Archived /skull In Creative Worlds

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Conflee

Me an the bois at 3 am lookin for BEANS!
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This suggestion is simple enough: giving players access to use /skull in Creative worlds. Skulls are very handy for decorating, from setting up a meal on a table, to adding little bits of detail in any number of situations.

This is a really short suggestion, but really it doesn't need much explanation.
 
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While it would make the process easier of getting skulls, you can bring skulls into the world with a WorldEdit command.

//set skull;USERNAME

Keep in mind you'd have to select a block first with the WorldEdit wand or with the position commands, and obviously replace the USERNAME with the player who's head you want to summon in (case sensitive). It's automatically placed into the world, so to get it into your inventory you'd need to use a piston to break it and drop it.

That aside, having something such as /skull would definitely make it easier to use decorative heads for the players who aren't familiar with WorldEdit.
 
While it would make the process easier of getting skulls, you can bring skulls into the world with a WorldEdit command.

//set skull;USERNAME

Keep in mind you'd have to select a block first with the WorldEdit wand or with the position commands, and obviously replace the USERNAME with the player who's head you want to summon in (case sensitive). It's automatically placed into the world, so to get it into your inventory you'd need to use a piston to break it and drop it.

That aside, having something such as /skull would definitely make it easier to use decorative heads for the players who aren't familiar with WorldEdit.
I've heard of this, though I've had inconsistent results. Most often I have ended up with Steve heads, or skulls with displaced hitboxes.
 
I've heard of this, though I've had inconsistent results. Most often I have ended up with Steve heads, or skulls with displaced hitboxes.

The command has to be pretty precise, and in most cases the skull will look like a skeleton head or a Steve head until you make it drop with a piston, in which it becomes the desired-textured head when it drops. It's kinda weird, but nonetheless it does work for the most part.

But because this process is often more complicated then it needs to be, it would definitely be convenient to have a command that would bring them into the world through quicker and less tedious matters.
 
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