Archived Tour Guides

This suggestion has been archived / closed and can no longer be voted on.

BogeyBanshee

No Longer Active
Joined
Apr 30, 2017
Messages
80
Reaction score
996
Points
0
I see noobs come online and have no idea what to do. The first thing they can do is /ti create but that takes up a lot of a staff members time, seeing as it's still only a possibility that they'll actually stay after the lengthy run through of how the server works. I find that the best communication was over voicechat, because they didn't seem to want to read my instructions. So my suggestion is to have some people devote their time to touring noobs, with a teamspeak, ingame PM, or discord chat dedicated to these tours. This interaction can be recorded and reused as a tutorial video.

Now you might be thinking, Rubar, why don't you do this yourself? Why don't you gather up a group of people, make a discord, a teamspeak, and finally make this tutorial video?

Well first off I need your help, and I also find that making a declaration like this helps encourage oneself to do these things.

This is a big issue in my mind, gaining new people, and getting them into RP as fast as possible has been a slow movement. It took me four months of sitting online in the sewers, gleaming off how roleplay works, before I could actually roleplay. I didn't know how to ask for help, or I was too stubborn. I made a looking for work thread and someone, as noobish to the lore as me, kindly took me in, to a non-compliant but equally fun RP, where I learned how to roleplay.

If I had had someone to tell me how to ask for help, which lore pages to read or ignore, and the chat commands, I could have been roleplaying a lot faster.

Now here's another issue with this idea. It's not like /ti create. Someone would have to be standing around near /tp roleplay waiting for the noobs to come in and have their nick set as /nick use Tour Guide. Obviously unless you have an alt you can't be standing around there forever. So I propose a functioning alert system, like maybe the push of a button with a sign over it saying "punch once for tour guide" to be sent to a staff member who can notify the volunteers.

This way the player doesn't have to come in and be immediately assaulted by lore, and instead can approach massivecraft understanding how to work the system.

Idk this is just a morning thought. I'm still digesting my bagel.

Edit:

a friend suggested a cooldown on the help-button to prevent spam towards this staff member.

Friend suggestion #2: have it so only new players can use the button to prevent it from being used as a help chat. Old players who are returning can figure out how to get help.
My addition: tour guides will refuse to help menial helpchat questions.
 
Last edited:
This suggestion has been closed. Votes are no longer accepted.
That's because often new players don't bother reading the signs. Like Massive cannot do anything about players not reading the information signs. While this is a good idea I just simply do not see the need for it. We have a help chat which is clearly emphasized in the help lobbies and I believe once most members get the hang of the basics they are on a roll.
 
That's because often new players don't bother reading the signs. Like Massive cannot do anything about players not reading the information signs. While this is a good idea I just simply do not see the need for it. We have a help chat which is clearly emphasized in the help lobbies and I believe once most members get the hang of the basics they are on a roll.
You can't give a tutorial through help chat without spamming help chat.
 
You can't give a tutorial through help chat without spamming help chat.
I'm not saying that. Players don't need to know everything all at once. That's what the signs are for. Help chat is mainly for small tad bits you need know about the server. While tour guides are a good idea and I would be happy to see them, I don't think many people would be happy to take their time out of their working day on Massive to tour new people. It's quite disruptive and there are always new people joining Massive. They're could be possible lots of requests to go through. I just believe there should be more emphasis on how to use help chat and also on reading the signs. If everyone read the signs there would be little to no problem.
 
I'm not saying that. Players don't need to know everything all at once. That's what the signs are for. Help chat is mainly for small tad bits you need know about the server. While tour guides are a good idea and I would be happy to see them, I don't think many people would be happy to take their time out of their working day on Massive to tour new people. It's quite disruptive and there are always new people joining Massive. They're could be possible lots of requests to go through. I just believe there should be more emphasis on how to use help chat and also on reading the signs. If everyone read the signs there would be little to no problem.
Ohh. Yea I do see that as a problem with this. However I also never found the signs to be thoroughly helpful. The signs never taught me how to RP, what a trustee is, what blue names are, or that the faction world has faction members that can help out. It's also very nervewracking to RP for the first time without someone guiding you.
 
Ohh. Yea I do see that as a problem with this. However I also never found the signs to be thoroughly helpful. The signs never taught me how to RP, what a trustee is, what blue names are, or that the faction world has faction members that can help out. It's also very nervewracking to RP for the first time without someone guiding you.
I believe the problem does not lie in the help given by staff to the players to RP, I believe it is roleplayers themselves. I often find some roleplayers can act slightly snobby towards new players and are unwilling to play with them. I have met countless other roleplayers who have been happy to play with new players. I do believe the RP community could be a little friendlier, open and more thoughtful to new roleplayers.
 
I believe the problem does not lie in the help given by staff to the players to RP, I believe it is roleplayers themselves. I often find some roleplayers can act slightly snobby towards new players and are unwilling to play with them. I have met countless other roleplayers who have been happy to play with new players. I do believe the RP community could be a little friendlier, open and more thoughtful to new roleplayers.
I also just want to say I apologize for how I wrote my earlier replies. I think I was being snobby towards you. Debates in my family are too ferverent. Thanks for bringing up these points.
 
I'm all for a squad of people who get alerts from new players. I'd volunteer.
 
Nobody wants to read signs. I've suggested holograms or quest NPCs before as a potential tutorial type thing (doesnt have to be required to jump right in, but something like /tp tutorial can always be available) We have such talented world and quest staff it baffles me that they dont create a better tutorial, than a room of signs