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Okay so I've never been a fan of the TES-style leveling mechanics (level through use.) I've always found it to be incredibly tedious and just counter-intuitive for the sake of realism, when traditional 'points based' leveling works just as well and there is no grind. Which is why I have always hated the plugin MCMMO. I just don't have the time nor the will to sit in a darkroom for hours on end ever so slowly leveling my weapon skills just so I can at least have a fair chance in combat with other players. This is actually the #1 reason I don't pvp.
You might be thinking I want MCMMO removed entirely, but though I would love that, (seriously, there are way better rpg plugins) that's not my suggestion. I would simply like other ways to level my skills. Ways that don't involve grinding, preferably.
A few examples of ways to level skills without having to grind:
- NPC trainers could teach skills for regals. The cost gets higher the more you train and they can only teach to a certain level.
- Quest rewards could be the choice of leveling a skill.
- Some 'staff lore' books could increase skills when read.
- Rare 'staff lore' potions could increase skill points.
I'd like to see what everyone else's opinion is on this matter.
You might be thinking I want MCMMO removed entirely, but though I would love that, (seriously, there are way better rpg plugins) that's not my suggestion. I would simply like other ways to level my skills. Ways that don't involve grinding, preferably.
A few examples of ways to level skills without having to grind:
- NPC trainers could teach skills for regals. The cost gets higher the more you train and they can only teach to a certain level.
- Quest rewards could be the choice of leveling a skill.
- Some 'staff lore' books could increase skills when read.
- Rare 'staff lore' potions could increase skill points.
I'd like to see what everyone else's opinion is on this matter.