This is just an idea I'd like to explore; get rid of the portals ability--or at least hinder them.
Portals accomplish one major thing:
So what do I suggest? Either remove portals entirely and replace it with some sort of enhanced movement feature, or alter portals making them slightly less convenient. This will force people to interact with factions closer to them and prevent factions from monopolizing the PvP scene.
Wait? Stop the monopoly of PvP? Portals had that much of an affect? Yep!
If players can't bounce between massive potion brewing facilities and enchanting rooms and member storages, it makes it more difficult to extend an empire. Likewise, if a large faction can't teleport around the map and smother-out small factions as the pop up, it'll give smaller factions room to grow and interact with the neighbors/environment. Lastly it would force defenders to get more creative about how they design their bases, to provide an architectural advantage. On a side note, it would also make victories feel more "victorious". If a defender can wipe a raid party, theoretically it should take more time for that party to reemerge and regroup, making pressure feel much less constant, and be in favor of the defenders who have access to /f home, as opposed to the aggressors who can just force the defending party into an enclosed area and camp there.
So more specifically here's the changes I would make (pick and choose your favorites):
To be honest, I'm really just bored of PvPing outside massive towers until a faction gets bored and logs off. The reason Vanos picked on smaller facs, was because they tended to have more town based builds, so raiding was more fun when you were strategizing your infiltration plans, and looking for entries and vulnerabilities in their designs. Fighting at maximum security towers was just so lame, especially when it turned into god armor and potion kit pvp.
Quoting my post from here.
Portals accomplish one major thing:
- They make travel more convenient.
So what do I suggest? Either remove portals entirely and replace it with some sort of enhanced movement feature, or alter portals making them slightly less convenient. This will force people to interact with factions closer to them and prevent factions from monopolizing the PvP scene.
Wait? Stop the monopoly of PvP? Portals had that much of an affect? Yep!
If players can't bounce between massive potion brewing facilities and enchanting rooms and member storages, it makes it more difficult to extend an empire. Likewise, if a large faction can't teleport around the map and smother-out small factions as the pop up, it'll give smaller factions room to grow and interact with the neighbors/environment. Lastly it would force defenders to get more creative about how they design their bases, to provide an architectural advantage. On a side note, it would also make victories feel more "victorious". If a defender can wipe a raid party, theoretically it should take more time for that party to reemerge and regroup, making pressure feel much less constant, and be in favor of the defenders who have access to /f home, as opposed to the aggressors who can just force the defending party into an enclosed area and camp there.
So more specifically here's the changes I would make (pick and choose your favorites):
- Remove portals and add more movement based traits. This would allow raid parties to traverse land relatively quickly, but more than just a few steps from their /f home.
- Or, nerf portals so that just a few per account are allotted. This way, players can build secure portals if they choose, but cannot liter them around the map. (I would not recommend this alone, as larger factions will have a direct advantage).
- Or, remove portals and add another defensive feature that would make securing an /f home similarly easy. Like special walls that the enemy must break down to get past, giving defenders more of an opportunity to fend off a raid.
- Or, adjust portals to cost money to make (again, would not recommend on its own as rich factions will monopolize and dominate smaller factions.)
- Or, just remove portals and see what happens.
- Or, EDITED BASED ON USER FEEDBACK remove portals and add horses that could be summoned via command or gui, that when killed, can be recreated using the same command sequence. Like if I entered /horse and opened a menu that showed me my "stable" and "tamed horses" as eggs. I could then click an egg to summon a horse and travel around on that, not worrying about it dying or despawning, because I could simply recall that horse, similar to a pet feature. Then we could also personalize horses through that menu by picking patterns or names (all for a price of course).
- Or, add a timer in which portals cannot be used again until a certain cooldown is reached.
- Or, add durability to portals in which they will break after a certain amount of uses.
- Or, decrease the range that portals can be made (so that far away portals that teleport you around the map can't be made).
To be honest, I'm really just bored of PvPing outside massive towers until a faction gets bored and logs off. The reason Vanos picked on smaller facs, was because they tended to have more town based builds, so raiding was more fun when you were strategizing your infiltration plans, and looking for entries and vulnerabilities in their designs. Fighting at maximum security towers was just so lame, especially when it turned into god armor and potion kit pvp.
Quoting my post from here.
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