Archived Seasons

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Luxor Ignotis

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I think that it would be cool to have seasons in MassiveCraft.

Summer: Crops grow better, but there is low rain, and days are longer, and mobs spawn less.

Winter: Crops grow slower, it snows a lot, mobs spawn more, and nights are longer.

Fall: Crops grow decently, night/day is equal, mobs spawn at a regular amount.

Spring: Crops grow slightly faster, rains more, day/nights normal, mobs spawn slightly less.
 
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Sounds like a neat idea. You should refine as to when and/or how the seasons are to change, however.
 
I find this to be quite an interesting idea. This I feel would really add to the immersive effect of the game. Massive is really trying to move towards having a strong RP base and I think personally that the addition of some sort of seasons with different weather patterns would really help immerse the players in the game and world itself.

(Another idea which I have seen implemented with other season mods on servers would be leaves change in the fall. Purely aesthetic but still really adds to gameplay.)
 
I think that it would be cool to have seasons in MassiveCraft.

Summer: Crops grow better, but there is low rain, and days are longer, and mobs spawn less.

Winter: Crops grow slower, it snows a lot, mobs spawn more, and nights are longer.

Fall: Crops grow decently, night/day is equal, mobs spawn at a regular amount.

Spring: Crops grow slightly faster, rains more, day/nights normal, mobs spawn slightly less.
But this would need a new World or basicly in every biome an other manner.
 
I don't want it snowing in the desert.....
 
Wait, wasn't this already suggested a few days ago?
 
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