Recently, in the new patch of MCMMO, axes have been nerfed. I believe, that since axes have been nerfed, that the soft cap should be removed giving 50% critical at 1000.
The nerf only stops axes destroying armour, unless your axes are ~1000, the nerf won't effect how much damage you do in pvp, only the effect on the enemies armour. Axes are still just as OP as they've ever been.
Worth using? If you're at level 250 they do a full heart more than a sword, using swords nowdays is pretty much stupid, unless it's a god sword, and even that isn't as effective now axes can be enchanted.
I think I just hang out around wierd people, all the guards I've been seeing use swords, or equip me with swords if they see me with an axe... even when they know I'm a dwarf...
Added for below because I don't feel it needs a new post:
I was also including Cerithian above.
TBH, I think that sword-fighting requires more skill then axe fighting. With axes you just go in and bash everything up, the battles end so fast you don't need to learn how to dodge. With swords, you need to learn the fine are of hitting without being hit. So cudos on Serenum for having the ballz to aim for skill over mcmmo.
I think with this nerf they are fair. Adding the critical past 50 percent would be way to op, I believe that would be a 2 or 3 hit kill with a sharpness axe which would be wayyyy to over powered.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.