best. Each race would have a set of traits they have access to (as well as some default traits like maiar always have waterbreathing and yanar always have feedsunlight) and they can't use traits outside of their race type. Begone, Qadir with Flywater and FeedDarkness!

That said, some traits should always exist for all races, like FeedAlways, Fireball (or any 'magic' trait), and absorption & extra health traits. FeedAlways because, lets face it, that is in no way lore-related lol. Magic isn't limited to any one race, and the health traits aren't either.