- Joined
- Aug 11, 2023
- Messages
- 4
- Reaction score
- 0
- Points
- 26
Character Information
Full Name:Talo Slickfinger
Heritage / Culture:Remet Asha (bat)/Vampire /Kathar
Age: 24
Gender / Pronouns:He/Him
Religion:BlodRuna
Occult:NONE
Character Occupation:Mercenary
Appearance Information
Eye Color:Gold or Red (Based on Vampire disguise)
Skin Color:Grey/Bluish Grey
Hair:Fuzzy Short Mane, Black.
Height: Little over two Blox
Body Type:Fit and Tall
Additional Features:Monstrous Transformation includes- Red Blazing eyes, Larger Height and Build, Bursting Muscles, Long Fangs pierced past the chin, Sharp large claws.
Skill Information
Hobbies and Talents:Gambling,Thievery,Card Tricks,Dueling.
Mechanics:
(KATHAR)
1-Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
(REMET ASHA)
2-Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
3-Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
4-Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
5-Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
(VAMPIRE)
Hidden Scourge- You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
Long Living- You live much longer than the average lifespan of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Sanguine Bargain- You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
Mind Suggestion- With OOC Consent, you can mind trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence.
Vampire Transformation- You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Universal Speech- You can understand and speak all mortal and currently practiced languages from all the corners of the world. This Mechanic does not allow the understanding, writing and reading, or speaking of ancient or otherwise dead languages, or magical languages.
Free Walker- You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Languages:HEHEHEHEHE ALL OF THEM
(Vampire Special Mechanic- Universal Speech)
Backstory/Plothooks
-Willingly became vampire
-Chaos enthusiast
-Easily falls in love
-Overall friendly guy but has little sympathy/empathy, resulting in a bad long term friendship.
-Seeks popularity, whether he's hated or loved, as long as he's known, he's happy.
-Was born from an affair, his Asha mother and a Kathar traveler. This traveler then stole Talo from his Mother and put him into a Future House.
-many years later, he ran from the Future House and began a life of thievery after finding his way to the surrounding country of crookback.
Combat Proficiencies and Abilities-
Attack Stat:17/18 (Strength)
Defense Stat:15 (Constitution)
[15/15 points spent]
Proficiency Points:
Strength: 7
[Veteran] Veteran Stance (Free),Veteran AntiMagi,Veteran Tri-Slash, Veteran Solitude,Veteran Parry.
[Melee] Technique Parry,Weapon Throw(free),Diving Tackle,Overstep.
Constitution: 5
[Training] Rage Counter,Iron Will,Thick Hide,Breather.
[Shielding] Shield Snare.
Intelligence: 2
[Tech] Tech Resist,Tech Exhaust.
Wisdom: 0
Dexterity: 1
[Roguery] Sharp Reflexes.
Faith: 0
Magic: 0
Charisma: 0
Full Name:Talo Slickfinger
Heritage / Culture:Remet Asha (bat)/Vampire /Kathar
Age: 24
Gender / Pronouns:He/Him
Religion:BlodRuna
Occult:NONE
Character Occupation:Mercenary
Appearance Information
Eye Color:Gold or Red (Based on Vampire disguise)
Skin Color:Grey/Bluish Grey
Hair:Fuzzy Short Mane, Black.
Height: Little over two Blox
Body Type:Fit and Tall
Additional Features:Monstrous Transformation includes- Red Blazing eyes, Larger Height and Build, Bursting Muscles, Long Fangs pierced past the chin, Sharp large claws.
Skill Information
Hobbies and Talents:Gambling,Thievery,Card Tricks,Dueling.
Mechanics:
(KATHAR)
1-Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
(REMET ASHA)
2-Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
3-Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
4-Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
5-Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
(VAMPIRE)
Hidden Scourge- You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
Long Living- You live much longer than the average lifespan of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Sanguine Bargain- You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
Mind Suggestion- With OOC Consent, you can mind trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence.
Vampire Transformation- You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Universal Speech- You can understand and speak all mortal and currently practiced languages from all the corners of the world. This Mechanic does not allow the understanding, writing and reading, or speaking of ancient or otherwise dead languages, or magical languages.
Free Walker- You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Languages:HEHEHEHEHE ALL OF THEM
(Vampire Special Mechanic- Universal Speech)
Backstory/Plothooks
-Willingly became vampire
-Chaos enthusiast
-Easily falls in love
-Overall friendly guy but has little sympathy/empathy, resulting in a bad long term friendship.
-Seeks popularity, whether he's hated or loved, as long as he's known, he's happy.
-Was born from an affair, his Asha mother and a Kathar traveler. This traveler then stole Talo from his Mother and put him into a Future House.
-many years later, he ran from the Future House and began a life of thievery after finding his way to the surrounding country of crookback.
Combat Proficiencies and Abilities-
Attack Stat:17/18 (Strength)
Defense Stat:15 (Constitution)
[15/15 points spent]
Proficiency Points:
Strength: 7
[Veteran] Veteran Stance (Free),Veteran AntiMagi,Veteran Tri-Slash, Veteran Solitude,Veteran Parry.
[Melee] Technique Parry,Weapon Throw(free),Diving Tackle,Overstep.
Constitution: 5
[Training] Rage Counter,Iron Will,Thick Hide,Breather.
[Shielding] Shield Snare.
Intelligence: 2
[Tech] Tech Resist,Tech Exhaust.
Wisdom: 0
Dexterity: 1
[Roguery] Sharp Reflexes.
Faith: 0
Magic: 0
Charisma: 0