• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Running La Ganga with [USER=6521]@Silent_Ruler[/USER] was the most amount of fun I've ever had on massivecraft. Even though La Ganga met what I believe to be the most grim fate of all 2015-2017 gangs, they are in my opinion the most successful. It is true that we would constantly lose ground against Usque Galenas, but our actions outside of the sewers were some of the most thrilling roleplay I've ever been in.


From literally imploding Greygate Castle and eliminating over half the guard population, to raising a militia with Freya Lo's permission only to aid Fort Kronau with it, to surviving through the anarchy that was the great Sewer flood (where La Ganga actually ended up allying with its sewer rivals  and creating some of the best roleplay ever, shoutout to Sozzer and vegemite), to infiltrating the Nenyarina grove and burning it up from the inside out! Those were the damn days.


To put it bluntly now, crime roleplay sucks. It's nothing like how it used to be. I hate to complain about it, because I myself wouldn't know how to fix it anyway. I think it's just all the crime roleplayers left the crime scene.