- Joined
- May 17, 2016
- Messages
- 1,513
- Reaction score
- 3,018
- Points
- 403
- Age
- 26
- Location
- Regalia.
- Website
- conflee.tumblr.com
Hello! This is mostly spawned from the somewhat heated conversation that rose in this thread, and I felt like moving some ideas to a less cluttered area would be helpful! I will note, I am a Roleplayer primarily, though I have some experience in the past on other large factions servers, so I have a bit of a view on both sides.
I have a couple ideas that might help with the situation of "PVPers having nothing to do"
Custom Crafting:
Massive has had Custom Crafting for a fair amount of time, allowing players to make nametags, horse armor, saddles and the like. What I am suggesting is a more, involved system for this.
Adding custom gear and items with recipes that utilize both Vanilla and Custom Mob Drops could be an interesting way to add another layer onto the- what many survival players seem to consider- quickly blanding experience.
Emerald, Obsidian, and Steel armor and tools could be added, and Craftable Lore Items as well- with &C colored names. This would give incentive for players- Survival and Roleplay alike- to go hunt Mobs, and add another layer of depth onto the Survival half of the server.
PVP and PVE Events:
These two are similar enough that I am combining them. PVP and PVE Events would be hosted in fairly empty areas of the maps- which do exist surprisingly- and can be rolled back upon completion to prevent land from being permanently made unusable by these events. Beyond that, they can vary greatly. From Arenas for grand PVP tournaments or Player vs Boss Mobs Events, to mini Dungeons with Custom Bosses at the end for players to try to take down, with rewards of Regals and Items.
At the moment, the majority of Events are made for Roleplay- I think this is probably mainly because of the relative easy compared to events for PVP/Survival in terms of planning and execution. But, given a little time Im sure a simple method for setting these up would be found, as one seems to have been for Roleplay.
Encouraging Player Events:
One of the biggest boons to Roleplay is its Player-Driven nature. While there are overarching plots and major events planned out by staff, the VAST majority of day-to-day Roleplay relies on players doing their own thing. And in the past, this was how Factions worked as well. Groups would battle constantly, or hire out mercenary factions, some groups were dedicated to building- be they cities and towns, or roads between factions. However interest died down as more support went towards building up the RP side of the server.
Adding a Subforum to request Game Staff supervision of Player-Planned and Built Arena and Tournament Events would be a huge step in the right direction I feel.
Scoreboard:
PVP is, inherently, a competitive activity. That is why the majority of successful PVP and Factions servers run some kind of scoring system, "Most Kills" "Kill-Death-Ratio" "Most Consecutive Kills" ETC. I feel adding something like this, a scoreboard ranking to top say, 20 players in a few categories could help boost this competitive feeling, and in turn will drive more players to be active as they strive to climb the leaderboards, and will draw in more players as well. Perhaps having monthly rewards of Regals or Custom Items could be another incentive as well.
These are the more obvious- to me at least- methods of fixing the issue. If anyone else has any more ideas I would love to hear them- But keep the salt OUT. No talk about how PVP or Factions or Roleplay is the focus of the server, or how any of them are better than the others. Keep it relevant to SOLUTIONS, not finger pointing and bickering.
I have a couple ideas that might help with the situation of "PVPers having nothing to do"
Custom Crafting:
Massive has had Custom Crafting for a fair amount of time, allowing players to make nametags, horse armor, saddles and the like. What I am suggesting is a more, involved system for this.
Adding custom gear and items with recipes that utilize both Vanilla and Custom Mob Drops could be an interesting way to add another layer onto the- what many survival players seem to consider- quickly blanding experience.
Emerald, Obsidian, and Steel armor and tools could be added, and Craftable Lore Items as well- with &C colored names. This would give incentive for players- Survival and Roleplay alike- to go hunt Mobs, and add another layer of depth onto the Survival half of the server.
PVP and PVE Events:
These two are similar enough that I am combining them. PVP and PVE Events would be hosted in fairly empty areas of the maps- which do exist surprisingly- and can be rolled back upon completion to prevent land from being permanently made unusable by these events. Beyond that, they can vary greatly. From Arenas for grand PVP tournaments or Player vs Boss Mobs Events, to mini Dungeons with Custom Bosses at the end for players to try to take down, with rewards of Regals and Items.
At the moment, the majority of Events are made for Roleplay- I think this is probably mainly because of the relative easy compared to events for PVP/Survival in terms of planning and execution. But, given a little time Im sure a simple method for setting these up would be found, as one seems to have been for Roleplay.
Encouraging Player Events:
One of the biggest boons to Roleplay is its Player-Driven nature. While there are overarching plots and major events planned out by staff, the VAST majority of day-to-day Roleplay relies on players doing their own thing. And in the past, this was how Factions worked as well. Groups would battle constantly, or hire out mercenary factions, some groups were dedicated to building- be they cities and towns, or roads between factions. However interest died down as more support went towards building up the RP side of the server.
Adding a Subforum to request Game Staff supervision of Player-Planned and Built Arena and Tournament Events would be a huge step in the right direction I feel.
Scoreboard:
PVP is, inherently, a competitive activity. That is why the majority of successful PVP and Factions servers run some kind of scoring system, "Most Kills" "Kill-Death-Ratio" "Most Consecutive Kills" ETC. I feel adding something like this, a scoreboard ranking to top say, 20 players in a few categories could help boost this competitive feeling, and in turn will drive more players to be active as they strive to climb the leaderboards, and will draw in more players as well. Perhaps having monthly rewards of Regals or Custom Items could be another incentive as well.
These are the more obvious- to me at least- methods of fixing the issue. If anyone else has any more ideas I would love to hear them- But keep the salt OUT. No talk about how PVP or Factions or Roleplay is the focus of the server, or how any of them are better than the others. Keep it relevant to SOLUTIONS, not finger pointing and bickering.