- Joined
- Apr 30, 2017
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- 80
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I see noobs come online and have no idea what to do. The first thing they can do is /ti create but that takes up a lot of a staff members time, seeing as it's still only a possibility that they'll actually stay after the lengthy run through of how the server works. I find that the best communication was over voicechat, because they didn't seem to want to read my instructions. So my suggestion is to have some people devote their time to touring noobs, with a teamspeak, ingame PM, or discord chat dedicated to these tours. This interaction can be recorded and reused as a tutorial video.
Now you might be thinking, Rubar, why don't you do this yourself? Why don't you gather up a group of people, make a discord, a teamspeak, and finally make this tutorial video?
Well first off I need your help, and I also find that making a declaration like this helps encourage oneself to do these things.
This is a big issue in my mind, gaining new people, and getting them into RP as fast as possible has been a slow movement. It took me four months of sitting online in the sewers, gleaming off how roleplay works, before I could actually roleplay. I didn't know how to ask for help, or I was too stubborn. I made a looking for work thread and someone, as noobish to the lore as me, kindly took me in, to a non-compliant but equally fun RP, where I learned how to roleplay.
If I had had someone to tell me how to ask for help, which lore pages to read or ignore, and the chat commands, I could have been roleplaying a lot faster.
Now here's another issue with this idea. It's not like /ti create. Someone would have to be standing around near /tp roleplay waiting for the noobs to come in and have their nick set as /nick use Tour Guide. Obviously unless you have an alt you can't be standing around there forever. So I propose a functioning alert system, like maybe the push of a button with a sign over it saying "punch once for tour guide" to be sent to a staff member who can notify the volunteers.
This way the player doesn't have to come in and be immediately assaulted by lore, and instead can approach massivecraft understanding how to work the system.
Idk this is just a morning thought. I'm still digesting my bagel.
Edit:
a friend suggested a cooldown on the help-button to prevent spam towards this staff member.
Friend suggestion #2: have it so only new players can use the button to prevent it from being used as a help chat. Old players who are returning can figure out how to get help.
My addition: tour guides will refuse to help menial helpchat questions.
Now you might be thinking, Rubar, why don't you do this yourself? Why don't you gather up a group of people, make a discord, a teamspeak, and finally make this tutorial video?
Well first off I need your help, and I also find that making a declaration like this helps encourage oneself to do these things.
This is a big issue in my mind, gaining new people, and getting them into RP as fast as possible has been a slow movement. It took me four months of sitting online in the sewers, gleaming off how roleplay works, before I could actually roleplay. I didn't know how to ask for help, or I was too stubborn. I made a looking for work thread and someone, as noobish to the lore as me, kindly took me in, to a non-compliant but equally fun RP, where I learned how to roleplay.
If I had had someone to tell me how to ask for help, which lore pages to read or ignore, and the chat commands, I could have been roleplaying a lot faster.
Now here's another issue with this idea. It's not like /ti create. Someone would have to be standing around near /tp roleplay waiting for the noobs to come in and have their nick set as /nick use Tour Guide. Obviously unless you have an alt you can't be standing around there forever. So I propose a functioning alert system, like maybe the push of a button with a sign over it saying "punch once for tour guide" to be sent to a staff member who can notify the volunteers.
This way the player doesn't have to come in and be immediately assaulted by lore, and instead can approach massivecraft understanding how to work the system.
Idk this is just a morning thought. I'm still digesting my bagel.
Edit:
a friend suggested a cooldown on the help-button to prevent spam towards this staff member.
Friend suggestion #2: have it so only new players can use the button to prevent it from being used as a help chat. Old players who are returning can figure out how to get help.
My addition: tour guides will refuse to help menial helpchat questions.
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