I honestly agree with this so much. But i want to bet there might be a good reason to why the 3 day tax stops. But either way i totally support making it at least a flag similar to taxkick, or a setting under /f taxHello
After 3 days inactive members stop getting taxed by factions.
this seams unfair to active members, who get taxed. when inactive members don't.
Idea: Let factions decide if inactive members get taxed/or not.
because factions get taxed always even if inactive.
/f tax set (alt name) 0
I don't use tax at all, since it's literally just me and the alt : ) and I'm paranoid af when it comes to factions/f tax set (alt name) 0
This would make the tax nothing for that player, regardless of other tax rules in place like rank or default.
While this is, i would bet one of the reasons, that the 3 day inactive thing is in place, but with taxes doubled as of late, it seems a bit unbalanced for the active playersFrankly, if you have an even remotely active member base, you can pay all of your taxes with the active members. Leaders aren't supposed to be making thousands of regals off player taxes, it's supposed to help support the faction.
Aeris is also making quite a bit of money from their taxes.Before the tax hike, this was not an issue. Now however, i feel like this should be implemented. In Aeris's case, we are forced to have high taxes for the 30ish active people, since the inactive people dont pay. If this was an option, we could lower taxes overall, and make it better for everyone. I support this entirely.
If Axiom was a recruiting faction i would try to get that profit too. Aeris is smart for making those profits because in the event they dont have as many active members, they now have insurance for their taxusually 10-20r a day, which is not thousands of regals as said earlier.
My original point was more along the lines of "why have your peeps pay to protect somebody who's never online."I don't see why you'd want to charge people for not playing a game.
Not everyone can play daily. Not playing for 3 days or longer is normal for some people. Max you can get from people is 10r a day anyways. And if you can't make up for the days they're inactive, which for a week would be a max of 70r, you either need to unclaim or recruit.My original point was more along the lines of "why have your peeps pay to protect somebody who's never online."
I guess this statement applies to me more, and not for everyone else. If I invited people besides myself to my faction, I'd be kicking inactive members once I didn't get return on them.
I do see the counter reason that why should you get screwed over due to being inactive. I'll just agree to disagree and keep to my hermit hole in the ground.
Not everyone can play daily. Not playing for 3 days or longer is normal for some people. Max you can get from people is 10r a day anyways. And if you can't make up for the days they're inactive, which for a week would be a max of 70r, you either need to unclaim or recruit.
Of course the faction will keep being charged. It's the faction leader's responsibility to either recruit or hire recruiters to stay active. If you claim a load and your members go inactive, if you are unable to pay and you refuse to replace the inactive members, then you should unclaim. It's all the same as if a member quits a faction to go to another one after three days. You don't get tax off them even though they still used your faction for three days.so if
So, if I follow your logic, if a faction goes inactive do u stop asking taxes of that faction?
Thats beside the point, i was speaking more about how the plugin works not necessarily about the player-changeable partsbut keep in mind, as far as i know, very few factions have tax kick enabled (correct me if i am wrong)
This is wrong on so many levels... I'm a leader of a faction, have been for a long time, and have payed literally thousands and thousands of taxes... It has nothing to do with some hidden agenda.I would like to hear mostly from faction leaders, concerning this since it relates to them most.
- Staff have their own agenda which relates to what they want for the server so it will conflict with what [FLOAT_RIGHT][/FLOAT_RIGHT]factions want.
-Members on massive who are not faction leaders have another agenda, they want more money in their [FLOAT_RIGHT][/FLOAT_RIGHT]pocket.
anyone can comment but please state wheither u are a faction leader or not. It really makes a difference.
Thank you
I think what archangel is saying is that, members dont want to pay tax, and would rather not pay them at all, so their argument will be mostly against this argument here, yet it isnt addressing the issue that leaders face that members DONTThis is wrong on so many levels... I'm a leader of a faction, have been for a long time, and have payed literally thousands and thousands of taxes... It has nothing to do with some hidden agenda.
Actually 10 days sounds quite perfect. If your leader taxes you full tax, you can get 10 days tax from John the Pious. It all sounds.. very mathematically pleasent
This is wrong on so many levels... I'm a leader of a faction, have been for a long time, and have payed literally thousands and thousands of taxes... It has nothing to do with some hidden agenda.
hey @ulumulu1510 do you by chance know why the chosen time was 3 days?The three day limit seems like such an arbitrarily chosen number. I'm curious what the reasoning for choosing three days was.
I don't and neither do I have access to that code currently. I would speculate it is a configurable amount of time, but I have no data to back this up.hey @ulumulu1510 do you by chance know why the chosen time was 3 days?
Not at all. nothing happens to the house in regalia if nobody were to rent it.. but a faction that would have their land unclaimed if nobody paid tax. They aren't comparableSame exact idea as a purchasing a month access to a regalian house
Just because you have experience with a large faction doesnt mean you're an expert on it and nobody else's opinion is valid besides your own. As far as I can tell you're both in agreement on the major points so why be such an oopshead when one minor point is disagreed upon by someone who is of equal or dare I say higher standing among the community as you and throw his ideas to the curb like they're worth as much as someone who joined yesterday. Respectfully disagreeing and not making everyone else's disagreements personal will greatly help facilitate and make this discussion far more civil and productive, and we might actually get somewhere rather than turning it into a flamefest like so many threads on here. Not to mention new players might not be so turned off by the whole experience if they saw that the community actually isnt as hostile as you people make it seem. Rant aside, I do believe that something needs to happen with taxes be it raising the maximum or increasing the number of days it's collected, though I would think the second option would be better considering so many new players dont have much money to spare and it would be easier for them if they didnt have to pay a ridiculous amount like 25r every day whether they're active or not. The goal of the op was to increase the amount of regals gained over time so as to support the faction upkeep better, and the former suggestion of increasing the tax amount seems like a short term way to increase the number of regals in the bank but not as good of a long term solution as the collection over time because as I stated previously if so many players have so little regal-wise it would put far less stress on them paying 10r a day for a longer amount of days than 25r every day. Same idea as credit or layaway, small payments over time are a lot easier to make and are far less stressful than paying everything at once. Ffs I'm the leader of my faction and have several thousand regals to my name not including assests but I'd still be stressed over a 25r/day tax if I chose to set it to that amount. Also another point against the idea of higher taxes is that the majority of factions dont even have their own taxes currently configured to the maximum of 10r, so why would you increase it even further if almost nobody even meets the current maximum. Seems like an "if it ain't broke, don't fix it" kind of situation to me.You're right. Not comparable. You get more from a faction than a regalian house. The tax limit should be raised to 25 regals per player.
This is why players should be taxed longer than 3 days:
They get to stay in the faction for atleast 30 days before they're kicked. They get a house, or can create their own. They get access to facilities that a faction has, like farms angd dark rooms (these facility's must maintain themselves trough tax aswell). You host game nights, and sometimes pvp events. A member has access to everything. But if you log offline, your leader has to wait till your kicked from inactivity to remove the innactive players locked chests. Sometimes innactive players take up space regardless if they've played the last 3 days or not. And us faction leaders have to pay for it.
Remind me, how many players do you have in your faction? When's the last time you've actually had to deal with members? I helped Aeris reach 100 members up till a week before the malfunction. I know exactly what it's like.
When you actually lead a legitimate faction, come back and give your comments on this thread.
A good reason to stop charging after three days is it to keep factions from becoming bloated zombies.
Factions that stay alive thanks to people that are no longer playing should not be a thing.
I'm not sure if anyone said this, but this could also be abused if a leader sets all their inactive players to really high then they could take all their money without them knowing, then kicking them before they become active again