Played Character Rovani Moroşanu

Discussion in 'Character Sheets' started by Murghom, May 26, 2024.

  1. Murghom

    Murghom feeling some way. don't know which

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    ROVANI MOROŞANU

    –════ ⟡ ════–

    RACE: Half-Ailor (Oldfolk) Half-Lanlath


    AGE: 25-30


    OCCULT: Ordial Mageborn


    RELIGION: Evolism


    CHARACTER BRIEF:


    As long as you have known, those who have been and passed onto death have regarded you as an old friend. Your mind and will has become susceptible to their wants and whims. You often find yourself in their thrall, possessed. Most times, willing, sometimes not; Yet both have taken their toll on your body and mind.


    With your ‘gift’, you hope to improve today and the future with the wisdom of ages bygone.


    Your body is wracked with injury, and the abuse of vice. Either from the spirits you channel wishing to indulge, or your own indulgences to avaunt the dead you’d like to keep out.

    APPEARANCE DESCRIPTION:


    Rovani straddles the line between exhausted and ill-at-ease. His features are far too worn for someone clearly in their youth. His hair is the color of cold, dark steel, eyebrows thick and unplucked, with eyes milky white and burdened by dark circles. His body is covered in various scars and drawings marked in ink.


    Mechanics:

    Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.


    Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of

    liquor before they even begin to feel a mild buzz.


    Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.


    Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in their native tongue, they will know what was said.


    Ailor willingly can close their heart and mind to certain emotions or their conscience, allowing them to commit acts of great evil without feeling bad.


    Proficiencies

    • Strength: 0

    • Constitution: 0

    • Intelligence: 0
      • Magic Safeguard Pack ↓

      • Magic Wardrobe Pack ↓
    • Wisdom: 0

    • Dexterity: 0

    • Faith: 5 (Defense)
      • Hex Stance
        • Hex Madness

        • Hex Apocalypse

        • Hex Aura

        • Hex Plot

        • Sacred Portent
    • Magic: 9 (Attack)
      • Magic Warp (Lanlath)

      • Magic Shove (Lanlath)

      • Magic Revenge

      • Magic Resist

      • Magic Snare

      • Magic Revive

      • Magic Feather

      • Magic Disengage

      • Magic Cleanse

    Languages

    Common

    Altalar

    Innora

    Wirtem



    • All worshipers of Evolism are granted the gifts of Catheron. The first is the Law of Catheron's Reflection, which causes any Curse placed on an Evolist to also be mirrored back on the (non-Greater Entity) that made it. This does not make the Evolist immune to the Curse, it just means an identical Curse is placed on the Curser (that they cannot remove themselves). Secondly, Evolist worshipers are granted by Catheron, the ability to subtly influence people around them, by either heightening their 6 Devotions of the Void or heightening the 6 Defects of the Void for their own purposes.

    • All worshipers of Evolism are granted the gifts of Morrlond. Morrlond's gifts mainly aim at overcoming losses. Any Evolist who participates in an Event-Calendar noted Tournament that involves Combat Roleplay, and should lose, gains +2 Attack Stat (breaking cap up to 11) for the next Event-Calendar noted Tournament. This effect can stack (increasing the cap by 2 each time also), until they win, after which it is removed. Secondly, Morrlond allows all Evolists to breathe underwater, but does not grant them underwater Combat Roleplay Mechanics or Abilities.

    • All worshipers of Evolism are granted the gifts of Apotheon. The first is to be able to manifest or have Apotheon's golden tail (or in other aesthetic) by which they are able to extract the essence of a person by drawing blood, or consuming them wholly by draining all the liquid from their body and leaving behind a husk. From there, they can choose to manifest parts of the extracted/absorbed person's appearance, skills (like being good at art or cooking, but never Proficiencies) and in essence fuse them into their being. Changes applied to appearance never count as Disguise, and cannot imitate a person.

    • All worshipers of Evolism are granted the gifts of Ravaal. They can bless their weapons in the Glacial March, becoming ghostly and see-through. Any would-be lethal wounds they inflict will not kill, instead when if expire, they fall into a glacial coma, a Curse requiring 3 Mages with 7 Proficiency in Magic to break to awaken. Secondly, she grants Evolists the means to produce Soul-shards, which are small ice-like crystals in which they can capture the souls of those that they do end up killing, where they can choose to keep them, or let them pass on without the Malefica getting close.

    • All worshipers of Evolism are granted the gifts of Gahan. While in a Spirit Duke summoning, Evolists can call upon the insight of Gahan to peer through potential lies and double-speak of a Spirit Duke, to uncover hidden intentions. This won't allow a worshiper to fully understand the scope of the summoning interaction, but ward against unexpected traps or misleading that the Spirit Duke may be using to deceive the summoner. This Mechanic must be actively called upon during a Spirit Duke negotiation but can be called upon any number of times, though only by the person negotiating.

    • All worshipers of Evolism are granted the gifts of Ventra. Ventra allows Evolists to incorporate aspects of natural creatures, plantlife, or geology into their own body, for example by manifesting a bear's arms, a deer's antlers, a feline tail, rock plating, or floral patterns in their hair, all of these changes being purely aesthetic. Additionally, if they witness a person violating nature in opposition to Ventra's teachings, they can summon Ventra's bow and glowing arrows, to mark a person. From then on, until they repent to Ventra, any Evolist that meets them will know they are a sinner.

    • Int rewards those who succeed and punishes failure. Through Int, Evolist followers can use non-generated Divinium to empower Artifacts in their ownership which unlocks extra tiers (Mechanics, and sometimes Abilities) on them each time it is performed (capped once per month), also Void-Corrupting it with the power of Int. If the Artifactspark is removed, or the Artifact is lost to the Evolist who owned it, the tier upgrades are removed and the Artifact is de-powered. Failing in this way also causes Int to place a semi-permanent Curse on the Evolist, that can only be removed with non-generated Divinium.

    • Triton grants his blessings to all Evolist worshipers. The Mechanics granted here however, are not yet done writing. They will be produced, when the Songaskian page has an update, as the Mechanics derive from Songaskian Mechanics, or combinations of them. Triton grants his blessings to all Evolist worshipers. The Mechanics granted here however, are not yet done writing. They will be produced, when the Songaskian page has an update, as the Mechanics derive from Songaskian Mechanics, or combinations of them. Triton grants his blessings to all Evolist worshipers.
     
    • Winner Winner x 2
    • Cuddles! Cuddles! x 1
    #1 Murghom, May 26, 2024
    Last edited: May 28, 2024

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