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TL:WR - PvPers have Warzone for PvP among themselves, RPers should get Safezone for roleplay in survival.
Long Version:
The biggest gripe roleplayers have with the survival worlds is the fact that they can, at literally any time, be attacked and ruthlessly killed by PvPers. In order to avoid such a horrid death, they need to invest is massive (often ugly and immersion-shattering) walls to keep PvPers out - or they can just stay in Regalia where it's safe. There are probably dozens of Roleplayers who would much rather design their own towns in survival than be stuck with Regalia's style (not saying Regalia has bad constructs, just that not everyone likes the style). People who'd like to roleplay as races not accepted in Regalia, but don't want to spend the entire time hiding or in the sewers. Well, why not allow factions to buy Safezone Chunks the same way they can buy Warzone chunks?
Doing so would finally provide protection to roleplayers in survival worlds, enticing them to leave Regalia and actually, you know, survive. They'll need to pay upkeep tax on the faction that controls the Safezone, and like warzone it would need to be entirely surrounded. It would also have an initial expense (I think 5k is a good price, same as Warzone) which would require they earn money to pay for it or get together into factions to pay for it. Furthermore, they would need to gather or buy supplies to build the safezone area, be it a single building in a faction or an entire town protected by a wall.
Now, I know that this would give the advantage to Roleplayers in their safezones, but considering they can currently go to Regalia and roleplay there in security even more complete than anything a safezone could offer, I feel this is a good way to expand Roleplay beyond Regalia, out into factions.
Rules List:
Thanks for reading! Sorry if I missed any details
~ Mecharic, Casual Gamer
EDITS: Added Rules List
Long Version:
The biggest gripe roleplayers have with the survival worlds is the fact that they can, at literally any time, be attacked and ruthlessly killed by PvPers. In order to avoid such a horrid death, they need to invest is massive (often ugly and immersion-shattering) walls to keep PvPers out - or they can just stay in Regalia where it's safe. There are probably dozens of Roleplayers who would much rather design their own towns in survival than be stuck with Regalia's style (not saying Regalia has bad constructs, just that not everyone likes the style). People who'd like to roleplay as races not accepted in Regalia, but don't want to spend the entire time hiding or in the sewers. Well, why not allow factions to buy Safezone Chunks the same way they can buy Warzone chunks?
Doing so would finally provide protection to roleplayers in survival worlds, enticing them to leave Regalia and actually, you know, survive. They'll need to pay upkeep tax on the faction that controls the Safezone, and like warzone it would need to be entirely surrounded. It would also have an initial expense (I think 5k is a good price, same as Warzone) which would require they earn money to pay for it or get together into factions to pay for it. Furthermore, they would need to gather or buy supplies to build the safezone area, be it a single building in a faction or an entire town protected by a wall.
Now, I know that this would give the advantage to Roleplayers in their safezones, but considering they can currently go to Regalia and roleplay there in security even more complete than anything a safezone could offer, I feel this is a good way to expand Roleplay beyond Regalia, out into factions.
Rules List:
- Must be completely encircled/contained by a building. Building must have doors or gate that can be closed. Cannot be more than 1 building.
- Maximum of 8 chunks of safezone per faction. (Enough for a single decent building).
- Safezone must be surrounded entirely by Faction Claim.
- Safezone cannot be the only building at the location (must be part of a town that exist outside the building).
Thanks for reading! Sorry if I missed any details
~ Mecharic, Casual Gamer
EDITS: Added Rules List
Last edited: