- Joined
- Feb 4, 2018
- Messages
- 269
- Reaction score
- 201
- Points
- 233
![REE.jpg](https://cdn.discordapp.com/attachments/489844312381849610/630865144112742400/REE.jpg)
![9c3e05e37d94f0f9ca8e1ce11916a154.webp 9c3e05e37d94f0f9ca8e1ce11916a154.webp](https://forums.massivecraft.com/data/attachments/166/166855-96c35b2c6877a16246ad9bd557d9bd4e.jpg?hash=qUcZdEA6QC)
The Undying Soul Tribe was first formed nearly 200 years ago, the way the Tribe formed was not as one really would think. Going back the tribe used to be just a normal regular family of commoners who lived on the outskirts of Regalia. But then the Werebeast infection came into the world. At night Werebeast would come and steal the crops of the family. And soon enough the family became infected. In their shame of being the beast they were now. They fled, learning to hunt and survive together in the dead of night as a pack together. And so they began to Soul Tribe of the South. Growing in number as the years went on, gaining popularity and fear among people. It first was just a pack of Uthurenn Werebeast. But after some centuries it began to expand itself and welcome other Soul-Lines into the Pack. This soon came into what would soon be a Civil War among the Pack, as the other Soul-Lines became jealous of the fact that only Uthurenn could be the Alphas. Leading to a large division of the Tribe and making it lose its once former power. One Tribe became Four Clans, one of these being the Southern Undying Soul Clan.
![9ade57cb73c6115c381e098cfa7d33ca.webp 9ade57cb73c6115c381e098cfa7d33ca.webp](https://forums.massivecraft.com/data/attachments/166/166856-c70c9cf6f8fbe31f4e15a3eda788a829.jpg?hash=eG4dAELJz0)
Alphas: Leaders/Leader of the Clan {Max 2,-as mates-}
Tanicius Vopiscus {MidnightRey} -Clan Guard-
Beta: Second in Command of the Clan {1 Max}
Ivy GoodWin {Mini_Daisy} -Prey Hunter-
Clan-Guards: Defenders/Fighters of the Clan (No Max)
(None)
Prey-Hunters: Hunters/Fighters of the Clan. (No Max)
(None)
Medics: Clan Healers {Max 2, the actual medic and than the Apprentice}
Conspicus Baskin {AlexTheRandomBean}
Elders: Elders are retired Medics, Caretakers, Prey-Hunters or Clan-Guards who had served the Clan for many Decades and earned the right to retire to the Elders. Getting terribly wounded in battle beyond repair can also lead to one joining the ranks of Elders. {No Max}
(None)
Caretakers: Caretakers have the responsibility of taking care of all the Children in the Clan as they grow up, including their complete protection and security. {Max can depend}
(None)
(Males cannot be Caretakers)
To-Be's: Future Guards or Hunters of the Clan {Varies}
Narha Isolde Vopiscus {Jenevieve}
Yansa Cherokee Vopiscus {NerdyPanda29}
Children: Members of the Clan who are younger than 13 years old.
Franklin {Yanar}
![124ee6c5abcb573ae8be33abd0e4bcaf.webp 124ee6c5abcb573ae8be33abd0e4bcaf.webp](https://forums.massivecraft.com/data/attachments/166/166857-2a2bdfcfe9439a224612ad6b9fd7fab7.jpg?hash=-uJ4IN1RLv)
Kindred
Kindred are members of the Clan who have been in it for years and have gained the full trust of the pack.
Members
Members are members who have been in the Clan for a good half a year and have gained good trust in the Clan.
Watcher
Watchers are new members of the Clan, no more than about a few months in.
Takers
Those who had been brought into the clan through the means of Capture and forced turning sessions. Are normally the lowest ranking members and utterly distrusted by the rest of the Clan. Least till they can prove their loyalty.
![dcf80e9c0963de77248018089d411c67.webp dcf80e9c0963de77248018089d411c67.webp](https://forums.massivecraft.com/data/attachments/166/166859-0626f4f012467d28d3075f90b9b95c2d.jpg?hash=9oo9e628Kw)
There are certain Traditions among the Clan from when it was still one big Tribe. Many being bigger or smaller than others. Having different meanings and purposes. Including the different rules of Ranks.
The Clan Games
Every so often the entire Clan comes together for a long series of Clan Games. Each with their own in depending challenges and goals which can be used for all the different Ranks in the Clan. Meant to be a Tradition meant for the fun of it and entertainment for those who watch. Some of the Clan games are as such listed below.
Territorial Banner
-Targets both Clan-Guards and Prey-Hunters-
One such being Territorial Banner, the object of the game is you have three groups of Clan Members. Each with about four people in them. Your team is trying to rip down the Banners of the other teams while also defending your own from the other two groups.
Swift Wind
-Targets Prey-Hunters-
This event is a Game made for the quicker members of the Clan. It's basically a race with many different obstacles the Participates must avoid to stay in the front.
Claws of Strength
-Targets Clan-Guards-
A one on one battle where the strongest and most competitive members of the Clan fight each other head to head.
The Hunt
-Targets anyone in the Clan-
The Entire Clan goes out and provokes a hunt in a forest. Whoever is able to capture the most Prey within a two hour period wins the match.
Stories of Old
-Targets Children-
The Children all get together and plan an act or play that the rest of the Clan will watch. With the judgement of the Elders, whichever group or solo act get's the most points wins.
Feasting
-Targets anyone in the Clan-
Normally taking place after The Hunt Event, Clan members take all their catches to go and prepare it as a meal to present to the Clan. Even if ones cooking may not be the best, it should still be appreciated by the rest of the Clan.
Ooc Note: I know Werebeast aren't fed with actual Food. But they can still taste the food so it's a fun thing to do rather than letting prey rot and stinking up the place.
Every so often the entire Clan comes together for a long series of Clan Games. Each with their own in depending challenges and goals which can be used for all the different Ranks in the Clan. Meant to be a Tradition meant for the fun of it and entertainment for those who watch. Some of the Clan games are as such listed below.
Territorial Banner
-Targets both Clan-Guards and Prey-Hunters-
One such being Territorial Banner, the object of the game is you have three groups of Clan Members. Each with about four people in them. Your team is trying to rip down the Banners of the other teams while also defending your own from the other two groups.
Swift Wind
-Targets Prey-Hunters-
This event is a Game made for the quicker members of the Clan. It's basically a race with many different obstacles the Participates must avoid to stay in the front.
Claws of Strength
-Targets Clan-Guards-
A one on one battle where the strongest and most competitive members of the Clan fight each other head to head.
The Hunt
-Targets anyone in the Clan-
The Entire Clan goes out and provokes a hunt in a forest. Whoever is able to capture the most Prey within a two hour period wins the match.
Stories of Old
-Targets Children-
The Children all get together and plan an act or play that the rest of the Clan will watch. With the judgement of the Elders, whichever group or solo act get's the most points wins.
Feasting
-Targets anyone in the Clan-
Normally taking place after The Hunt Event, Clan members take all their catches to go and prepare it as a meal to present to the Clan. Even if ones cooking may not be the best, it should still be appreciated by the rest of the Clan.
Ooc Note: I know Werebeast aren't fed with actual Food. But they can still taste the food so it's a fun thing to do rather than letting prey rot and stinking up the place.
Rules related to Alphas
Alphas cannot be challenged for their role, to do so is seen as Heresy among the Clan and often results in the punishment of Banishment. The only time this is ok is if the Leader is weak or cruel. And putting the Clan in danger.
The word of the Alpha is Law to the rest of the Clan.
An Alpha must always seek counseling from the Elders or their Beta when making choices which could affect the entire Clan.
An Alpha is responsible for choosing who will Mentor a To-Be.
Rules related to Betas
When a Beta die's a Leader must choose a new Beta before Moon high of that same night.
Betas are responsible for organizing Hunter and Clan-Guard patrols.
A person cannot be chosen as a Beta if they haven't trained at least one To-Be.
When an Alpha dies the Beta is to become leader, and a new Beta must be chosen in their steed. Once more before Moon high on the same night.
Can be either a former Clan-Guard or Prey-Hunter. There is no preference as both sides are equally capable.
Rules Related to Medics
Medics are the healers of the Clan, but this doesn't mean they can't be allowed to learn how to fight.
Medics cannot be with another or have kids of their own.
Medics are expected to heal everyone and anyone when their services are needed. (Likely leaving out Vampires, but it can depend on the situation.)
Rules Related to Clan-Guards
Guards are the more Stronger, Braver, Stone headed members of the Clan. Being well known for their brute Strength and better Combat Abilities.
Guards are the Fighters of the Clan and therefore often expected to go out and defend the Clan should it ever be in danger.
To a guard the safety of the Clan should always come before anything else.
No Guard is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Prey-Hunters
Hunters are the more faster, swift, sneakier members of the Clan. Known for their abilities to sneak around far easier than the rest of the Clan members.
Hunters are always to make sure the Children, Elders, and Caretakers are healthy and well cared for. And that the To-Be's are doing their jobs correctly
To a Hunter the safety of the Clan should always come before anything else.
No Hunter is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Elders
Elders are always to be well respected among the Clan and always be fed first before the rest of the Clan can feast.
Elders are Former Medics, Clan-Guards, or Prey-Hunters. Who have served the Clan for many decades and had retired. Or became too injured in battle to keep going.
To a Elder the safety of the Clan should always come before anything else.
No Elder is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Caretakers
Caretakers are singly responsible for the protection and safety of all the Children in the Clan.
Caretakers are to rarely leave the Camp to keep watch over the kids, but of course they may always take turns watching the kids while the others go out to do things. Or may take the Children out with them should they be over 10 years old.
To a Caretaker the safety of the Children in the Clan should come before anything else. As should the Clan perish the next Generation can live on and rebuild the Clan later.
Next to the Elders, Caretakers also have the privileges of always getting to feed first before the rest of the Clan can.
Caretakers are never required to tell anyone who the father of a child is if they don't wish to speak of it.
No Caretaker is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to, To-Be's
To-Be's are not to go on Patrols by themselves. They may go out with other Guards or Hunters, including their Mentor. But not alone.
To-Be's have the responsibilities of caring for the Elders and Caretakers.
To-Be's get to choose rather they wish to be a Prey-Hunter or a Clan-Guard. Which then a Mentor from either group will be chosen for them.
To-Be's only get chosen to be a Medic Apprentice should the Clan Medic find interest in them and request for it.
To-Be's when finding a person who is heavily wounded or harmed. Is to get a Clan-Guard or Prey-Hunter as quickly as possible to help the person. They shouldn't approach themselves as to still being inexperienced and it could be a trap.
Rules Related to Children
Children unless 10 and over, may only leave camp with the company of one of the Caretakers.
Children are free to do whatever they want as kids and work on their chosen professionals to find out what they are good at before becoming a To-Be.
Children must decide rather they want to be a Clan-Guard or Prey-Hunter by the time they turn 13.
Cause rules, Children are the only members in the Clan who are allowed to be played without a accepted Character Application.
Alphas cannot be challenged for their role, to do so is seen as Heresy among the Clan and often results in the punishment of Banishment. The only time this is ok is if the Leader is weak or cruel. And putting the Clan in danger.
The word of the Alpha is Law to the rest of the Clan.
An Alpha must always seek counseling from the Elders or their Beta when making choices which could affect the entire Clan.
An Alpha is responsible for choosing who will Mentor a To-Be.
Rules related to Betas
When a Beta die's a Leader must choose a new Beta before Moon high of that same night.
Betas are responsible for organizing Hunter and Clan-Guard patrols.
A person cannot be chosen as a Beta if they haven't trained at least one To-Be.
When an Alpha dies the Beta is to become leader, and a new Beta must be chosen in their steed. Once more before Moon high on the same night.
Can be either a former Clan-Guard or Prey-Hunter. There is no preference as both sides are equally capable.
Rules Related to Medics
Medics are the healers of the Clan, but this doesn't mean they can't be allowed to learn how to fight.
Medics cannot be with another or have kids of their own.
Medics are expected to heal everyone and anyone when their services are needed. (Likely leaving out Vampires, but it can depend on the situation.)
Rules Related to Clan-Guards
Guards are the more Stronger, Braver, Stone headed members of the Clan. Being well known for their brute Strength and better Combat Abilities.
Guards are the Fighters of the Clan and therefore often expected to go out and defend the Clan should it ever be in danger.
To a guard the safety of the Clan should always come before anything else.
No Guard is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Prey-Hunters
Hunters are the more faster, swift, sneakier members of the Clan. Known for their abilities to sneak around far easier than the rest of the Clan members.
Hunters are always to make sure the Children, Elders, and Caretakers are healthy and well cared for. And that the To-Be's are doing their jobs correctly
To a Hunter the safety of the Clan should always come before anything else.
No Hunter is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Elders
Elders are always to be well respected among the Clan and always be fed first before the rest of the Clan can feast.
Elders are Former Medics, Clan-Guards, or Prey-Hunters. Who have served the Clan for many decades and had retired. Or became too injured in battle to keep going.
To a Elder the safety of the Clan should always come before anything else.
No Elder is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to Caretakers
Caretakers are singly responsible for the protection and safety of all the Children in the Clan.
Caretakers are to rarely leave the Camp to keep watch over the kids, but of course they may always take turns watching the kids while the others go out to do things. Or may take the Children out with them should they be over 10 years old.
To a Caretaker the safety of the Children in the Clan should come before anything else. As should the Clan perish the next Generation can live on and rebuild the Clan later.
Next to the Elders, Caretakers also have the privileges of always getting to feed first before the rest of the Clan can.
Caretakers are never required to tell anyone who the father of a child is if they don't wish to speak of it.
No Caretaker is to ignore one who is heavily wounded or harmed. Even if it may be an enemy, to let them die would be seen as dishonorable. (Unless of course it was on the course of a battlefield.)
Rules Related to, To-Be's
To-Be's are not to go on Patrols by themselves. They may go out with other Guards or Hunters, including their Mentor. But not alone.
To-Be's have the responsibilities of caring for the Elders and Caretakers.
To-Be's get to choose rather they wish to be a Prey-Hunter or a Clan-Guard. Which then a Mentor from either group will be chosen for them.
To-Be's only get chosen to be a Medic Apprentice should the Clan Medic find interest in them and request for it.
To-Be's when finding a person who is heavily wounded or harmed. Is to get a Clan-Guard or Prey-Hunter as quickly as possible to help the person. They shouldn't approach themselves as to still being inexperienced and it could be a trap.
Rules Related to Children
Children unless 10 and over, may only leave camp with the company of one of the Caretakers.
Children are free to do whatever they want as kids and work on their chosen professionals to find out what they are good at before becoming a To-Be.
Children must decide rather they want to be a Clan-Guard or Prey-Hunter by the time they turn 13.
Cause rules, Children are the only members in the Clan who are allowed to be played without a accepted Character Application.
![ed9594c7c55a3419028a21f61666c3d6.webp ed9594c7c55a3419028a21f61666c3d6.webp](https://forums.massivecraft.com/data/attachments/166/166860-78edf0ba3b4d1000598886867f9048e6.jpg?hash=jNK4jmjFzp)
If you're interested in joining the Clan, we're always up for new recruits and people joining. Come have some fun with us.
IGN:
Discord?:
What Rank do you want?:
What encouraged you to join?:
We likely will have to only speak first, my discord is
MidnightRey@3660
Just shoot me a msg and we can figure something out.
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