New players come and go. But the best improvement we need is an upgrade towards helping new players get into the different sections of MassiveCraft. The idea was thought about when thinking of a way to send large scale information from guides which other players have made/wrote about the server but sometimes, players have no intentions on looking at guides on the forums but instead ask in game, or simple leave the server.
When you take a step back, and look at the server as a whole, it seems to be missing a key element and that is when you leave the servers spawn, the only source of information is from other players on how to do things on the server. Players meaning staff (staff are players too), players on the server, players on the forums etc.
When the tavern was built, me and violettee both questioned each other about how we would present the information to players who will see it. The first idea was holo text, which obviously isn't key considering players can walk past it easily, and not a lot of information can be present on holo text. The second idea was signs, but anyone can run past those and not give a damn. Third idea was through NPC's, but what if the NPC was deleted or removed by accident. Even then, all these ideas, you would need to go back to spawn to re-read through it all again or in the case of factions, the tavern and then it hit me. Why not a global one so you can actually get the information while your on the travels on the server. So the main idea is, when you /tp on the server, a window pops up listing all the teleports which you can teleport to. For example, I'll say /help as the command for this. If a player used /help, a window such as the /tp window came up which had essentially a menu, but the menu was different categories of the server. The player would hover their curser over the Category they want to look at, a description of the category will be shown on mouse over (Could be like a lore description on lore items) and if you click on it, it will show you the guide on that category. The menu would also have a Next > Button on it, and a < Back Button. You could essentially.. Probably a mind map would be best to describe this. You'd have Economy as one of the many parent permissions, others could be Roleplay, PvP, PvE, Rules, Commands etc. Then there will be Child permissions under those categories. For Economy, it could be Currency. Describing what the currency on the server is and what you can do with the money. How to earn it etc.
It would be like..
- Economy (Parent) > Lore: Want to splash some wealth?!?
- Currency (Child)
- How to earn (Child)
- How to make a item shop (Child)
- How to use the Auction Shop (Child)
- How to send money to players & factions (Child)
The Advantages of this:
> It's global command, meaning you can do it anytime anywhere.
> Would be easier to add in new categories over time if new features were to be added
> Easy to use
The Disadvantages of this:
> There will be less tickets, unless someone doesn't know the command for this help menu.
> Will need updating if anything changes in the future.
When you take a step back, and look at the server as a whole, it seems to be missing a key element and that is when you leave the servers spawn, the only source of information is from other players on how to do things on the server. Players meaning staff (staff are players too), players on the server, players on the forums etc.
When the tavern was built, me and violettee both questioned each other about how we would present the information to players who will see it. The first idea was holo text, which obviously isn't key considering players can walk past it easily, and not a lot of information can be present on holo text. The second idea was signs, but anyone can run past those and not give a damn. Third idea was through NPC's, but what if the NPC was deleted or removed by accident. Even then, all these ideas, you would need to go back to spawn to re-read through it all again or in the case of factions, the tavern and then it hit me. Why not a global one so you can actually get the information while your on the travels on the server. So the main idea is, when you /tp on the server, a window pops up listing all the teleports which you can teleport to. For example, I'll say /help as the command for this. If a player used /help, a window such as the /tp window came up which had essentially a menu, but the menu was different categories of the server. The player would hover their curser over the Category they want to look at, a description of the category will be shown on mouse over (Could be like a lore description on lore items) and if you click on it, it will show you the guide on that category. The menu would also have a Next > Button on it, and a < Back Button. You could essentially.. Probably a mind map would be best to describe this. You'd have Economy as one of the many parent permissions, others could be Roleplay, PvP, PvE, Rules, Commands etc. Then there will be Child permissions under those categories. For Economy, it could be Currency. Describing what the currency on the server is and what you can do with the money. How to earn it etc.
It would be like..
- Economy (Parent) > Lore: Want to splash some wealth?!?
- Currency (Child)
- How to earn (Child)
- How to make a item shop (Child)
- How to use the Auction Shop (Child)
- How to send money to players & factions (Child)
The Advantages of this:
> It's global command, meaning you can do it anytime anywhere.
> Would be easier to add in new categories over time if new features were to be added
> Easy to use
The Disadvantages of this:
> There will be less tickets, unless someone doesn't know the command for this help menu.
> Will need updating if anything changes in the future.