Taarzha Riluaneth Ralosandoral Minos Veia : Grey

Discussion in 'WIP Character Sheets' started by AnimalisticArts, May 26, 2021.

  1. AnimalisticArts

    AnimalisticArts The Lonley One

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    Basic Information (Required)
    Full Name: Taarzha Riluaneth Ralosandoral Minos Veia
    Sihai Name: (To be acquired ICly)​

    Age: 23

    Gender: Male

    Race: Half Sihai / Half Minoor Altalar
    Affliction: Cratos (Exist Attunement)​

    Sexuality: Big gae
    Inventory Information (Optional)
    • Bullet point at least five things here
    • Each should have a rough value of at least 5-10 regals
    • If you want better thief roleplay however, consider adding more items
    • Or consider adding items of greater personal value
    • Just be aware that these can be stolen by those with the right Proficiencies
    Skill Information (Required)
    Total Points:
    50 Points + 10 Hobby
    Core Points:
    15 Sword Combat (10 Points, 5 Racial)
    2 Fist Combat (2 Points)​
    Talent Points:
    5 Strength Training (5 Points)​
    Hobby Points:
    5 Body Art (5 Hobby)
    5 Husbandry Art (5 Hobby)​
    Point Buy:
    9 Linguistics (9 Points)
    3 Arcanology (3 Points)
    12 Clockwork (12 Points)
    9 Sorcery (9 Points)
    Body Shape
    22 Physical Stat (15 Sword + 5 Strength +2 Fist)
    Ripped Body Shape
    Average Body Fat
    Languages
    Common (Free)
    Wa'an (Maternal Tongue)
    Modern Altalar (Learned Language)
    Ibeth (Learned Language)
    Plains Altalar (Learned Language)
    Zasta (Honed Skill 1)
    Special Traits/Spells/Mutations
    Racial Abilities:
    Light Mend 3
    Flux Shift 5
    Honed Skill 1
    Weapon Song 1
    Inth Gift 3​
    Cratos Abilities: (Exist Power)
    Mechanical Chassis
    Pack Two: Golem
    Pack Three: Control
    Pack Four: Biotics
    Pack Eight: Familiar
    Pack Nine: Hacking​
    Clockwork Packs: (Dark Metal)
    Pack One: Engineering
    Pack Five: Mending
    Pack Six: Weapons
    Pack Seven: Hooking​
    Sorcery Abilities:
    Magic Sight 2
    Element Brand 2
    Super Self 2​
    Arcanology:
    Arken Knowledge​
    Mutations:
    Pagan Sight
    Clockwork monkey tail (Pack One: Engineering)
    Clockwork arm (Pack Four: Biotics)

    Basic Information (Expansion)

    The following is not required when filling out your character application. You may use bullet points or paragraphs, and are welcome to add more or less information as you see fit. The information in this section will not be reviewed. Want to be extra helpful to your reviewer? Use the Spoiler feature to make the content hidden so readers can read it when they want to, or skip it!
    • Describe your character’s position in Regalia. Why are they there? How long have they been there? What is their occupation and living situation?
    • Describe your character’s upbringing. Where were they born, to whom? How many siblings do they have? What about their extended family/noble family?
    • Describe any secondary ambitions your character may have. Short term ambitions, or ambitions that may not be related to your character’s main goal in life.
    Visual Information (Required)
    Eye Color: Dark brown

    Hair Color: Dark green

    Hair Style: Long and tied back, curly

    Skin Color: Lightly tanned

    Clothing: Modified satoor and a leather corset like piece around the stomach

    Height: 5'7"
    Visual Information (Expansion)
    The following is not required when filling out your character application. You may use bullet points or paragraphs, and are welcome to add more or less information as you see fit. The information in this section will not be reviewed. Want to be extra helpful to your reviewer? Use the Spoiler feature to make the content hidden so readers can read it when they want to, or skip it!
    • Describe the Character’s facial features, like the shapes of their eyes, mouth, ears, the size of their forehead, what kind of expression they usually carry, any freckles, scars etc, hair color, hair style and more. This description is purely for the head (and by extension neck) alone.
    • Describe the Character’s body. Go into detail about height, body shape, the color of their skin, the size of their bones and muscles, their amount of fat, any physical disabilities they may have, their amount of body hair if applicable and more. This description is purely for the body.
    • Describe the Character’s fashion appearance and accessories. Talk about what kind of clothes they usually wear, preferred colors, what jewelry they have, weapons they carry on them or any item of note that they may always have on them.
    • Describe the character’s voice. How do they speak? What is their typical tone and speed? Do they have an accent or a tendency to stutter? Any quirks about their voice listed here. Maybe also add a list of the languages they can speak.
    Personality (Required with Choice)
    Option Two: The Core List
    Choose your Character Alignment
    Chaotic Good​
    Choose your Character Personality Type
    Mediator​
    Choose your Character's Religion
    Minoor Estellianism 6/10
    Loong Worship 2/10​

    Relationships (Optional)

    Add Relationships to NPC and player characters. Write this list of relationships with a bullet point. Describe what their current relation to one another is, and how they originally met. If you want to, you can add flavor by @tagging the player behind the character next to the character name. Relationships are a great way to socialize with other players! Speculate on relations, ship characters and create lasting friendships and nemeses! This section, while optional, is especially recommended if you want to create a social feel to your Sheet.

    Life Story (Required)
    Birth / Younger Years
    Taarzha was born in the Minoor Isles to a Sihai mother and a Minoor Altalar father. He was raised quietly in their village as a young boy, learning basic things such as cooking and helping around the house, as he was too young to do much heavy work. He spent much of his time not cleaning playing with the other children of many different races, learning their languages slowly over the span of many years in the Minoor Isles.​
    Adolescence
    As soon as Taarzha was old enough to begin doing real work about the place his father had him start helping more around the village, moving crates and boxes onto ships, helping haul wood and other such things. It was during this time that Grey found himself growing more and more interested in the clockwork technician living within the small town. He began to draw closer and would frequent the little building to pick up small tidbits on clockwork. Around the age of 16 he asked for an apprenticeship with the Qadir technician. He was gladly accepted and began to study the inner workings of clockwork devices and creation of small machines. Soon enough he had created himself a monkey out of various metals. The creature became his new companion, and fueled his drive to learn more. He continued to study with the local technician as well as beginning to dabble in the care of real animals and tattoo art being taught to him by his mother.​
    Young Adult
    His studies paid off eventually, with the young Estalar becoming quite proficient in the creation of biotech limbs and other such clockwork abilities. At this time he also began to learn very basic unarmed combat techniques, mostly as a fun passtime. Though of course eventually every child decides it time to move on, and his time came as well. He was gladly taken to Daendroc by a merchant ship sent to trade with the Altalar there. He departed and eventually found a small Ailor camp where he was promptly swarmed and fed upon by the pack of somewhat hidden Ursarr. His turning was inevitable and as he neared the end of the agonizing process he found himself being dragged away and tossed into a cage for his curse. While he quickly lost track of how long he had been imprisoned he did make a few friends, namely an Avanthar of similar age to himself who had seen him dragged along when he first arrived. After some time the duo managed to flee the small compound with the Avant boy snatching a key to free the duo from their shackles.​
    Present Day
    Taarzha and Wynnin have made their way to Regalia. Taarzha has found his home within the Kura Pack among other Sihai and beasts. He has begun to learn the more precise strikes and movements associated with the Sihai's eastern blades and has made it his mission to eventually earn a blade of his own as he learns more about his mother's culture from those around him.​
     
    #1 AnimalisticArts, May 26, 2021
    Last edited: Oct 21, 2021

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