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I don't know if this can even be coded, but here's the idea:
MassiveRestore, except that it only reverts 15% of the blocks in a chunk, starting from the top and going down. This would create an "erosion" effect where structures not claimed (and thus maintained by "taxes") slowly degrade back into wilderness. Since only 15% of unnaturally placed blocks in a chunk are removed, smaller ruins and older ruins would last longer over time, mimicking how natural erosion slowly destroys only the less sturdy parts of structures.
@Cayorion - is this codeable and if so how long do you think it would take? Because I probably speak for a ton of people when I say that seeing a slow-degrade form of MassiveRestore would be awesome.
MassiveRestore, except that it only reverts 15% of the blocks in a chunk, starting from the top and going down. This would create an "erosion" effect where structures not claimed (and thus maintained by "taxes") slowly degrade back into wilderness. Since only 15% of unnaturally placed blocks in a chunk are removed, smaller ruins and older ruins would last longer over time, mimicking how natural erosion slowly destroys only the less sturdy parts of structures.
@Cayorion - is this codeable and if so how long do you think it would take? Because I probably speak for a ton of people when I say that seeing a slow-degrade form of MassiveRestore would be awesome.