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Played Character The Malformed Homunculi known as Anicetus

This character is actively played.

Snapped_Fingers

A wretched little thing
Joined
Jun 23, 2024
Messages
22
Reaction score
12
Points
23
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Character Information:
  • Full Name: It has been granted the name 'Anicetus'

  • Heritage / Culture: Mystech, Ephemer Homunculi

  • Age: Physically and mentally twenties, actual being over two weeks old

  • Gender / Pronouns: What is that?

  • Religion: What's that?

  • Occult: Ordial Magic, Ordial created

  • Character Occupation: Monsters are allowed to have these?
Appearance Information:
  • Eye Color: A putrid, glowing green

  • Skin Color: Several

  • Hair: A mangled mess

  • Height: 7'3

  • Body Type: Strange

  • Additional Features: Many
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In-depth Physical Appearance:
The malformed creature stands at a imposing height, looming above many, it's tough leathery skin a deep swampy green, being covered in all different forms of deep brown fur, black scales, and muddy green feathers, seemingly at random and without purpose. The creature's form is one of asymmetry, nothing quite right or settling. It's large strange wings are mismatched: one being a feathery avian creation, and the other being a battish design, covered in scales. The different growths upon it's head could be called horns, yet they are more akin to gnarled tree branches, created of thick dark bone. Upon it's back is a large tail covered in darkened scales, at the end a large tuff of hair. At the end of it's hands and feet are long, untended claws, the colors ranging from a murky brown coloring to muted black. It's eye have a luminescent glow to them, a putrid swamp green color.

Backstory:
The hubris and failures of mages given form, a creature formed together by macabre and horrid means, tossed aside and deemed worthless by it's masters before it could even take it's first steps within this waking world; a failure. It's lifeless carcass thrown off into the sewers of Amontaar without worry or care.

The creature's mangled form laid there amongst the filth, it's putrid green eyes stirring within the darkness and waste, the buzzing of locust and squelching of sewer water, the creature's life deemed doomed, yet... The creature's corrupted eyelids wretched, and awakened.



Plothooks:

A creature of no purpose and perception ~ This Homunculi has no form of ethos or creed, brought into this world without knowing it's purpose; It's opinions and perception of the world is entirely moldable by those who extend a hand out to it. How will those who of both benevolence and malicious intent alter how this creature thinks?

A feral little horror that lurks ~ This Homunculi is a failed creation, it's purpose unclear through it's half-done state, it is without a doubt a horror. The same applies to it's mind, fractured and endlessly wandering, in general, it acts quite.... strange.

Life above all ~ Despite it's imposing stature and wicked claws, it seems skittish and on edge, far more prone to run from any danger than engage directly. That is, of course, unless backed within a corner...

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Skill Information:
  • Hobbies and Talents: It doesn't understand what that means.
  • Languages: Common, Altalar
  • Mechanics:
    • Ephemer Mechanic I: The Ephemer Homunculi gain the Shapeshift Pack Magical Variant for free. However, they cannot acquire Heritage Traits, and only Disguise while looking "Normal".
    • Ephemer Mechanic II: The Ephemer Homunculi gain the Mimicry Pack Magical Variant for free. Additionally if someone uses an Event-related Mechanic near them, they can duplicate it once per day.
    • Ephemer Mechanic III: The Ephemer Homunculi cannot be killed, if their body is destroyed, even a single drop of blood will re-manifest their body within an hour. They also regain lost limbs in matters of seconds.
    • Ephemer Mechanic IV: The Ephemer Homunculi can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
    • Ephemer Mechanic V: The Ephemer Homunculi are immune to anything that would read/alter their emotions or conscience, and cannot have their body forcibly altered by Magic or have Mutations forced upon them.


CRP Mechanics:
Attack Stat:7
Defense Stat:5
[14/14 points spent]

Proficiency Points:

  • Strength: 7 - Bruiser Stance
-Bruiser Rampage

-Bruiser Agony

-Bruiser Slam

- Diving Tackle

- Steady Body

- Bruiser Tackle

-Bruiser Feint

-Weapon Throw (free)
  • Constitution: 1
-Bulwark
  • Intelligence: 0
  • Wisdom: 1
-Technique Parry
  • Dexterity: 0

  • Faith: 0
Magic: 5

-Oceanic Pack [Magical]

-Magic Revenge

-Magic Disengage

-Magic Resist

-Magic Cleanse

Addendum Note:
This character is extremely moldable by other characters, from their allegiances, faith, and morals, all the way down to even their name. While they still do have their own emotions and reactions to different situations, their inner character will be built upon what people put in. If you are interested in doing such, feel free to reach out any time.

While being big scary monster, I am not very interested in CRP myself; I will if the scene calls for it, or it is needed, but I much more prefer interpersonal RP and so forth.

Also, as Homunculi can regenerate and regrow from any possible wounds, feel free to inflict as much damage as you wish in your combat emotes, etc.
 
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