Archived Taxes! A Necessary Solution.

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JeanLucMontou

High Lord of the Order of Eclipse
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My idea to help with people claiming well beyond what is reasonable or should be allowed. If a faction has 400 max power, which is about 20 people, what need does every single person have for 60 chunks of land according to the 3x rule? I did time (lol) in a well managed server that incorporated a taxation to factions based in their number of members. I think the proper application in this situation would be to tax based in the land claimage. This would rule out what I like to call litter-legions that create their faction, then only get on for a period of 60 seconds once a week, legally staying "active", but are inactive by the definition. Despite the fact that they have only 5 people, these people tend to fill their limit on land, holding about 200-300. Chunks of land. This robs people of any possibility of gaining land that they actually need in these overpopulated times. Instead, if these one-man factions or litter legions, or even the huge factions that have incomprehensible amounts of land excuse they can had to pay a daily, semi-daily, or weekly tax based on their land held, then it would QUICKLY bite then in the neck for being a pain in the necks of others. I'd imagine per chunk, the tax would be reasonable but for those who over- grab despite having no justification other than because they can, they'd find themselves in danger of losing their faction unless they reduce their grab or put that land to use with some workers.
I feel that this would be a good idea to implement to factions, creating a feeling of "we need to make rent!" While reducing the problem of over crowded lands where one can't even get elbow room much less a big enough area to rest their heads.
 
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I was thinking about this a while back, and I agree with you. It'll make a lot of changes within factions, and I think most of them are great in hindsight, and in realism. To pay for these land taxes, the citizens of factions would also have to pay taxes, which would make having jobs that much more needed. Also, if the denizens of factions pay taxes, it'll feel more like an actual empire or kingdom ruling over the people.
 
I was thinking about this a while back, and I agree with you. It'll make a lot of changes within factions, and I think most of them are great in hindsight, and in realism. To pay for these land taxes, the citizens of factions would also have to pay taxes, which would make having jobs that much more needed. Also, if the denizens of factions pay taxes, it'll feel more like an actual empire or kingdom ruling over the people.
Yes.

Very much so.
I think the hardest thing for subordinates (not that I don't respect them) to do is accept that working helps the factional community they are involved in. As the leader of my own faction, I do at least double the hardest working member in my fac, only because I want an amazing place for my members to exist. These taxes would have to be met directly by factional efforts or the faction would perish. Not that it should be too difficult, just enough to make people think twice about expanding.
 
I don't really see a problem with the current set-up with faction land. Factions with the power to keep from the 3x rule generally need that land for housing and such. If you have a problem with one particular faction claiming immense amounts of land without the power needed, near or on where you want to claim, make a ticket in-game.
 
I don't really see a problem with the current set-up with faction land. Factions with the power to keep from the 3x rule generally need that land for housing and such. If you have a problem with one particular faction claiming immense amounts of land without the power needed, near or on where you want to claim, make a ticket in-game.

That's not the case. If you ever run around a lot and get a pay of the land, you would quickly find excessive claiming of land. Most often, I'll admit that it's the inactive factions teetering towards disbandment by the mods for their inactivity. But frequently there's that one guy or two that gets on for a moment or two and then logs. They'll have 40 max power because everyone has left, but still have 100 land chunks and since it isn't 3x, they won't unclaim land to make room for active factions trying to find a home. There really is an issue of over population and over crowding. I won't make them, but mods have even voiced their awareness of the issue. That's why they're rushing a 4000x4000 or so world out for more time to work on more 10k x 10k worlds like fendarfell and NC. You should ask around and do some traveling to find the problem. In some instances, they are over looking the 16 chunk rule and asking for facs to make alliances instead of fighting over proximity. This tax issue would easily free up area from land-grabbers and inactives. You haven't seen this system. It's very effective. It helps turn an endless list of factions into major nations, minor nations, and republic/empire/alliance areas. It's very good if the staff can incorporate it correctly.
 
And if you look into them, the people that are disagreeing and voting against it are those who hoard land and such. Unless you have about 100-200+ members in your fac, there's no way you could use anywhere near even use 500+ chunks. Much less the 3x rule for 2000-4000 max power that it brings. That's excessive. That's why I also recommend a 2x rule at the most. And it should be more of a warning period over 1x and when you hit 2x, it's forced reduction. Creating new worlds over and over isn't going to solve the problem, though the change of scenery will be nice. This way, it'll force people to come together and work for their keep and also try and conserve space. Even with huge rooms and houses, too many members isn't an excuse. There are plent of options, but then again I was in the military so I'm pretty good at thinking logically and effectively at conserving space and fitting people.
 
And I understand that but as far as being an efficient and productive part of the server, realism and emersion require things like this. I like realistic midieval settings. But this isn't about me. This is about what's best for the server.
 
^^^ Do you realize an rp faction is more than JUST housing? While I agree with you when you talk about those inactive factions, I have to disagree when you talk about the rp fac... I think they want more space because they need to build things to make the to experience better and function like a real town, in an rp sense. And if your having trouble finding a place for a faction and can't find a place to put one... you obviously haven't ran around as much as I have.
 
@JeanLucMontou
I will post a few points here.
You should format you post better. Now it doesn't look constructive but just look like a bad complaint.
It will be easier to find
And when factions on dynmap works, it will be easier to find unused land.
We just lost money sources. Adding a money sink will just create more deflation? Do we want that?
This will heavily affect the economy. Read this to understand. And most people don't want inflation, source.
So this will be a big heavy NO from me.
 
While I like this idea, how will they be able to pay taxes if they can't even pay for stuff like surrendering and such? What would the punishment be if they weren't paying it off?
 
This is a bad idea, as most factions do not have a source of income, While others have tons of money. All it would do is remove the small factions. Bad Idea, and no one really has a stable source of income, so that would be unfair.
 
I am the owner of a faction called Docktown. We have 60 or so members, a maxpower of 1180, a current power of 610, and a land claim of 430. You want me to pay taxes for 430 chunks? You must be a special kind of stupid if you think that doing so will support roleplay in any way, shape or form. It doesn't even support PvP, as it causes faction sizes to be reduce in order to keep taxes to a low and manageable level (lowering max tributes). This idea will do nothing for the server except cause big, sprawling factions with multiple towns and amazingly built structures to be unclaimed and griefed.

Naturally, I disagree with this idea completely and fully.