I know, I know, its a drastic change compared to all the other suggested 'changes' in this section of the forums, but hear me out. Massivecraft consists of two components; roleplay and factions. The roleplay world (Regalia) is for roleplayers, they go there to roleplay with whatever lore the server and other roleplayers have provided for them. A roleplay world for roleplayers. Then there is the factions world. Supposedly a world where factions compete with each other for dominance over the map known as Essalonia. However, what is there to compete over in this world exactly? I can confidently say that I'm not the only one who doesn't really play on this world because its 'dead'. When Regalia gets around 100 players at its height on a daily basis, the factions world generally gets 20-40 players at such times, 60 if we're being generous. This is just one of the many obvious hints showing that the factions world is 'dead'. Why? Simply put, because there is nothing to do, especially for a factions world.
Think about it, what exactly can one do in Essalonia as a factions player? You can grind and gather materials, make money, build something big or PvP. But why would anyone join the factions world for these things? The dubs of diamonds you got, what are they for? That building that took you 3 months to complete is finished, now what? You've killed the players of an enemy faction in PvP and roasted them for the 50th time this month, now what? If people specifically like gathering, they would play a survival world, perhaps with friends on a realm world. If they like building, they could just as well go to a creative server. If they like roleplaying, they might as well go to Regalia. And if they like PvPing, they might as well do so in a PvP- or a HCF server. Basically, there is nothing about Massivecrafts factions world that makes it unique. And if you argue it has TNT disabled, it does, just like any other Towny server out there. If you argue it has traits, let me ask you, are you going to spend all your time flywatering around the map when you join the factions world?
There have been futile attempts to save the factions world in terms of creating goals to achieve to increase activity, PvP, immersion etc. Bounties, CoK & CoN, war declarations are just a few of these examples, all of which have resulted in failure. So I propose a drastic change to turn the factions world into a factions world; add overclaiming. Why exactly? Because it creates an unlimited amount of goals to achieve, since it will give a purpose to PvP, diplomacy, gathering, grinding and moneymaking. It adds a risk/reward system that it currently lacks. Let me explain why:
PvP: By adding overclaiming PvP will obviously be much more important, killing enemies could result in overclaiming other factions or your own faction getting overclaimed if you're reckless. Just imagine all those pointless battles that took place so far that resulted in nothing more than a 'god weapon extra' turning into potential conquests of land, allbeit small in some cases. PvP would be a decisive factor in conquests of other factions and the defense of your own faction. It wouldn't be pointless anymore.
Diplomacy: If overclaiming is implemented, allies will be more than just banter buddies in ally chat, they will be the ones you entrust with supporting your defense when your faction is about to fall. You will need allies to help out if your faction is in trouble. Right now, defense has no benefits and no costs. Its pointless. Diplomacy in general in pointless right now. Right now enemies aren't rivals you want to and can conquer, but rather just people you can kill in their territory and vice versa.
Grinding, gathering & moneymaking: Right now the only reason one could have to gather materials and make money is to get access to expensive materials for a specific building they want to build. If overclaiming is added, storage can be gained and lost, so one will need to gather items to fuel a war-machine to ensure a well-supplied army, something that is rather pointless nowadays.
Only in terms of building will it be a negative change, as overclaiming would mean factions will try keeping more power than land, which will lead to smaller, less impressive builds. But then again, is this a Towny world or a factions world?
Id like to see the factions world thrive again. Diplomacy, wars, rivalries, all aspects that make a factions world a factions world that are currently severely lacking. As of now, I think most people would agree that the factions world is more a Towny world than a factions world. Im interested to see what your opinions on this matter are, so that we can hopefully find a way to make factions great again.
@MonMarty @Doraiaky @Sevak @Herecy @Morbytogan @Winterless @Ieso @jquaile @Violettee @morrc5 @hardname12 @JepTheLegend @MDJTHEHERO @FubeTheMangler @NomiGeorge @iBeSlurping
Think about it, what exactly can one do in Essalonia as a factions player? You can grind and gather materials, make money, build something big or PvP. But why would anyone join the factions world for these things? The dubs of diamonds you got, what are they for? That building that took you 3 months to complete is finished, now what? You've killed the players of an enemy faction in PvP and roasted them for the 50th time this month, now what? If people specifically like gathering, they would play a survival world, perhaps with friends on a realm world. If they like building, they could just as well go to a creative server. If they like roleplaying, they might as well go to Regalia. And if they like PvPing, they might as well do so in a PvP- or a HCF server. Basically, there is nothing about Massivecrafts factions world that makes it unique. And if you argue it has TNT disabled, it does, just like any other Towny server out there. If you argue it has traits, let me ask you, are you going to spend all your time flywatering around the map when you join the factions world?
There have been futile attempts to save the factions world in terms of creating goals to achieve to increase activity, PvP, immersion etc. Bounties, CoK & CoN, war declarations are just a few of these examples, all of which have resulted in failure. So I propose a drastic change to turn the factions world into a factions world; add overclaiming. Why exactly? Because it creates an unlimited amount of goals to achieve, since it will give a purpose to PvP, diplomacy, gathering, grinding and moneymaking. It adds a risk/reward system that it currently lacks. Let me explain why:
PvP: By adding overclaiming PvP will obviously be much more important, killing enemies could result in overclaiming other factions or your own faction getting overclaimed if you're reckless. Just imagine all those pointless battles that took place so far that resulted in nothing more than a 'god weapon extra' turning into potential conquests of land, allbeit small in some cases. PvP would be a decisive factor in conquests of other factions and the defense of your own faction. It wouldn't be pointless anymore.
Diplomacy: If overclaiming is implemented, allies will be more than just banter buddies in ally chat, they will be the ones you entrust with supporting your defense when your faction is about to fall. You will need allies to help out if your faction is in trouble. Right now, defense has no benefits and no costs. Its pointless. Diplomacy in general in pointless right now. Right now enemies aren't rivals you want to and can conquer, but rather just people you can kill in their territory and vice versa.
Grinding, gathering & moneymaking: Right now the only reason one could have to gather materials and make money is to get access to expensive materials for a specific building they want to build. If overclaiming is added, storage can be gained and lost, so one will need to gather items to fuel a war-machine to ensure a well-supplied army, something that is rather pointless nowadays.
Only in terms of building will it be a negative change, as overclaiming would mean factions will try keeping more power than land, which will lead to smaller, less impressive builds. But then again, is this a Towny world or a factions world?
Id like to see the factions world thrive again. Diplomacy, wars, rivalries, all aspects that make a factions world a factions world that are currently severely lacking. As of now, I think most people would agree that the factions world is more a Towny world than a factions world. Im interested to see what your opinions on this matter are, so that we can hopefully find a way to make factions great again.
@MonMarty @Doraiaky @Sevak @Herecy @Morbytogan @Winterless @Ieso @jquaile @Violettee @morrc5 @hardname12 @JepTheLegend @MDJTHEHERO @FubeTheMangler @NomiGeorge @iBeSlurping