So, a bunch of us got to talking about the slums, the sewers, and the newsewers. And in the end, we found ourselves agreeing on some major points, points that most people we've asked so far have agreed on too. To get some thoughts from both more players & hopefully some staff members, we're putting up a post here.
Please remember that this is based off opinions, and if you disagree, that's good! Just be sure to mention that you disagree and why, so we can take it into account. Additionally, this is made from the perspective of players who've been around through the sewers, the newsewers, and the shift to the surface.
There may be things that an outsider sees clearly which we don't, or staff matters that we weren't aware of. Additionally, this isn't meant to be in any way negatively aimed toward the staff members involved in these various projects - their work has been fantastic, and we truly do appreciate it.
Without further ado, here we go.
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What are/were the main issues with each world, and why were they the case?
The slums, though wonderfully built, suffer from the same problem as the rest of Regalia - there's nobody there outside of a single main hotspot. This one is largely the case because the whole area feels, for the most part, like it's just streets and housing. Poorer, but still just "more of the same" when compared to the rest of Regalia. It also has the issue that plagued the newsewers, which I'll address in the next item on the list.
The newsewers had this to a lesser extent, but they had another, larger problem - lack of activity. There just wasn't anything going on for the most part. The cause of this is much less clear, but here's a take on it. The continual teasing of them as "very soon", "just a month or two away", and similar things made activity drop in the original sewers. And when the newsewers did come out, properties took a fair while to be set up, and bases even longer - again with them always being "very soon", and "right around the corner". By the time everything was set up, much of the activity and interest in gangs and general crime had waned heavily.
The original sewers were, to be frank, struggling with their own design. This problem is a simple one to explain. They were designed for a different RP environment, at a different time, and as things changed they just weren't ideal anymore.
But how can things like that be fixed?
Well, the original sewers needed outright replacement, and that's been done for a long time now. So that one's gonna be written off.
But the slums and the newsewers have problems that were never solved - and so, can't be written off. Their problems are, for the most part, the same, hence their being clumped together.
So what ideas do we have? Well, while we'd love to hear other suggestions, this is the only one we ended up settling on.
Replacement & Modification
The newsewers was, we all agreed, probably the best of the three. While the slums outdid it with its connection to the rest of the roleplay environment, it brought its own host of lesser problems, particularly lag and a widespread drift away from gang & crime rp, which the great gang system somewhat counteracted until unfortunate circumstances led to its pulling to a halt. What's more, it sadly didn't end up correcting the issues within the newsewer itself, and is even more centralised.
As a result, this suggestion consists of the following:
Please remember that this is based off opinions, and if you disagree, that's good! Just be sure to mention that you disagree and why, so we can take it into account. Additionally, this is made from the perspective of players who've been around through the sewers, the newsewers, and the shift to the surface.
There may be things that an outsider sees clearly which we don't, or staff matters that we weren't aware of. Additionally, this isn't meant to be in any way negatively aimed toward the staff members involved in these various projects - their work has been fantastic, and we truly do appreciate it.
Without further ado, here we go.
What are/were the main issues with each world, and why were they the case?
The slums, though wonderfully built, suffer from the same problem as the rest of Regalia - there's nobody there outside of a single main hotspot. This one is largely the case because the whole area feels, for the most part, like it's just streets and housing. Poorer, but still just "more of the same" when compared to the rest of Regalia. It also has the issue that plagued the newsewers, which I'll address in the next item on the list.
The newsewers had this to a lesser extent, but they had another, larger problem - lack of activity. There just wasn't anything going on for the most part. The cause of this is much less clear, but here's a take on it. The continual teasing of them as "very soon", "just a month or two away", and similar things made activity drop in the original sewers. And when the newsewers did come out, properties took a fair while to be set up, and bases even longer - again with them always being "very soon", and "right around the corner". By the time everything was set up, much of the activity and interest in gangs and general crime had waned heavily.
The original sewers were, to be frank, struggling with their own design. This problem is a simple one to explain. They were designed for a different RP environment, at a different time, and as things changed they just weren't ideal anymore.
But how can things like that be fixed?
Well, the original sewers needed outright replacement, and that's been done for a long time now. So that one's gonna be written off.
But the slums and the newsewers have problems that were never solved - and so, can't be written off. Their problems are, for the most part, the same, hence their being clumped together.
So what ideas do we have? Well, while we'd love to hear other suggestions, this is the only one we ended up settling on.
Replacement & Modification
The newsewers was, we all agreed, probably the best of the three. While the slums outdid it with its connection to the rest of the roleplay environment, it brought its own host of lesser problems, particularly lag and a widespread drift away from gang & crime rp, which the great gang system somewhat counteracted until unfortunate circumstances led to its pulling to a halt. What's more, it sadly didn't end up correcting the issues within the newsewer itself, and is even more centralised.
As a result, this suggestion consists of the following:
- Reviving the newsewer world.
- Connecting it to the surface again, linking them up more widely by adding access points throughout the city.
- And then, probably the most controversial part: Removing the tavern.
Why remove the tavern? Well, because as far as any of us can remember, the time the original sewers started being more centralised was when the mossy poss turned up. Until then there was no independent tavern/meeting place, and RP turned up all over the place in random pockets.
But this centralised neutral meeting ground, while a nice idea in principle, just doesn't work out too well for crime RP. Either it ends up not being neutral at all, or the neutral ground being the only place RP occurs heavily stifles conflict and discord between groups. Crime was dominated by large gangs in the original sewers primarily because choosing not to get involved with one made things more dangerous - you didn't have the protection a gang offered, nor allies to work with, and without a neutral meeting ground or any largely guaranteed safe haven, that was a dangerous thing indeed. Combined with the great gang system when it's ready to be revived, this could make a big difference.
However, this has some major problems. For one, all the work that went into the slums would be left behind. For another, it'd revive the rift that separated crime RP from the rest of the server for so long - though, whether this was ever really healed by the slums is still a topic of some debate. And then there's the question of whether it'd really end up helping revive crime RP at all, though that one can't be answered without trying it.
So as stated in the beginning, we're opening this up for anyone to give their opinions. We'd all love to hear what people have to say, and what you all think of this!
Tagging some people whose opinions would be especially appreciated:
@MonMarty @Dardy @Greenie @Conflee @TheBioverse @Aespair