Rejected Server Shop

Discussion in 'Factions' started by MDJTHEHERO, Dec 31, 2018.

?

add a server shop that sells unobtainable items in regalia

  1. yes

    75.0%
  2. no

    25.0%
  1. MDJTHEHERO

    MDJTHEHERO Beggar

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    Am i the only one that feel like regals are completely useless? so i was thinking maybe add a server shop in regalia or something where you can buy unobtainable items like darkroom king weapons, mending books etc for a high price like 5000regals.
    Would also make it more fair for the people who never had their chance to bring darkroom king weps etc over from the old server.

    Also please leave this thread alone completely if youre one of those who do have mending stuff and darkroom weapons.
     
    • Winner Winner x 2
  2. Sevak

    Sevak King of Deldrimor

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    It would be cool if nether items were also temporarily added
     
    • Thank You! Thank You! x 1
  3. derpadillo

    derpadillo Refugee

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    I like the idea of expensive items being available, but I think a variable price will make it last the duration. Let's peg prices to a percentage of the active economy minus the regalian bank. At this moment that's 874,420 - 100,379 = 774,041r. So let's say each unobtainable item has a cost of 1/2 of 1%. That way these items don't become easy to obtain as money is created. Also, if a highly effective money sink is created then the price could theoretically drop.
     
  4. MDJTHEHERO

    MDJTHEHERO Beggar

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    i see your point, a fair and balanced price would be needed for sure, just thought i should put the idea out there.
     
  5. 65jes89

    65jes89 Leader of SunKiss

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    would rather those were added through spawners and neutral pvp locations tbh
     
  6. Sevak

    Sevak King of Deldrimor

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    As do I. But I doubt that will happen anytime soon
     
  7. grizenator

    grizenator Refugee

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    dungeon rewards maybe? like get a shard, 3 shards can be traded in for a rare item
     
  8. 65jes89

    65jes89 Leader of SunKiss

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    Fair enough
     
  9. FireFan96

    FireFan96 Ever present, Ever seeing Staff Member Lore2

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    Mob spawners?
     
    • Informative Informative x 1
  10. MDJTHEHERO

    MDJTHEHERO Beggar

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    get out roleplayer
     
  11. FireFan96

    FireFan96 Ever present, Ever seeing Staff Member Lore2

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    I mean, I have a faction, have prot 5 armor save for the chest piece, maxed out a repair stat and repair stuff for other players, and always wanting to have more survival stuff for the hell of it. I'm in favor 100% of this suggestion, and I mention mob spawners because

    1) blaze spawners were mentioned by jes on another thread and
    2) some mobs are nonexistant on the server despite a few crafting recipes requiring them (such as pigs)

    I'm just throwing it out because it fits the "unobtainable items" suggestion you made in the OP. Regardless of where I spend most of my time on the server, if I see a suggestion I want implemented I'm going to hop on the bandwagon and support it.

    Now if y'all think the pay-for-spawners idea is not the best waste of regals on the server, that's open for debate.
     
    • Informative Informative x 1
  12. MDJTHEHERO

    MDJTHEHERO Beggar

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    Changing massive to a spawner economy would effect the server in so many other ways aswell, like darkrooming etc, i feel like thats seperate from this suggestion, but however i do support changing economy to spawners instead of being stuck in 2012 with darkrooms.
     
  13. grizenator

    grizenator Refugee

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    Pretty sure you don't get mcmmo lvls from spawner mobs
     
    • Agree Agree x 1
  14. Conflee

    Conflee Me an the bois at 3 am lookin for BEANS!

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    Spawner Economy as long as its actually heavily restricted so Spawners have real value instead of 10 mill floats that mean nothing because everyone has 100 of them.
     
  15. MDJTHEHERO

    MDJTHEHERO Beggar

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    Agreed, however this suggestion isnt about spawners, so lets stick to the mending books etc
     

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