The Nameless One

Discussion in 'Character Sheets' started by Lizmun, Mar 31, 2020.

  1. Lizmun

    Lizmun yeah Staff Member Lore2

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    -- | ━━━━━━━━━━[ ]━━━━━━━━━━ | --
    MarkoftheBeastBB  The Nameless One  65  510000.png
    ---
    Darkest Necromancer.gif
    [ "A devil walks these halls... Only the mad or desperate go in search of it." "]
    -- | ━━━━━━━━━━[ ]━━━━━━━━━━ | --
     
    • Winner Winner x 1
    #1 Lizmun, Mar 31, 2020
    Last edited: Mar 31, 2020
  2. Lizmun

    Lizmun yeah Staff Member Lore2

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    MarkoftheBeastBB  Basic Info  65  510000.png
    --❖--​
    Full Name | This character has forsaken their name and declares themself as being Nameless.
    Birth Name | Fellen’ie
    Age | 526 years old
    Gender | Unclear
    Race | Ailor
    Preferred Weapon | Magic
    Inventory |
    ▸ Three-eyed mask made of bone [worn on face] (freely stolen)
    ▸ Aged wedding band charm [in robes] (stolen with stipulation)
    ▸ One to three additional masks made of wood or bone [worn on side] (freely stolen)
    ▸ A glassy black stone that hums gently and is warm to touch [in robes] (freely stolen)
    ▸ Gal-raq runes made of bone, wood, or black stone [in robes] (freely stolen)​
    MarkoftheBeastBB  Skills and Abilities  65  510000.png
    --❖--​
    Proficiency | The Nameless One has 60 proficiency points available, plus 10 Hobby points.

    ▸ 16 Ritualism Skill [8 void 8 haunt]
    ▸ 15 Linguistics Knowledge
    ▸ 15 Magic
    ▸ 8 Magical Knowledge (Dimenthism, Artifactism)
    ▸ 10 Theatre Arts [8 hobby, 2 prof]
    ▸ 4 Society Knowledge (Western Culture)
    ▸ 2 Thread Arts [2 hobby]​

    Body Shape | The Nameless One has 0 body stat, but due to a mutation their body shape and body fat are variable.

    Languages | The Nameless One knows 8 languages, two are ritualistic, and one is mostly forgotten.

    Proto-Daen - [Learned at birth from Altalar Slavery] 4/10 [Largely Forgotten] [Illiterate]
    Middle Altalar - [Learned at birth from Altalar Slavery] 7/10
    Common - [Free Language] - 9/10
    Modern Altalar [Linguistics] - 8/10
    Kathar Elvish [Linguistics] - 10/10
    Daendroqin [Linguistics] - 10/10
    Gal-raq [Ritualism] - 10/10
    Shellaq [Ritualism] - 10/10​

    Abilities | The Nameless One possess a magespark, has Ailor racials, and knows two ritualisms.

    Magic | [Magic Grimoire]
    Current Acolytes | [ Atrëllik ] | [ Kabili ] |
    Racial | Subject the Faiths
    Racial | Sustain the Faith
    Racial | Without Holy Will
    Ritualism | Void Ritualism
    Ritualism | Haunt Ritualism

    MarkoftheBeastBB  Visual Information 65  510000.png
    --❖--​
    Eye Color | Black
    Hair Color | n/a
    Hair Style | n/a
    Skin Color | Grotesque shades of fleshy red
    Clothing | Obscuring robes and masks.
    Height | 5'7​
    MarkoftheBeastBB  Personality  65  510000.png
    --❖--​
    The Core List
    Alignment
    Lawful Evil | "Trouble yourself not with the cost of this crusade - its noble end affords you broad tolerance in your choice of means."
    Personality Type
    Architect - INTJ-A | Imaginative and strategic thinkers, with a plan for everything.​
    Religion
    Maraaqiist [3/10]: More philosophy than religion, the followers of Maraaq’, often called Maraaqiists or Children of the Flesh, are typically against most, if not all, traditional and pagan religions. Although they hold the void as something sacred, it is not necessarily worshipped, with living sacrifices being a rarity, and generally looked down upon. Additionally, the prefects, godhoods, sires, and even Arken are rejected as gods, and instead the plane as a whole, and all things that come from it, are held on a mostly equal level. Additionally, the body, the flesh, and the self are held as sacred, something that’s strong, something that’s able to be molded into fighting, and tearing down, the religions that plague society. There is only one ‘figure’ within the Maraaqi mindset, and that is Maraaq’. Maraaq’ is not a god, not in the traditional sense. It is more of an idea. An idea that all flesh, and life, is interconnected, no matter how small the connection. It is the idea that, one day, those connections will strengthen, and pull in, forming one terrible Thing. One body, one mind, one soul, which will swallow up the world, and remake it. While Maraaq’ is not worshipped, it is an end goal for many Maraaqiists, make the world whole again, make it One.

    MarkoftheBeastBB  Life Story  65  510000.png
    --❖--​
    As a note to the reviewer and any readers, I am sorry that the life story is nearly 2500 words, but I do not believe there is any way I can make it significantly shorter without losing a lot of depth and detail to the character's story. This character is 5 centuries old, and isn't an Altalar so they didn't spend majority of their life honing a single skill. Please do not hate me for having a long story, I am sorry.

    Fellen'ie | Birth - 43

    On a late summer eve of 218 BC, a girl was born to a young slave, owned by an Altalar slaver. The baby did not cry and made not a sound when she was swiftly plucked from her distraught mother's arms. She was named 'Fellen'ie' by her Altalar owner, a name that translates literally to 'Weak Slave' in Middle Altalar, on account of her poor health at birth. Fellen'ie grew up in a time of turmoil, amid the Blossoming and the tail end of the Mage Wars, as the Allorn Empire tore itself apart. She has only ever been truly lucky once in her life, her magespark didn't manifest itself in her youth. Her potential was unknown to her masters. She was passed off as a mundane servant, traded between Altalar as nothing more than a weavess and a maid. Much of Fellen'ie's early life was lived in fear and isolation. She only ever made a few friends of her fellow slaves and cowered away from her masters. She did not know kinship and felt no love for her position as a servant.

    As the years weaned on and as age started to gray her black hair, she came to desire freedom, even if for a fleeting moment. Late in the autumn night, she fled. It wasn't planned, she just ran, as fast as she could, away from her masters and into twisted Daendroc jungles. She was pursued, of course, and that starless evening would change her forever. It was that night the woman's magespark finally manifested itself in a usable manner. Fueled by terror and wrath, she tore her pursuer's bodies asunder in a monstrous display of chaotic magic. She sealed her freedom through slaughter, leaving the broken, twitching carcasses of an Altalar hunting party to wither and die as she frightfully fled into the deeper jungle.
    Laineith | 43 - 78
    ---
    After hiding out, dodging cities, and trekking the jungles, Fellen'ie joined up with other escaped slaves in a sort of squatter settlement. She changed her name to Laineith, a rough bastardization of the Middle Altalan phrase for 'free woman.' She thought, finally, she could be happy and forget the horrors of her slavery, and the monstrosity of her magespark. She suppressed her own magical ability, trying to forget her magic, hide it away from herself, and from others. For many years this worked. She was, for likely the first time in her life, happy. She settled uneasily into an ex-slave tribe, nestled in the diminishing jungles, hidden away from the Altalar as they struggled in what she assumed would be eternal turmoil. Laineith married a man she fell in love with, had two children and helped build a community she hoped she would grow old in.

    This went smoothly for Laineith, she lived in a tentative peace despite the slow implosion of the Allorn Empire around her. However, a hitch soon found its way into her plan. Her friends grayed, her children grew up, her spouse grew old… but she did not. The woman, as she grew into her sixties, did not look a day past her forties. She tried her best to not question her youthfulness, initially dismissing it as merely aging well. However, as her husband's body withered and her children grew into adults, she knew something was off. Laineith was there when her husband perished to old age, and it was then that she, and others of her community, began to question her abnormally long life. She was accused, first of being half elvish, then of being connected to the Altalar, then of magic, by the peers of her community. All heinous, given that her village community was composed of magic-hating ex-slaves. Laineith's happiness was violently ripped away from her as she was ejected from what she considered her home.
    Thaawen | 78 - 103
    ---
    Laineith's ejection from her community branded her with a name she did not choose for herself. Thaawen, which roughly means 'cursed one,' was given to her as an insult, and over time she adopted it out of shame. Thaawen wandered between Ailor communities, laying low, trying to avoid Altalar slavers, and looking to find a new place to call home. She didn't succeed. Spurred on by grief and shame, her magespark manifested itself once more, though this time in a much less violent way. Her body was twisted, though, by her monstrous spark, defining her much more openly as being magical. Thaawen jumped between communities, but never stayed for more than a few years before being rejected, usually by peoples of faith. As Thaawen neared her hundredth birthday, she had been long isolated, taking to living alone in whatever disconnected pockets she could, hidden away from Altalar and Ailor alike, convinced wholly that she was a monster.
    Amärthaw | 103 - 230
    ---
    Thaawen, a short time after her first century of life, fell into a deep rut. She was alone and distressed by the loss of a normal life. Her mage spark manifested further, twisting her body and flesh into an avatar of gore and horror. It was in the pits of despair that Thaawen's mind broke, and she found the Void. Upon her maddening epiphany, she changed her name to Amärthaw, an elvish name that roughly means 'fated to corrupt.' As her new name suggested, Amärthaw believed she had a new purpose and took up this mantle in flesh and blood. She would tear down the Estellian faith, and the Allorn Empire with it.

    Amärthaw started with assaulting small Estellian grottos, razing them, and diminishing them to ruin. She deliberately sought out Estellite figureheads, priests and priestesses, to terrorize, and eventually, brutalize. She became a local horror, but nothing more. In truth, Amärthaw had little impact on the Allorn Empire and the Estel Faith, she was but a single droplet in an ocean of issues (though, she does not see it as being this way). As she attacked the religious, Amärthaw's magespark reacted accordingly. From the twisted corpses of estellites did Amärthaw construct horrid nests of gore, spawning forth voidal corruption that ate the stonework and statues of Estel's temples, corroding what was holy. This, of course, captured the attention of local void cults, which were becoming increasingly popular as the world became more turbulent.

    Amärthaw was approached by a few local void cults but ultimately turned them down in favor of remaining isolated, as she did not believe their beliefs aligned with hers. It wasn't until a few years later that a smaller cult caught her eye, and reluctantly, she joined up. The cult was against Estellian worship, just as she, unfortunately, however, many of its members were altalar, albeit twisted and with grey skin. Regardless, Amärthaw remained friendly with the cultists, especially other Ailor members. She had much to learn of the Void she quickly found out, and from the few scholars within the cult, began to learn the true nature of the planes - not just the Void, but the exist too. Through this newfound understanding did she begin to learn how to further harness the Void through ritualistic abilities, something she mastered some years after.

    Though she indulged herself in the Void and the powers that came from it, Amärthaw soon noticed something was… wrong. She came quickly to realize the depravity of the cultists she surrounded herself with, and it disgusted her. She found that Void worship, to the cultists she surrounded herself with, was merely a medium to justify acting at their worst with little consequence. After a cult member openly killed an Ailor slave for reasons she saw as unjust, Amärthaw declared herself against the Godhoods of the Void and against Void worship, but not against the Void as a whole.

    The Cataclysm came suddenly for Amärthaw, and she did not initially expect it. In the events unfolding the years before it, she settled to hide away from the unfolding chaos. Hunkering down, waiting for everything to settle down - although she did take part minorly in the night of the falling stars - but did nothing as grandiose as killing a Nenya, she merely happened to attack an estellian church at the same time as the event's happenings. Amärthaw saw both the Cataclysm and Wildering through, witnessing their power firsthand (although admittingly she didn't understand the events until much later). In the end, she found herself without her magic, and for roughly two decades, she receded into reclusion, hoping that finally, a natural death may come to her.
    Gawän | 230 - 356
    ---
    Amärthaw's death did not come for her as she expected, and while not outright disappointed, she was undoubtedly disturbed at the realization that, perhaps, her life indeed was eternal. Merely a passing thought at first, but a haunting reality now. Amärthaw's magic was weakened severely, yet her body was still partially twisted (though admittedly less so than before the Cataclysm), and she still lived on. Reluctantly did she come from hiding, and she thrust herself into a new world, changed forever by the Cataclysm. She found little that was familiar to her, and this made the afflicted monstrosity even more anxious.

    Amärthaw set out to tentatively explore this new world, forever changed by the void invasion. Initially, she only found ruin, destruction, and dense jungle. She had known the forests well her early life, but this was something utterly alien to her. Thicker, denser, lusher - and at the edge of these walds, however, she found something even more peculiar. Elves. Altalar, she thought at first, though, came to realize they were something different. Wolond, they called themselves - part of a much larger Kathar species. Amärthaw did not understand nor like the Wolond at first, and remained somewhat wary of them - though, through time, she begrudgingly accepted these new elves, and they accepted her in turn. It was from them she learned Kathar Elvish and took the name Gawän, a word roughly meaning 'Stranger' in the Katharin dialect of the region.

    From her century spent close to the Wolond, Gawän derived a couple principles from their philosophy that even mold her current-day worldview. In particular, the connection between life and the Void - how the Void does not destroy or kill life but enhances and beautifies it. As she started to peer into the Void once more - not as a tool to use to gain power but to be used to enhance life - her magespark, previously dormant, started to kick back into fruition. Her body warped itself in ways it had not and could not before - and she was accepted, even celebrated, for her use of magic among the warped elves, and this allowed for Gawän's magic to mostly redevelop after nearly losing it post Cataclysm. The Wolond additionally taught her how to harness the monstrous spirit within her, and manifest abilities through monstrous ritualism.

    Gawän's time with the Wolond, of course, brought her close to them and Kathar culture as a whole. However, the twisted Ailor never integrated fully. Despite becoming at least mildly fond of the Wolond people, and adopting their views of void corruption, she found herself disturbed by many things within Kathar society as a whole, and kept herself at arm's length more often than not.

    Gawän eventually ventured out of Western Daendroc after roughly a century with the Kathar, just to see what had become of the rest of the world.
    Gawainne | 356 - 445
    ---
    Gawän's discoveries were surprising to her, to say the least. While she was aware that Ailor, and even Altalar, still existed, she was not prepared for how widespread Ailor had become, nor for how many Altalar had survived the Cataclysm. She was shell-shocked, which issued a rather violent retreat after lashback from an Ailor settlement. However, her curiosity was undeterred, and her magespark reacted quickly, granting the abomination to imperfectly cloak herself for a time, and hide among the Ailor. As she immersed herself into the Daendroque society, Gawän adopted a bastardized version of her Kathar given name, Gawainne.

    Gawainne took to hiding among Human societies and traveled around Daen to, primarily, play catch-up on what she's been missing for the past hundred or so years when it came to Ailor development. Most of what she found was pretty jarring, especially at first. But, she took in all she could - not only immersing herself in Daendroque customs and language, but also learning of Avanthar, Cielothar, and even some Varran cultures and peering into what was left of the Allorn empire. It was a chaotic and turbulent time, in which Gawainne's magespark had to be continually changing and adapting - but always remaining monstrous and gory.

    As this half-century of intense culture shock and expansion of knowledge - learning of the cultures inhabiting the Daen landmass and a new language entirely - did Gawainne begin to settle into new patterns. She learned, particularly, of many the Estellian variants of worship that were now dispersed, as well as a new human religion, unionism, along with a few other pagan sea faiths she disagreed with. This did not please Gawainne, and the way she saw it, it was a failure. She had not stopped the spreading of Estellian faith like she had hoped so many centuries ago. So, once more did she take up that proverbial torch, settled down near to Hallonq, and began her anti-religious inquisition.

    Gawainne's self-proclaimed inquisition of the Flesh brought her ire from many religious communities in Daen - but also admiration from those felt they were repressed by religion as she once did. She, slowly, gathered a following - and insisted that she was not prophet nor god, but instead a visionary, a leader who would show the world its truth. It was then her magespark quirked for the last significant time, and she underwent a metamorphosis. Her body twisted, corrupted, and changed irreversibly as she cemented herself on the side of those the world deemed too monstrous to be a part of society.
    The Nameless One | 445 - 526
    ---
    The Nameless One was born as Gawainne dropped her name entirely, devoting herself wholly to her cause to liberate the world from the zealots, militants, and radicals that plagued and harmed society. Through the cumulation of all that she had discovered and been taught, the Nameless One developed the principle of Maraaq'. A philosophy of sort, which praises the eldritch qualities of Aloria and the Void as truths, a cleansing agent that will work and grow in favor of destroying the false religions of the world, consume, and make Aloria as One as was intended.

    The Nameless One's conquest began in the heart of Daen, within the jungles into which it fled many centuries ago. There it began corrupting the plantlife and raising monuments to proliferate the spread of the Flesh and of the Void.

    The Nameless One's goal was a simple one - and the very same that it had adopted in the century before the Cataclysm: Attack and terrorize the religious. The Nameless One focused initially on Estel and the Estellian offshoots, however, other religions soon came into its focus. The Nameless One expanded their inquisition outwards as the Flesh grew stronger and consumed more of their local area, targetting Unionist churches along with Estellian ones, while putting pressure on Void worship and Katharist communities as well.

    Even into the present day, The Nameless One continues their battle against the religions they deem immoral. However, their influence has, seemingly, disappeared from Daen as a whole. It's unclear where the Nameless One has gone or been going over the past few decades as they, once more, have quietly receded out of the spotlight of the territories they terrorized locally. Recent sightings among commoners and criminals alike have suggested that the Void-borne terror has set its sights on the Regalian isle.​

     
    • Winner Winner x 8
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    #2 Lizmun, Mar 31, 2020
    Last edited: Jun 6, 2020
  3. Lizmun

    Lizmun yeah Staff Member Lore2

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  4. Gochnipunchni

    Gochnipunchni Pocket Princess

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    Woo! Go Nameless One! Great job on that app Lizmun! Where’d you get those text pieces?
     
  5. Mollymock

    Mollymock Regalian Citizen

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    Hey there @Lizmun! Claiming this app for Aspirant review! Expect a reply shortly.
     
  6. Mollymock

    Mollymock Regalian Citizen

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    • Like Like x 1
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  7. Lizmun

    Lizmun yeah Staff Member Lore2

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    @Mollymock

    I changed Nameless's 10 thread arts to 10 theatre arts.
    Changed 2 architecture to 2 threads.
     

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