The Issue W/ Dulofall

Should Dulofall be...


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onlyathot

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As it stands, and one of the few who play a Dulofall character, I think it's fun! However, there are a few (lot) issues that I have come across IC and OCC:
  • Pheromones
    • People either flat out ignore the attracting and disarming effect,
    • OR they underplay the whole "makes the Yanar attractive to practically all living beings".
  • Infection/Disease
    • As far as I'm aware, the people that have been fed on by my Dulofall Yanar haven't been going along with the whole Dulofall disease. A bit of let down as it'd be interesting to see how people react because of crazy people going around being well, crazy. Maybe a second scare of Kathar disease (which it is).
That's it that's literally the only issue. Everyone complains IC and OOC about it. So, uh, uh... rewrite? Or update? Again, personally, I don't mind because I still have fun playing my beefy ass Yanar; HOWEVER, just mentioning dulofall will send people into an OOC rage.

Anyway, here's a link if you need information. Give me your thoughts on Dulofall please! Should it remain the same, updated, or trashed?
 
Also feel free to leave suggestions on how it should be updated!
 
Maybe have the same infection chance as the Void's Grasp, given the two were designed for the same thing. Other than that note I don't see an issue with the actual disease.

There just seems to be a stigma against any lore diseases from my experience (I only Rp'd with about 5 players during the Void's Grasp Arc, and only had Zzarlo's Illness after a few weeks of it being active)

I don't see why being sick with a lore disease makes you completely ridiculed. Perhaps curing that social stigma of the players would make playing carriers more beneficial.
 
The only issued had with it that makes people shy away is usually Yanar players, because catching dulofall and it being found out ruins the character's reputation and there's no coming back from it. The fact there's no cure for it makes it so if say someone in the Haaven family gets it, it'd be the end of that character and it'd bring down the whole family easily if it's not found out soon enough. Maybe if it was curable somehow, sure, but in my opinion it's something that would severely hamper my roleplay if my character got it.

I'd say either reducing the infection chance and giving it some type of cure would make it more easy to approach dealing with.
 
I don't see why being sick with a lore disease makes you completely ridiculed. Perhaps curing that social stigma of the players would make playing carriers more beneficial.
I agree, also think it's fear of losing RP in the sense that once you're found to have the disease no one is going to want to be near you so you're essentially ousted (from an IC standpoint). Then players are forced to kinda just wander for the duration before the effects wear off OR become a "nuisance" with constantly bothering groups to get RP. It can then be seen as the player being annoying and not the character having the effects. It's a fine line.
 
Not much to say about Dullofall for me, but I think it would be nice if more diseases and illnesses were implemented into Lore. Most players have actually never gotten sick ICly ever. If there was a larger variety of illnesses, I think it wold make role-play a lot more interesting and fun.
 
I agree, also think it's fear of losing RP in the sense that once you're found to have the disease no one is going to want to be near you so you're essentially ousted (from an IC standpoint). Then players are forced to kinda just wander for the duration before the effects wear off OR become a "nuisance" with constantly bothering groups to get RP. It can then be seen as the player being annoying and not the character having the effects. It's a fine line.
I agree with this. Also, the fact that everyone will immediately want to cure you (Or detain you in this case) messes up RP cause it's practically impossible to role-play.
 
The only issued had with it that makes people shy away is usually Yanar players, because catching dulofall and it being found out ruins the character's reputation and there's no coming back from it. The fact there's no cure for it makes it so if say someone in the Haaven family gets it, it'd be the end of that character and it'd bring down the whole family easily if it's not found out soon enough. Maybe if it was curable somehow, sure, but in my opinion it's something that would severely hamper my roleplay if my character got it.

I'd say either reducing the infection chance and giving it some type of cure would make it more easy to approach dealing with.
That's the whole point of the disease though. It was created to wipe out Yanar or screw them up so much they wouldn't be able to do Estel's bidding or whatever. It's a new opportunity for Yanar's if they get it, and with the Haaven family as an example, maybe an opportunity to search for a cure.
 
They won't search though. It's similar to the vampire disease in that they won't see it as a bad thing.
 
Because of people's reaction in the city to a Dulofall infected yanar. Hell the first course of action wanted to be taken at just the rumor of Dulofall itself being in the slums was to basically napalm the whole area. For instance if my character got Dulofall, they would lose everything that they worked towards in the city and unable to have a positive reputation or even be allowed anywhere. No guardwork, friends would abandon, and the only people willing to be around them would be people who don't care (Kathar mainly) It's a huge hindrance when the infected isn't just some slum goer or random Yanar who wanders the city.
 
I think it also needs to be nailed down how powerful these pheromones are. Some people think it just makes the Yanar seem nonthreatening, while others think it allows for literal mind control.
 
Needs to be a cure so characters with ruined reputations can have redemption. Make it more like vampirism, basically. Witchbloods can get away with no cure because they can be redeemed thru Hallowblood. Dulofall is high risk no reward.
 
If it is to be more like vampirism, then maybe some additional powers should be attached or delve into the pheromones and how they use them.
 
If it is to be more like vampirism, then maybe some additional powers should be attached or delve into the pheromones and how they use them.

Dulofall isn't meant to empower you. As you said, it's made to mess with the Yanar & plant life around them rather then give them powerful abilities. Dulofall can be fun but people aren't required to RP out what they don't want to. If I don't want to have my character to be mesmerized by the fact that your character releases some nice smells, I don't really have to. Nor do I need to hinder my character for a solid two week with violent & aggressive outbursts, ruining what relationships that character has just because you didn't ask my consent before infecting my character, etc.

If you can find a fun way to implement Dulo fall the same @Lizmun did, then steam ahead but there's nothing wrong with the infection, it seems you're upset that it doesn't empower your character like other infections, nor do people wish to damage their characters for no real reason.
 
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Dulofall isn't meant to empower you. As you said, it's made to mess with the Yanar & plant life around them rather then give them powerful abilities. Dulofall can be fun but people aren't required to RP out what they don't want to. If I don't want to have my character to be mesmerized by the fact that your character releases some nice smells, I don't really have to. Nor do I need to hinder my character for a solid two week with violent & aggressive outbursts, ruining what relationships that character has just because you didn't ask my consent before infecting my character, etc.

If you can find a fun way to implement Dulo fall the same @Lizmun did, then steam ahead but there's nothing wrong with the infection, it seems you're upset that it doesn't empower your character like other infections, nor do people wish to damage their characters for no real reason.
I'm not meaning to empower per se, but if someone goes through the process of making an application and having it approved - in the same way any vamp mutations, mages, or silven must or any other special ability must - then you bet your ass I'm going to make use of said character's abilities that come with an incurable disease. Yes, people can choose to ignore it, but by that same logic, people can choose to ignore a mage casting magic, a vampire feeding, an Arken doing what Arken do, etc.

The point being is if a character is approved then the abilities and skills they have are lore compliant and theoretically cannot be ignored, otherwise that would be power gaming.

As for the disease, you can get cured (unless you're a Yanar)! Think of it like Vampirisim, if you ge bit you can get cured. It doesn't have to be "a solid two week with violent & aggressive outbursts . . ." because if you don't want your character have the disease,,, go to a doctor!
 
I'm not meaning to empower per se, but if someone goes through the process of making an application and having it approved - in the same way any vamp mutations, mages, or silven must or any other special ability must - then you bet your love I'm going to make use of said character's abilities that come with an incurable disease. Yes, people can choose to ignore it, but by that same logic, people can choose to ignore a mage casting magic, a vampire feeding, an Arken doing what Arken do, etc.

The point being is if a character is approved then the abilities and skills they have are lore compliant and theoretically cannot be ignored, otherwise that would be power gaming.

As for the disease, you can get cured (unless you're a Yanar)! Think of it like Vampirisim, if you ge bit you can get cured. It doesn't have to be "a solid two week with violent & aggressive outbursts . . ." because if you don't want your character have the disease,,, go to a doctor!

Dulofall needs a bit of a change but no, it doesn't need to give you a buff. It already is undetectable. Pheromones doesn't force someone to fall in love with you & with the addition of the way you play your Yanar, often doesn't grant the response of 'This is ok.' If someone dislikes Yanar, Pheromones don't suddenly make that just go away.

Cleansing Light is required to rid your self of the infection which isn't something that's open for everyone. If someone tries to force a vampire infection on you & you don't want that, they should respect that & most of the time, they do. Not to mention, Vampire curses are far easier to protect your self from and if you want, you can be cured immediately. I don't see how forcing Dulofall upon someone benefit anybody's RP if they're not consenting.

Yes it needs an update, no Pheromones doesn't make you the hottest thing in town & it shouldn't. Aaaaand if someone doesn't want to be infected, don't. Just because I say don't force infection on people, doesn't mean I'm saying it's the same as ignoring a spell because one can be constructive & the other comes off as just rude.
 
*Only way to cure it for non-Yanar is Cleansing Light spell btw.
*You don't need an approved app to have Dulofall.
*Dulofall is a disease, just like Sewer Maggots and Wandering Fever, not comparable to magic or vampires when they either cast or drink from you.
 
Well then, an update is needed as mentioned. So leave suggestions as to how that could happen!
 
I agree with op, it's a sickness, just like a cold and like someone said earlier no one gets sick, vampirism is more common than the common cold, that's hella unimmersive. This is medieval setting things like the plague etc and other diseased ran rampart on earth and were a serious threat and there were much worse diseases to get than dulofall. Sickness should be one of the natural risks of your character, people already ask for kill perms but now your character can't get sick? That's really unimmersive your character isn't just extremely lucky when their attacked but also got a super boosted immune system? come on guys, I reckon people are scared of face value negative character development, even when it can be more interesting or more rewarding when they finally suceed. At the end of the day people should understand that some risk is involved when playing in medieval fantasy setting with literal vampires and creatures of mass destruction, things weren't great in those days and they won't be not much can change that and the reality is living in that era sucked and hopefully they do update the wiki maybe more people will open up to it so later they can add more "dangerous" diseases.
 
what i mean is that almost any modification that makes ur character forcibly likable/charming from the start is going to be used for bad. honestly fine with characters being buffed and having powers or whatever, sure, but that specifically just leads to sexual/romantic rp, so why have it
i dont care about my "immersion" or whatever either, but i also dont really care for making dulofall any stronger. i just think the concept at its core is weak and needs to be changed fundamentally or just scrapped. not to be harsh, lol