- Joined
- Jul 28, 2012
- Messages
- 7
- Reaction score
- 4
- Points
- 0
- Age
- 29
Hello everyone, for a brief preface my name is Asomira and I've been on MassiveCraft for four years now, and I've seen the economic stability of the player ran market decline. Now I will recognize and acknowledge that these are just ideas in which I have seen prior to on this server or have thought up. But all are ways to help the secure the economic stability of MassiveCrafts ever changing market.
To start off I believe that through minute changes that in the long term would not only help the amount of Regals to deflate but as well as the amount of resources to deflate as well. Now I'd first like to focus on Factions as well as the non-material Regal. When I first started playing on MassiveCraft Factions cost 300 Silver, now in today's economy the currency is based in Regals and we can find the difference from Silver to Regals by multiplying the amount in Silver by 10, so in today's currency the original faction cost would be 3,000 Regals. Which is highly unlikely that there will be very many factions to appear at that price. But I stand in firm affirmation that MassiveCraft should increase the cost to create a faction from 100 Regals to about 10 times that at 1,000 Regals. Now I understand that with MassiveRestore one of the big worries is that newer players won't be able to save their starting base, but with what I suggest is that MassiveCraft highly advises players to join a Faction because MassiveCraft has very unique Plugins and people should be introduced to them gradually through a preexisting faction. Another change in which I believe that could be applied to factions to reduce the amount of Regals in circulation is double the faction tax. Of course I believe that the preexisting factions should be grandfathered in to the creation price, but would have to conform the faction tax price.
Another way in which MassiveCraft is unique is that the cost of 1 diamond is the same as 1 Regal respectfully, and that is comparable to how most modern currency is represented in its value of gold. But, there is a problem here in this, when I first started the price of diamonds was about 10 Silver each which comparing that to a sizable 100 Regals a diamond. Between MassiveRestore as well as just the implementation of new worlds the price of diamonds has plummeted. Now one way in which I suggest that we can gradually increase the price of diamonds while supplying some more Regals to the economy to compensate for the faction taxation cost as well as creation cost increases, is to Re-open a shop in Regalia that would buy diamonds at a fixed price, now to offer a price as well as the one I would offer as the actual price would be a running rate of 7 Regals per diamond block. And the justification for this is because diamonds are everywhere and have the same value as killing a mob per say. Another way in which I suggest we try to recover the base price of diamonds is to revert the diamond armor durability changes that were made. Now I know that they were made for a reason, that people with axes break armor, simple as that, but that is exactly what we need in order to not only to increase the price of diamonds but also the price of the products made from them.
Those are the ideas in which I have to help secure the stability of MassiveCraft economy. Let me know what you guys think, I am eager to not only read what you guys have to say but also to discuss it in an open mind to fix the economy.
To start off I believe that through minute changes that in the long term would not only help the amount of Regals to deflate but as well as the amount of resources to deflate as well. Now I'd first like to focus on Factions as well as the non-material Regal. When I first started playing on MassiveCraft Factions cost 300 Silver, now in today's economy the currency is based in Regals and we can find the difference from Silver to Regals by multiplying the amount in Silver by 10, so in today's currency the original faction cost would be 3,000 Regals. Which is highly unlikely that there will be very many factions to appear at that price. But I stand in firm affirmation that MassiveCraft should increase the cost to create a faction from 100 Regals to about 10 times that at 1,000 Regals. Now I understand that with MassiveRestore one of the big worries is that newer players won't be able to save their starting base, but with what I suggest is that MassiveCraft highly advises players to join a Faction because MassiveCraft has very unique Plugins and people should be introduced to them gradually through a preexisting faction. Another change in which I believe that could be applied to factions to reduce the amount of Regals in circulation is double the faction tax. Of course I believe that the preexisting factions should be grandfathered in to the creation price, but would have to conform the faction tax price.
Another way in which MassiveCraft is unique is that the cost of 1 diamond is the same as 1 Regal respectfully, and that is comparable to how most modern currency is represented in its value of gold. But, there is a problem here in this, when I first started the price of diamonds was about 10 Silver each which comparing that to a sizable 100 Regals a diamond. Between MassiveRestore as well as just the implementation of new worlds the price of diamonds has plummeted. Now one way in which I suggest that we can gradually increase the price of diamonds while supplying some more Regals to the economy to compensate for the faction taxation cost as well as creation cost increases, is to Re-open a shop in Regalia that would buy diamonds at a fixed price, now to offer a price as well as the one I would offer as the actual price would be a running rate of 7 Regals per diamond block. And the justification for this is because diamonds are everywhere and have the same value as killing a mob per say. Another way in which I suggest we try to recover the base price of diamonds is to revert the diamond armor durability changes that were made. Now I know that they were made for a reason, that people with axes break armor, simple as that, but that is exactly what we need in order to not only to increase the price of diamonds but also the price of the products made from them.
Those are the ideas in which I have to help secure the stability of MassiveCraft economy. Let me know what you guys think, I am eager to not only read what you guys have to say but also to discuss it in an open mind to fix the economy.
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