- Joined
- Jan 3, 2013
- Messages
- 637
- Reaction score
- 2,540
- Points
- 0
Don't get me wrong, I love Regalia, but as an experienced player, there's not a "challenge" in Regalia at the moment.
It used to be: work hard, save silver and inventory, and then the more expensive and well-located shop you could afford, or the fancier house (e.g. the old noble houses that cost 200s per month to rent). And you had to keep working hard to maintain it.
Now, you contact a staff member or family head, write an application, and you've got it made as a guard or noble family member and can live in a nice mansion or whatever, without having to legitimise your skills or wealth real-game-play wise.
I don't want anything taken away from how it has now become: the current system is great and I really like how vibrant Regalia has become (and rich in lore, and the human emphasis is great RP-wise, and the current system gives new players a way to immediately get in on the action, etc.)...but was wondering if can we have an addition, like a district with fanicer houses and large shops to rent or something, that presents a challenge to and rewards players who've spent time "physically" working hard at the game and have earned some silver too.
What kind of district? I was thinking like a faction embassy district (with larger shops and houses that cost silver to rent) near the market district or something? It could work with the human emphasis in Regalia, in that the humans see it as a way of keeping their eyes on outsiders and their business affairs. And it'll also give people playing as non-human races a reason to come to Regalia again too.
Anyway, I dunno, let me know what you think.
It used to be: work hard, save silver and inventory, and then the more expensive and well-located shop you could afford, or the fancier house (e.g. the old noble houses that cost 200s per month to rent). And you had to keep working hard to maintain it.
Now, you contact a staff member or family head, write an application, and you've got it made as a guard or noble family member and can live in a nice mansion or whatever, without having to legitimise your skills or wealth real-game-play wise.
I don't want anything taken away from how it has now become: the current system is great and I really like how vibrant Regalia has become (and rich in lore, and the human emphasis is great RP-wise, and the current system gives new players a way to immediately get in on the action, etc.)...but was wondering if can we have an addition, like a district with fanicer houses and large shops to rent or something, that presents a challenge to and rewards players who've spent time "physically" working hard at the game and have earned some silver too.
What kind of district? I was thinking like a faction embassy district (with larger shops and houses that cost silver to rent) near the market district or something? It could work with the human emphasis in Regalia, in that the humans see it as a way of keeping their eyes on outsiders and their business affairs. And it'll also give people playing as non-human races a reason to come to Regalia again too.
Anyway, I dunno, let me know what you think.