- Joined
- Nov 3, 2013
- Messages
- 42
- Reaction score
- 35
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- Age
- 31
My idea to help with people claiming well beyond what is reasonable or should be allowed. If a faction has 400 max power, which is about 20 people, what need does every single person have for 60 chunks of land according to the 3x rule? I did time (lol) in a well managed server that incorporated a taxation to factions based in their number of members. I think the proper application in this situation would be to tax based in the land claimage. This would rule out what I like to call litter-legions that create their faction, then only get on for a period of 60 seconds once a week, legally staying "active", but are inactive by the definition. Despite the fact that they have only 5 people, these people tend to fill their limit on land, holding about 200-300. Chunks of land. This robs people of any possibility of gaining land that they actually need in these overpopulated times. Instead, if these one-man factions or litter legions, or even the huge factions that have incomprehensible amounts of land excuse they can had to pay a daily, semi-daily, or weekly tax based on their land held, then it would QUICKLY bite then in the neck for being a pain in the necks of others. I'd imagine per chunk, the tax would be reasonable but for those who over- grab despite having no justification other than because they can, they'd find themselves in danger of losing their faction unless they reduce their grab or put that land to use with some workers.
I feel that this would be a good idea to implement to factions, creating a feeling of "we need to make rent!" While reducing the problem of over crowded lands where one can't even get elbow room much less a big enough area to rest their heads.
I feel that this would be a good idea to implement to factions, creating a feeling of "we need to make rent!" While reducing the problem of over crowded lands where one can't even get elbow room much less a big enough area to rest their heads.