- Joined
- May 2, 2013
- Messages
- 131
- Reaction score
- 163
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So, running a faction with an ever-evolving infrastructure and high turn-around in members has led to many many deadbolts... everywhere... If a member leaves your faction and joins another and refuses to return to clear deadbolts or is unreachable for long periods of time within the expire limit, what is a leader to do?
I hate having to helpop and drag moderators away from more important or critical tasks just to clear a chest...
What if:
What if when a person voluntarily left a faction and joined another, their deadbolts in claimed territory would disappear? Everything left behind becomes unlocked.
What if when a person was kicked from a faction, their chests vanished, and they could claim their chests and the items that had been left inside via a /reclaim command? How much room would that take up memory-wise? Is it even possible?
What if when a person left or was kicked from a faction, their items were loaded into a reclaim chest with infinite space that appeared in their inventory, and when they laid it down and took all the items out of it it would finally vanish, or expire after 24 hours of not emptying it? ...to save memory.
What if when a person left or was kicked from a faction they had 24 hours to teleport to /tp chest 1, /tp chest 2, ect. to reclaim their deadbolted items within foreign territory before those chests/doors just vanished.
In regards to people storing things in another faction:
Have the leader own the chest and you have access to it.
Exclude chests in territory chunks that a player has been granted permission to. [see perms]
Bottom line: You can't move to a new house and leave everything behind in immovable 2 ton safes for the new tenants to suffer with!
Please comment and/or add your own suggestions.
I feel this problem needs to be addressed sooner or later. Thank you.
I hate having to helpop and drag moderators away from more important or critical tasks just to clear a chest...
What if:
What if when a person voluntarily left a faction and joined another, their deadbolts in claimed territory would disappear? Everything left behind becomes unlocked.
What if when a person was kicked from a faction, their chests vanished, and they could claim their chests and the items that had been left inside via a /reclaim command? How much room would that take up memory-wise? Is it even possible?
What if when a person left or was kicked from a faction, their items were loaded into a reclaim chest with infinite space that appeared in their inventory, and when they laid it down and took all the items out of it it would finally vanish, or expire after 24 hours of not emptying it? ...to save memory.
What if when a person left or was kicked from a faction they had 24 hours to teleport to /tp chest 1, /tp chest 2, ect. to reclaim their deadbolted items within foreign territory before those chests/doors just vanished.
In regards to people storing things in another faction:
Have the leader own the chest and you have access to it.
Exclude chests in territory chunks that a player has been granted permission to. [see perms]
Bottom line: You can't move to a new house and leave everything behind in immovable 2 ton safes for the new tenants to suffer with!
Please comment and/or add your own suggestions.
I feel this problem needs to be addressed sooner or later. Thank you.