- Joined
- May 17, 2016
- Messages
- 1,513
- Reaction score
- 3,018
- Points
- 403
- Age
- 26
- Location
- Regalia.
- Website
- conflee.tumblr.com
Returning to Massivecraft after my break, the largest thing I've noticed that is still consistently a problem is finding roleplay. A prime example to illustrate this point was several days ago. /list RP showed 130 players in Regalia, yet walking the streets, sewers, slums, and checking every business I could poke into I ran into a total of 12. I counted. And several of those were running down the street aimlessly like me looking for roleplay.
This is a huge issue in my opinion that hasn't been solved in a year now. Especially for new players, they are going to get lost and bored and leave long before they happen to stumble upon the once a day spontaneous gatherings of more than 6 people in a public location, and for returning players it just feels dead as hell out here despite the decent numbers in game.
TL;DR Solutions
I rambled for a bit and my solutions are hidden in the mess so to make it more clear I'm abridging myself in an edit. Consider these my suggestions for Layout fixes for Regalia V6 to hopefully alleviate the issue.
Full Ramble
I'm not completely sure what is causing this issue but the obvious suspect is private estates and bases in the middle of nowhere on the map. I assume people are gathered in 5-ish player clustered out there roleplaying, which is great because it means the locations are being used which used to be an issue. But this also means everyone else can't find shit to do.
I believe the original pitch for Regalia V5 had the right idea, so I'm going to restate it: Put everything in or around the city.
When everyone is spread across a huge map isolated in forests and caves and mountains and shit, finding roleplay is borderline impossible and most people get bored of walking around the city after 20 minutes and just log out.
The next issue is, people are will still be inside private locations. The positive is people can at least SEE that other roleplayers exist now because their nameplates, but actually finding RP is still going to be slow. My suggestion here would be a return to more open layout style bases, with a secure interior and an open exterior segment.
Cluster bases and estates around central public RP spaces like cafe's and bars as well, that way people running around only have to check a handful of locations rather than literally 50 across the entire world, people may group up in those locations more often and actually roleplay.
There is a chance this will still leave roleplay private and in bases/estates, but without wiping private spaces like this totally (which I think is a bad idea) I'm not sure how else to alleviate the issue.
please im so god damn bored theres literally no rp
This is a huge issue in my opinion that hasn't been solved in a year now. Especially for new players, they are going to get lost and bored and leave long before they happen to stumble upon the once a day spontaneous gatherings of more than 6 people in a public location, and for returning players it just feels dead as hell out here despite the decent numbers in game.
TL;DR Solutions
I rambled for a bit and my solutions are hidden in the mess so to make it more clear I'm abridging myself in an edit. Consider these my suggestions for Layout fixes for Regalia V6 to hopefully alleviate the issue.
- Estates and Crime Bases need to be in the city, clustered around RP Hubs like businesses. Minimizing how spread out these locations are will mean anyone RPing in or around these private locations, or going to them, all pass through the same shared space which should cause RP to collect there.
- These shared locations, or 'Cells', should have businesses and some kind of neutral event venue to be used to host events. Think the Market Street at RP Spawn but with Estates/Bases sprinkled in. This is the one area in Regalia that works because it was recently (ish) redesigned for this purpose. Do it everywhere and integrate Estates and Bases into this Cell design.
- Estate and Base design should feature some public space and some secure private space. What I mean by this is, estates may have a garden with a fence so people can see in and out, with seating arrangements etc. Or Bases would have some kind of miniature courtyard space that paths cut through and people will naturally travel down where they can put small shops/stalls, notice boards, or social spaces in (without obstructing the path!). This is taking notes from the old V5 Sewer Bases which were intentionally put in the way of the travel routes in the sewers to force traffic through them. This led to people stumbling across events or gatherings in these spaces more often, and engage in more roleplay.
- Spaces that are more complex and unique can be situation on the edges of Regalia, to allow for more space/freedom of design outside the constraints of city blocks. This will also, naturally, limit how many estates and bases there are which means we shouldn't have a situation where there are 30 Estates/Bases with 3 people in each and the entire server population is hidden away like it is now. Limits are good!
- If countryside estates have to exist, I suggest making them in a similar Cell style as suggested above. Imagine the big Imperial place but its several smaller estates together with a huge shared garden courtyard. I'd strongly prefer they be MUCH closer to the city regardless even if they have to be outside it's bounds technically. If teleporting is essential to get somewhere, move it because it's in a shitty location.
Full Ramble
I'm not completely sure what is causing this issue but the obvious suspect is private estates and bases in the middle of nowhere on the map. I assume people are gathered in 5-ish player clustered out there roleplaying, which is great because it means the locations are being used which used to be an issue. But this also means everyone else can't find shit to do.
I believe the original pitch for Regalia V5 had the right idea, so I'm going to restate it: Put everything in or around the city.
When everyone is spread across a huge map isolated in forests and caves and mountains and shit, finding roleplay is borderline impossible and most people get bored of walking around the city after 20 minutes and just log out.
The next issue is, people are will still be inside private locations. The positive is people can at least SEE that other roleplayers exist now because their nameplates, but actually finding RP is still going to be slow. My suggestion here would be a return to more open layout style bases, with a secure interior and an open exterior segment.
Cluster bases and estates around central public RP spaces like cafe's and bars as well, that way people running around only have to check a handful of locations rather than literally 50 across the entire world, people may group up in those locations more often and actually roleplay.
There is a chance this will still leave roleplay private and in bases/estates, but without wiping private spaces like this totally (which I think is a bad idea) I'm not sure how else to alleviate the issue.
please im so god damn bored theres literally no rp
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