The Issue
As the years have passed, Staff have less and less looked at a being staff as a job and more as something to do at their own convenience. Now wait a second, before you post a reply, and please read the rest of the post.
This is not a bad thing, Everyone needs time for themselves and I think staff deserve to dictate their own free time. Studies have shown that the best progress can be made from an individual when breaks are properly applied to seperate the work day. The consequence however is the dwindling response time and progress. I remember the time when it took staff 30 minutes to respond to a ticket, thesedays I find myself waiting a few days without any luck for a ticket to be answered.
This can be problematic as a player, especially when you are stuck in the creative world and cannot /tp out or perhaps when you have been scammed out of your money, and you happen to owe a friend 1000 regals that day. Regardless of the situation, expectations cannot be met, and staff dont have the man power to attend to each players needs.
Another Issue is the delay between the mention of a new world and its actuall coming. Jorhild took atleast a year from the moment of its mental conception to its official release. Some players cannot stick around for a year to wait for a world. Life happens and players move on. This is all part of the reality we need to accept on any server.
The Solution
It is first important to look at how a project is done. For example, producing a world in minecraft takes time to develop in world painter, from then on Bo2's are designed to tailor the world to its own unique look. The next step would be to figure placement for all those Bo2's, then finally the worlds spawns can be built and the world is released to player usage. It may sound easy when read, but it takes months to develop these builds, and months to develop the world in world painter.
We can help hasten world production by holding incentivised bi-weekly Bo2 making competitions. An event as such would allow perfect recruiting grounds for new world staff, players would recieve recognition for Bo2's found worthy to be implemented, and of course a reward for being a winning participant in a competition.
What I'm trying to say, is that staff should find better ways to let the community (Us) help them develop the changes that affect our gameplay.
Disclaimer ***
This thread is not intended to insult, please use the same mindset when posting below.
I do want to hear your responses, so please fire away (Without being flamey).
Thanks for your time and please post below any ideas you'd liek to add.
As the years have passed, Staff have less and less looked at a being staff as a job and more as something to do at their own convenience. Now wait a second, before you post a reply, and please read the rest of the post.
This is not a bad thing, Everyone needs time for themselves and I think staff deserve to dictate their own free time. Studies have shown that the best progress can be made from an individual when breaks are properly applied to seperate the work day. The consequence however is the dwindling response time and progress. I remember the time when it took staff 30 minutes to respond to a ticket, thesedays I find myself waiting a few days without any luck for a ticket to be answered.
This can be problematic as a player, especially when you are stuck in the creative world and cannot /tp out or perhaps when you have been scammed out of your money, and you happen to owe a friend 1000 regals that day. Regardless of the situation, expectations cannot be met, and staff dont have the man power to attend to each players needs.
Another Issue is the delay between the mention of a new world and its actuall coming. Jorhild took atleast a year from the moment of its mental conception to its official release. Some players cannot stick around for a year to wait for a world. Life happens and players move on. This is all part of the reality we need to accept on any server.
The Solution
It is first important to look at how a project is done. For example, producing a world in minecraft takes time to develop in world painter, from then on Bo2's are designed to tailor the world to its own unique look. The next step would be to figure placement for all those Bo2's, then finally the worlds spawns can be built and the world is released to player usage. It may sound easy when read, but it takes months to develop these builds, and months to develop the world in world painter.
We can help hasten world production by holding incentivised bi-weekly Bo2 making competitions. An event as such would allow perfect recruiting grounds for new world staff, players would recieve recognition for Bo2's found worthy to be implemented, and of course a reward for being a winning participant in a competition.
What I'm trying to say, is that staff should find better ways to let the community (Us) help them develop the changes that affect our gameplay.
Disclaimer ***
This thread is not intended to insult, please use the same mindset when posting below.
I do want to hear your responses, so please fire away (Without being flamey).
Thanks for your time and please post below any ideas you'd liek to add.
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