The Forgemasters Guild
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Synopsis
The Forgemasters are a guild dedicated to the perpetuation of all skilled manual labour in Regalia, from carpentry to masonry to clockwork and everything in between. Headed by Elven master smith Vhaal Eaolovas, the Forgemasters Guild promotes excellence as much for its clientele as for its membership, promising work, profit, and creative fulfilment for those who seek to join its number, regardless of their race but dependent on their skill as craftsmen.
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Goals
-To bring the crafts to deserved prominence in the City of Light.
-To elevate the craftsmen of the city who keep it maintained and sturdy to the same appreciation as the guards.
-To provide as many craftsmen as possible the opportunity to work and provide for themselves while adding to a much greater whole.
-To elevate the craftsmen of the city who keep it maintained and sturdy to the same appreciation as the guards.
-To provide as many craftsmen as possible the opportunity to work and provide for themselves while adding to a much greater whole.
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How to Join
Pen a short letter to Vhaal Eaolovas (in this thread) explaining your specific skills and vocation. Keep it snappy, but still describing accomplishments such as work for nobles or assistance during wartime.
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Current Membership
TBA
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OOC Notes
This is a group created with the intention of making Arts and Science Proficiencies feel worthwhile and usable rather than as Progression-usable in-game dead weight, and of promoting the creation of characters who invest heavily into these Proficiencies to further perpetuate crafting roleplay and provide more in-roleplay substance to things like street repairs or house building than just watching a vanished World staff replace broken blocks.
How to Join
Pen a short letter to Vhaal Eaolovas (in this thread) explaining your specific skills and vocation. Keep it snappy, but still describing accomplishments such as work for nobles or assistance during wartime.
---x---
Current Membership
TBA
---x---
OOC Notes
This is a group created with the intention of making Arts and Science Proficiencies feel worthwhile and usable rather than as Progression-usable in-game dead weight, and of promoting the creation of characters who invest heavily into these Proficiencies to further perpetuate crafting roleplay and provide more in-roleplay substance to things like street repairs or house building than just watching a vanished World staff replace broken blocks.