The Faction Server

I love this idea. I mean, the factions have a built in feature to allow them to be tagged as "peaceful", making them immune to combat. Perhaps we'd have to tweak this so you're only immune within your faction's territory, that way roadside banditry can still occur like lastlink aluded to. And as long as these quest npcs cant be tp'ed to, I think that'll create a fair amount of travel.

This sounds fun and not too hard to implement, I like it!
Safe zones in factions worlds has always worried me. It always seems like a step toward making Massive even more RolePlay central. I know it'll increase traffic into said worlds, but increasing the traffic of people simply RPing in safezones is no different to simply having 10 players in a world spawn. If this was to be looked into further, you'd have myself and probably the remainder of the factions playerbase to convince this would be beneficial, otherwise there would still be significant opposition.
 
I don't really think the factions worlds can really be fixed. I think there are too many problems stopping them from regrowing to the scale everyone loved back in 2012-14. I mean there are things you can do to make it more fun, but a serious problem I believe exists is that the way this server uses the factions plugin is very different from how a lot of factions servers operate. (I know the plugin is designed for this server, but Massive does use it differently.)

Marty can correct me but I would imagine that when new players join the server looking for a factions experience they would be quite confused about it. This server is very complex to immediately understand and the way factions works isn't normal. Some people might find the server too complex or find that the factions worlds are too dead or all the good spots to build are taken. The problems with the factions worlds are self-perpetuating in that as people leave because there arent enough people, the new people who join leave because everyone has already left and then when those people who left originally look to see if anyone is there they find nobody.

I think to turn the faction worlds around there would have to be a lot of effort put in by both the staff members as well as the run of the mill players in order to make sure that when a player logs into massive because they want to play factions, stays on the server for more than a couple of hours. Things that would need to change in my eyes are -

* The inherent gap between new players and old players. PvPers and long term survivalists have huge amounts of supplies and gear while new players are outclassed as without significant grinding it is practically impossible for them to match PvPers.

* The creation and propagation of safe zones in the factions worlds (short term) in order to allow for roleplay events and other such gatherings. I would love it if new players were able to have a day of PvP protection in order to set-up. I think that having permanent blanket protection from PvP would be insulting to the PvP community, but an expansion of short term protections could go a long way to create the lure of safety within the factions worlds.

* (Possibly controversial) I think that perhaps a watered down version of the lore could be used in factions worlds instead of Regalia, where people are allowed to create some of their own lore for their factions and spread it on a wiki or on these forums and act within it. This would allow people to roleplay in their own way and establish their own rules within their factions that still loosely coincide with that of the main server. I also think that people who roleplay in the factions world should be able to get protection from annoying people by contacting Lore staff through the ticketing system. (Though the extent to which this would apply to PvPers needs to be worked out. As a final point, the watered down version of the lore could also provide a good introduction to players who want to roleplay but aren't ready for the roleplay that goes on in Regalia which can sometimes require a good knowledge of the lore (Though of course this is a generalisation and I do understand that there is a lot of roleplay that doesn't require this in the slightest.

* This list is non-exhaustative and other people also have great ideas on how to improve the factions worlds, but I will be honest here, there needs to be a lot and I mean a lot of work done to recover the strength of the factions worlds, especially in terms of bringing players who want to take part in factions from other servers to experience the system we have on massive, because it is incredibly fun and allows a certain type ofplayer to flourish.

I would love to see a return to how the factions servers used to be. And while some might think that the nostalgic memories that many survivalists and PvPers have are fables, I still hope to make more of them on the server. This is why I believe that many people, myself included still keep their chest rooms and vaults in hope that one day the factions worlds will return to their former glory.

(I hope not to be rude to anyone, and hope that no one feels offended or annoyed by my arguments. I also know that they are not perfect and have a lot of holes, please expand upon the ideas through constructive criticism rather than shooting them down.)
 
Safe zones in factions worlds has always worried me. It always seems like a step toward making Massive even more RolePlay central. I know it'll increase traffic into said worlds, but increasing the traffic of people simply RPing in safezones is no different to simply having 10 players in a world spawn. If this was to be looked into further, you'd have myself and probably the remainder of the factions playerbase to convince this would be beneficial, otherwise there would still be significant opposition.
Maybe have roleplay oriented combat events us pvp instead of combat roleplay. Could have gladiator arenas for people to fight in while being in character.

That being said this PVP would be different, the only armor would be leather, chain, and iron because thats all that exists in the lore. It would also mean that roleplayers would have to make an effort to pvp and pvpers would have to make an effort to roleplay. It wont work if one or the other doesnt do take part in the opposite activity.
 
One thing I have never actually thought about is whether readding pacifist true would be a good idea. So that only people who decide to fight back drop anything other than heads. That would greatly lower the risk of RPing or building in th factions worlds. And while PvPers will hate this, I will remind them that this was a thing back in the 'golden era' that a lot of us talk about. Perhaps this could be an idea.
 
Concentrating faction players is one way to increase interactivity, but you can't do that without deleting worlds, which may upset players.

As a temporary measure, instead of concentrating players in fewer worlds, what about increasing accessibility to each other in all worlds? Create more fast travel zones across all the worlds so it becomes easier to reach any point in any world. Purely an example, create a grid of fast travel zones every 5k blocks so it only takes about 2-3k blocks at most to reach anywhere. Maybe even put a tax on such a system so you have to pay regals to use it or some such.
 
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Concentrating faction players is one way to increase interactivity, but you can't do that without deleting worlds, which may upset players.

As a temporary measure, instead of concentrating players in fewer worlds, what about increasing accessibility to each other in all worlds? Create more fast travel zones across all the worlds so it becomes easier to reach any point in any world. Purely an example, create a grid of fast travel zones every 5k blocks so it only takes about 2-3k blocks at most to reach anywhere. Maybe even put a tax on such a system so you have to pay regals to use it or some such.

Me and @MonMarty were talking about this earlier. Marty said it is possible to let people cut and paste their bases into new worlds, which means it would be possible to move all remaining active factions into 1 or 2 worlds, allowing a good concentration of players, as opposed to now in which there is no concentration in any area whatsoever.
 
Oh, I'm not against deleting a few worlds. Quite frankly I agree that having too many worlds spreads people too thin. But I'm just offering some short-term options before that happens.
 
Its not our fault you guys let us be annoying,
As I frequently say, you do not need the staff to babysit you. You are a human with your own ability to make decisions. If you need attention, being extra friendly (usually) never hurts anything, or even contributing to solving the problems you guys complain about all the time. While there are definitely Non-Toxic Pvpers (Hell, I like most of you), most of those who assign themselves to the category seemingly try to get muted/banned/jailed, finding amusement in it. Back onto the initial topic, "Not our Fault" Is incorrect in two ways. One being that it is, in-fact, completely your fault that you perform your actions, Second being that it is very much of fault of yours.
As a side note, I'd like to specify that I'm not speaking directly to you, Enderdonut, but to the entire Pvp/Factions community.
 
Me and @MonMarty were talking about this earlier. Marty said it is possible to let people cut and paste their bases into new worlds, which means it would be possible to move all remaining active factions into 1 or 2 worlds, allowing a good concentration of players, as opposed to now in which there is no concentration in any area whatsoever.
Sounds good, But I doubt it would happen
 
I've spent almost 3 years trying to understand why we try to melt all of this stuff together. Here's how I think we could balance the factions aspect with the roleplay aspect: https://forums.massivecraft.com/thr...division-lets-make-massive-great-again.59979/

I dont think we necessarily need to delete a world. Nor do I think we need more new content and events to appease every type of player. I think what we need to do is instead carve out niches for each playstyle into the server. Right now, Roleplay has it's own thing going for it. The aforementioned system would give factions PvP its "safe spaces" like what Regalia is.
 
* (Possibly controversial) I think that perhaps a watered down version of the lore could be used in factions worlds instead of Regalia, where people are allowed to create some of their own lore for their factions and spread it on a wiki or on these forums and act within it. This would allow people to roleplay in their own way and establish their own rules within their factions that still loosely coincide with that of the main server. I also think that people who roleplay in the factions world should be able to get protection from annoying people by contacting Lore staff through the ticketing system. (Though the extent to which this would apply to PvPers needs to be worked out. As a final point, the watered down version of the lore could also provide a good introduction to players who want to roleplay but aren't ready for the roleplay that goes on in Regalia which can sometimes require a good knowledge of the lore (Though of course this is a generalisation and I do understand that there is a lot of roleplay that doesn't require this in the slightest.
I thought this was already the case?

New player here, please excuse my clueless opinions.

I really think a good way to save factions would be to consolidate everything. Enforced roleplay across the board. Factions become actual groups within the lore. Player-run cities. I think melding the two together would really fix the split in the community and also be a wonderful opportunity- Roleplayers would finally have more diverse locations to roleplay, rivalries between factions to cause conflict, battles, freedom to explore, and more.

The only issue is that I think PvP players would be annoyed that they have to roleplay at least the start of a fight, but.. Well, a PvP flag would fix that, maybe?

Anyways, those are my thoughts as someone just dipping their toe in the water.
 
Safe zones in factions worlds has always worried me. It always seems like a step toward making Massive even more RolePlay central. I know it'll increase traffic into said worlds, but increasing the traffic of people simply RPing in safezones is no different to simply having 10 players in a world spawn. If this was to be looked into further, you'd have myself and probably the remainder of the factions playerbase to convince this would be beneficial, otherwise there would still be significant opposition.
As terrible at Pvp as I am and I openly admit that, you still can't beat the thrill of a raid, not knowing where and when it could strike, safe zones would be a disaster and if anything would turn the faction into a de facto towny server, if we want to continue to market this as a medieval server we can't have safe zones as none existed then, without sounding arrogant, if you want a safe zone why not just build an enigma style wall??
 
Due to monmartys recent statement, I now see light at the end of the tunnel, myself and a few other factions have offered each other embassies and ships in each other's ports alike to improve and in our eyes legitimise factions, would be cool if other factions followed suit and revived this old practice!
 
As terrible at Pvp as I am and I openly admit that, you still can't beat the thrill of a raid, not knowing where and when it could strike, safe zones would be a disaster and if anything would turn the faction into a de facto towny server, if we want to continue to market this as a medieval server we can't have safe zones as none existed then, without sounding arrogant, if you want a safe zone why not just build an enigma style wall??


WE NEED TO BUILD THE WALL! @CrazeCow
 
What about fixing the mcmmo again, rebuilding it back so you can actually break armor again and not having a cap on 1000 axes, you need something that the players can aim at, maybe removing some of the older maps and making new ones, making activities, fixing the regals problem, you can buy everything cheap in so many shops around the community, there is nothing to aim for anymore,
- maybe letting players lose their armor when they die,
- you can buy a god axe for 50r, like wtf. There is no congrats in getting a kill, you are just getting a axe worth 50r?
 
The problem isn't as simple as "go play factions yoy roleplayers reeeeeee"

Most Roleplayers have never played factions. They didn't join for Factions. They joined for RP. Originally on Massive, there was little difference. Then, Regalia was released, and Massive became a Roleplay server. That marks the split. Then, Regalia, the RP side, thrived, while Factions died.

Massivecraft can't/doesn't need the RPers to go play Factions. It needs to attract new Factions players like Regalia does new RPers.
 
The problem isn't as simple as "go play factions yoy roleplayers reeeeeee"

Most Roleplayers have never played factions. They didn't join for Factions. They joined for RP. Originally on Massive, there was little difference. Then, Regalia was released, and Massive became a Roleplay server. That marks the split. Then, Regalia, the RP side, thrived, while Factions died.

Massivecraft can't/doesn't need the RPers to go play Factions. It needs to attract new Factions players like Regalia does new RPers.

Let's just do the inverse. Turn on PvP in Regalia.

BurnRegalia2k18
 
I know im gonna get my *** kicked by rp'ers now but see this as my opinion.
- Why is there not the same evolution on massivecraft anymore?

I have played on massive in 4 years now and the last year i haven't seen the same revolution/evolution in massivecraft pvp, rp'ers aren't joining any faction or participating in any common pvp, they just rp in regalia, thats fine, but.
The server is going in a wrong direction, and we need to get it on point again.
rp'ers needs to get into the survival world again and pvp'ers or the faction leaders need to give them a opportunity.


- Crisis of kings
This new initiative isn't really working or i haven't seen anyone trying to play with it. it's just to hard to find out or the server staff doesn't really have resources to deal with it.
Bring back what it was, A FACTION SERVER [Cay]
But... Crisis is fun... I've seen a bunch of crisis stuff happening =P
besides, steps are already being taken by monmarty; there were several posts a week back about monmarty focusing more on factions in the immediate future, and we have already seen some changes.