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Mecharic

I'm tempermental, deal with it.
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Basically taking the current PvP Tag and adding pacifist to it. When a player has their PvP Tag active they are Pacifist False and lost all items, even armor, upon death. HOWEVER, when their Tag is set to Peaceful they do not lost any items upon death. The catch is that if you attack someone your tag is set to PvP and it takes 2 hours before you can set the tag back to Peaceful.

I think that something of this nature would allow for non-combat players to enjoy the game fully without getting in the way of the PvPers allowance to fight. It shouldn't interfere with PvP in any real manner, and won't allow people to attack PvPers without losing their stuff (since it takes 2 hours to return to Peaceful).

Thoughts, ideas, comments?
 
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Maybe. Hmm, that would cause deflation.
That's all I say for now. I will wait a little to say my PvP aspect of this.
 
Fair enough, I missed that lol. So lets say armor isn't dropped regardless, what say yee now?

Say i fight Magnanimus when im defending Raptum and i hit a few people. Later the same day, i go build, fall off a ledge and die. I do NOT want to lose all of my stuff from that.
 
1 day, 24 hours, 1440 minutes, 86400 seconds. This can be quite a long time too, I could see this tag lasting an hour at the very most, but 24 hours is a long time with many things that can change. You lose items when you fall to death with the current PvP tag, yes, but how long does that last again? Not 24 hours for sure.