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This is purely a concept I was thinking this might be utterly rejected as it is quite drastic and different. But if accepted could make things more fun.
Give the cannon the ability to temporarily break iron railings and fence, because they will be broken and repaired in reality mid siege. could be a nice way to storm a gate.
Reprogram the gate mods to open if the enemy is stood in the chunk uncontested for said amount time, this would allow the citadel cities with many gates to be penetrated right through. (Kind of like capture the flag)
It should work in favour of the enemy so if two enemies stand in the chunk and only one defender are present then the countdown is continued as normal, if two or more enemies are uncontested then then capture time halfs.
But if the enemy die and the chunk becomes successfully defended then timer should reset. But only upon death or the chunk become innactive' to allow them to progress further into the enemy city and not get trapped.
The command to contest a gate should be /contest gate
If a gate is being contested a warning should pop up in chat "enemy at the gates!"
If an enemy stands on a chunk for said amount of time uncontested they should be allowed to temporarily place ladders, but once innactive or destroyed by defenders timer should reset, would allow players to literally surround a city and get a successful ladder to storm the walls.
The command to contest for ladders should be /contest ladder
When a plot of land be contested for ladders an alert should tell the defenders "enemy at the walls!"
Get rid of the Ender pearl ability, no medieval character should be able to teleport, this ability is OP and should
only work for Mage type characters, or a magical race like the yanar.
I feel this would encourage more realistic siege warfare. Cause raids suck, there is rarely any time to jump to the walls and defend with archery like real wars.
I'm not a java guru no idea if this would be a possible creation but would be ideal for the massivecraft community in its developing pvp
Give the cannon the ability to temporarily break iron railings and fence, because they will be broken and repaired in reality mid siege. could be a nice way to storm a gate.
Reprogram the gate mods to open if the enemy is stood in the chunk uncontested for said amount time, this would allow the citadel cities with many gates to be penetrated right through. (Kind of like capture the flag)
It should work in favour of the enemy so if two enemies stand in the chunk and only one defender are present then the countdown is continued as normal, if two or more enemies are uncontested then then capture time halfs.
But if the enemy die and the chunk becomes successfully defended then timer should reset. But only upon death or the chunk become innactive' to allow them to progress further into the enemy city and not get trapped.
The command to contest a gate should be /contest gate
If a gate is being contested a warning should pop up in chat "enemy at the gates!"
If an enemy stands on a chunk for said amount of time uncontested they should be allowed to temporarily place ladders, but once innactive or destroyed by defenders timer should reset, would allow players to literally surround a city and get a successful ladder to storm the walls.
The command to contest for ladders should be /contest ladder
When a plot of land be contested for ladders an alert should tell the defenders "enemy at the walls!"
Get rid of the Ender pearl ability, no medieval character should be able to teleport, this ability is OP and should
only work for Mage type characters, or a magical race like the yanar.
I feel this would encourage more realistic siege warfare. Cause raids suck, there is rarely any time to jump to the walls and defend with archery like real wars.
I'm not a java guru no idea if this would be a possible creation but would be ideal for the massivecraft community in its developing pvp