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Hello there.
Today, while I was randomly watching general chat, a question popped up in help, asking how to make the Bottle o' Enchanting item. I know that they can be only be obtained with villagers, and that it's disabled in game, but I think that it would be nice to have another source for them.
As always, I look for past threads with the same idea as mine. This one is almost one year old, so I hope this thread doesn't necro like all my other ideas. Here's the link of he other thread: http://forums.massivecraft.com/threads/suggestion-bottling-xp.5496/#post-45912
Basically, my idea is the same as Dworvin's, but instead of using an Enchanting Table, one can use an Anvil and name bottles. It would be possible to make different amounts of XP bottles.
Here's how my idea works:
-Get a normal bottle, and put it in an anvil.
-There, name it Bottle o' Enchanting XV or Bottle o' Enchanting XXX.
-Naming the bottle will still cost XP, so the profit will be around this:
15XP Bottle-> naming costs 5XP, so to get two bottles, summing up 30XP, you will require 40 Levels, divided in 20 for each bottle.
30XP Bottle-> naming costs 5XP, so you will need 35 Levels to make one.
These items may have more uses than just obtaining XP. They could also be used to repair items, using the Repair skill in the McMMO plugin. It could go like this:
-Have an item to be repaired, and place it in a crafting table, or even in the 2x2 player grid.
-Place a Bottle o' Enchanting near the item, and have a percentage of it repaired.
-The percentage could go like this:
McMMO Repair Skill
0 skill-> Bottle o' Enchanting repairs the same percentage of it's level, like 15% for a 15XP bottle.
500 skill-> Bottles repair twice the percentage, like 60% for a 30XP bottle.
1000 skill-> Bottles rapair the maximum amount available, being 45% for a 15XP bottle and 90% for a 30XP bottle.
I don't know what other uses it might have at the moment, but I'm sure other people may state things that I didn't think yet, so I'll leave the idea as it's now and add more stuff to it in the future when I get some feedback.
Now, for the PROS and CONS.
PROS:
-A great way to store XP. Useful for non premiums.
-A new great item for the market, creating another source of income for players.
-A new way to repair items, giving non premiums the oportunity to repair their own God items without the need of premiums with the /fix command.
-More?
CONS:
-This might ruin the Enchanting bussiness, making people go for bottles instead of books.
-People might find ways to farm bottles, even though I cannot think of any way to do this.
-They can be a Lore incompliant item, and Lore might have to be written about them in the future.
-It might be hard to code something like this.
-More?
That's the idea for now. I ask that people give feedback instead of leaving just a disagree, so I can work on it and hopefully have this accepted.
Here's a link to a plugin that's in the other thread, which also seems like an interesting form of storing XP, even though I don't like it that much: http://dev.bukkit.org/bukkit-plugins/gemxp/
Thanks as always for reading.
Today, while I was randomly watching general chat, a question popped up in help, asking how to make the Bottle o' Enchanting item. I know that they can be only be obtained with villagers, and that it's disabled in game, but I think that it would be nice to have another source for them.
As always, I look for past threads with the same idea as mine. This one is almost one year old, so I hope this thread doesn't necro like all my other ideas. Here's the link of he other thread: http://forums.massivecraft.com/threads/suggestion-bottling-xp.5496/#post-45912
Basically, my idea is the same as Dworvin's, but instead of using an Enchanting Table, one can use an Anvil and name bottles. It would be possible to make different amounts of XP bottles.
Here's how my idea works:
-Get a normal bottle, and put it in an anvil.
-There, name it Bottle o' Enchanting XV or Bottle o' Enchanting XXX.
-Naming the bottle will still cost XP, so the profit will be around this:
15XP Bottle-> naming costs 5XP, so to get two bottles, summing up 30XP, you will require 40 Levels, divided in 20 for each bottle.
30XP Bottle-> naming costs 5XP, so you will need 35 Levels to make one.
These items may have more uses than just obtaining XP. They could also be used to repair items, using the Repair skill in the McMMO plugin. It could go like this:
-Have an item to be repaired, and place it in a crafting table, or even in the 2x2 player grid.
-Place a Bottle o' Enchanting near the item, and have a percentage of it repaired.
-The percentage could go like this:
McMMO Repair Skill
0 skill-> Bottle o' Enchanting repairs the same percentage of it's level, like 15% for a 15XP bottle.
500 skill-> Bottles repair twice the percentage, like 60% for a 30XP bottle.
1000 skill-> Bottles rapair the maximum amount available, being 45% for a 15XP bottle and 90% for a 30XP bottle.
I don't know what other uses it might have at the moment, but I'm sure other people may state things that I didn't think yet, so I'll leave the idea as it's now and add more stuff to it in the future when I get some feedback.
Now, for the PROS and CONS.
PROS:
-A great way to store XP. Useful for non premiums.
-A new great item for the market, creating another source of income for players.
-A new way to repair items, giving non premiums the oportunity to repair their own God items without the need of premiums with the /fix command.
-More?
CONS:
-This might ruin the Enchanting bussiness, making people go for bottles instead of books.
-People might find ways to farm bottles, even though I cannot think of any way to do this.
-They can be a Lore incompliant item, and Lore might have to be written about them in the future.
-It might be hard to code something like this.
-More?
That's the idea for now. I ask that people give feedback instead of leaving just a disagree, so I can work on it and hopefully have this accepted.
Here's a link to a plugin that's in the other thread, which also seems like an interesting form of storing XP, even though I don't like it that much: http://dev.bukkit.org/bukkit-plugins/gemxp/
Thanks as always for reading.