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The McMMO repair stat should have a 100% repair rate at level 1k again.
Massive decreased the repair rate to 99.5% on May 11th 2019.
This change was created to prevent "over-saturation of god armor".
Since this implementation, there has been a negligent difference in the saturation of god armor in the market, however it has had a much greater negative effect on the survival experience on MassiveCraft.
Most people on Massive no longer use their god gear because of the huge inconvenience that repairing and re-enchanting is on the server. It has not made god armor/tools any more rare, but rather changed the behavior of the consumers to be a lot more cautious of when they use their armor.
Some examples of times this change has negatively affected the survival experience:
Massive decreased the repair rate to 99.5% on May 11th 2019.
This change was created to prevent "over-saturation of god armor".
Since this implementation, there has been a negligent difference in the saturation of god armor in the market, however it has had a much greater negative effect on the survival experience on MassiveCraft.
Most people on Massive no longer use their god gear because of the huge inconvenience that repairing and re-enchanting is on the server. It has not made god armor/tools any more rare, but rather changed the behavior of the consumers to be a lot more cautious of when they use their armor.
Some examples of times this change has negatively affected the survival experience:
- Dark rooming
- People used to use their god armor to dark room, now everyone I see only uses un-enchanted diamond armor
- Excavation
- Excavation used to be a lot more productive of an activity, as you could fix your gear with the diamonds you acquire from excavation
- Pvp
- Why would anyone want to pvp if there is a net loss of gear regardless of your success in battle?
- Even if you are the victor of a tough battle, you will likely end up having to make more god armor because your old set is in poor condition
It's preferable to construct ones own god gear, from a value of labor perspective, than to buy it. Even easier is to enchant a bunch of books and just re-enchant all the enchants you lose while repairing. With this in mind why should I have to interrupt whatever I'm doing to make/remake gear I already have?
This just ruins the flow of game-play, and creates unnecessary labor that most people would rather postpone. I have found most if not all the people I encounter on Massive circumvent this issue by using garbage gear on the day to day and use their god gear only when absolutely needed. These worries would be nonexistent if repair was made
With these statements I expect a valid, but misguided criticism:
"If making new gear or re-enchanting your downgraded gear is such a pain, why not just buy new gear? That's why the change was implemented in the first place."
No one in their right mind would pay for something they can so easily get themselves. People mainly buy good gear on two occasions:
- If you need gear in bulk and don't have the time to make it all or the energy
- If you need the gear urgently
Again, my main complaint about how things currently are on massive is how much it disrupts my activities either by having to fix my gear after, or because I would rather not use it than deal with fixing it.
Please leave your thoughts below. I hope to see as much support as I do in game in this forum!
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