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Am i the only one that feel like regals are completely useless? so i was thinking maybe add a server shop in regalia or something where you can buy unobtainable items like darkroom king weapons, mending books etc for a high price like 5000regals.
Would also make it more fair for the people who never had their chance to bring darkroom king weps etc over from the old server.

Also please leave this thread alone completely if youre one of those who do have mending stuff and darkroom weapons.
 
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It would be cool if nether items were also temporarily added
 
I like the idea of expensive items being available, but I think a variable price will make it last the duration. Let's peg prices to a percentage of the active economy minus the regalian bank. At this moment that's 874,420 - 100,379 = 774,041r. So let's say each unobtainable item has a cost of 1/2 of 1%. That way these items don't become easy to obtain as money is created. Also, if a highly effective money sink is created then the price could theoretically drop.
 
I like the idea of expensive items being available, but I think a variable price will make it last the duration. Let's peg prices to a percentage of the active economy minus the regalian bank. At this moment that's 874,420 - 100,379 = 774,041r. So let's say each unobtainable item has a cost of 1/2 of 1%. That way these items don't become easy to obtain as money is created. Also, if a highly effective money sink is created then the price could theoretically drop.
i see your point, a fair and balanced price would be needed for sure, just thought i should put the idea out there.
 
dungeon rewards maybe? like get a shard, 3 shards can be traded in for a rare item
 
I mean, I have a faction, have prot 5 armor save for the chest piece, maxed out a repair stat and repair stuff for other players, and always wanting to have more survival stuff for the hell of it. I'm in favor 100% of this suggestion, and I mention mob spawners because

1) blaze spawners were mentioned by jes on another thread and
2) some mobs are nonexistant on the server despite a few crafting recipes requiring them (such as pigs)

I'm just throwing it out because it fits the "unobtainable items" suggestion you made in the OP. Regardless of where I spend most of my time on the server, if I see a suggestion I want implemented I'm going to hop on the bandwagon and support it.

Now if y'all think the pay-for-spawners idea is not the best waste of regals on the server, that's open for debate.
 
I mean, I have a faction, have prot 5 armor save for the chest piece, maxed out a repair stat and repair stuff for other players, and always wanting to have more survival stuff for the hell of it. I'm in favor 100% of this suggestion, and I mention mob spawners because

1) blaze spawners were mentioned by jes on another thread and
2) some mobs are nonexistant on the server despite a few crafting recipes requiring them (such as pigs)

I'm just throwing it out because it fits the "unobtainable items" suggestion you made in the OP. Regardless of where I spend most of my time on the server, if I see a suggestion I want implemented I'm going to hop on the bandwagon and support it.

Now if y'all think the pay-for-spawners idea is not the best waste of regals on the server, that's open for debate.

Changing massive to a spawner economy would effect the server in so many other ways aswell, like darkrooming etc, i feel like thats seperate from this suggestion, but however i do support changing economy to spawners instead of being stuck in 2012 with darkrooms.
 
Changing massive to a spawner economy would effect the server in so many other ways aswell, like darkrooming etc, i feel like thats seperate from this suggestion, but however i do support changing economy to spawners instead of being stuck in 2012 with darkrooms.
Pretty sure you don't get mcmmo lvls from spawner mobs
 
Changing massive to a spawner economy would effect the server in so many other ways aswell, like darkrooming etc, i feel like thats seperate from this suggestion, but however i do support changing economy to spawners instead of being stuck in 2012 with darkrooms.

Spawner Economy as long as its actually heavily restricted so Spawners have real value instead of 10 mill floats that mean nothing because everyone has 100 of them.
 
Spawner Economy as long as its actually heavily restricted so Spawners have real value instead of 10 mill floats that mean nothing because everyone has 100 of them.
Agreed, however this suggestion isnt about spawners, so lets stick to the mending books etc