Archived Remove Player Nametags

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indyfan98

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In real life, we don't know who is behind a door because we see their name tag. In real life, villains don't need to duck in their secret hid outs to avoid being found. Why should this be a thing in Massivecraft?

I don't think it should be. I think Massivecraft should hide player name tags. This will greatly enhance rp and make pvp more interesting. Often, if a guard is trying to surround you, you will see their name tag, giving you a chance to escape. If I'm raiding a faction, I will know when they are coming because I can see their nametag.

This will enhance rp because you will no longer have new players walking up to you and calling you by your rp name. Then, people will need to know your name to call you by it.

Just a suggestion...
 
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Possibly they become more like animal nametags; you see them only when you hover over the person in question with your mouse.
And besides, people only ever work out your name from your nametag if they've got a good RP reason, or if they're a noob.

However, this would also have a huge effect on pvp. Just saying.

Nice idea though
 
Hm. I've never experienced someone calling me by my name unless s/he asked for it first, or already knew of me before.

Another suggestion: Remove Player Nametags when there are 2-5 solid blocks between you and the other player.
 
I find a few problems, and good things, with this.

Pros: No longer will people meta-game with the information from these tags. You can't tell how many enemies are coming or are inside the next room, and you can't tell WHO is in there either.

Cons: It will be hard to tell who is who anymore, and some people might steal skins to pretend they are someone else, say someone stole a staff/renown RPer's skin then set their nick to theirs.

The effect on PVP would be astronomical.

Staff would no longer be easy to tell apart from regular players, same with Premiums. Meaning finding help would be so much harder for newer players.
 
Why not, instead of player names it only shows the RP name and the Faction they belong to but these tags only become visible within 10 blocks. Now yes it can be a problem with those that arn't in a faction nor have a RP name but in that case, they would be considered hostile.

Personal Experience - I've had many hideouts deep underground, near bedrock and still people were able to find me just by looking down. The range of nametags should be nerfed greatly and/or possibly the add-on listed in the previous paragraph could take it's place.
 
On the RP side, though, this would be extremely useful. The Golden Willow sometimes, in particular, can turn into merely a forest of white floating text.
 
Hm, I like this idea. Possibly change it so that you do not see names till you hover over someone when someone is in Regalia, Claimed land (Unless enemied), truced, neutralized, or allied to the faction you are in? That way the only time you really need to see name tags is when you are being raided by enemies, or in one of the PVP minigame areas. Just a thought.

The only time name tags really ever effected me in RP was when a new player insisted that he had met my character "last week", therefore "knew my name". He told my character he was a prick for telling him I hadn't been in Regalia in two weeks, therefore he couldn't know me (not to mention said player had started that day.) So it hasn't really effected me all that much personally, however I could see the annoyance it could cause being found deep underground at bedrock level, or the metagaming aspect.

Edit: Might I add that since it doesn't effect me personally, I don't mind either way. Just suggesting something else. I can see both sides of why and why not it's a good idea, so although I like this idea, I do not oppose or support it.
 
Just a pointer, it would be concerted meta-game/god role-play if someone were track someone down by their name-tag. Like if I were to hide behind a wall, and someone saw my nametag and walked around the wall to get to me, that would be meta-gaming/god role-playing because in real life we don't have nametags to track people down. If this were to happen, msg them and explain to them what they've done wrong.
 
katiesc Yes, although like anything, it can be very useful for RP if used correctly.
For instance, if you were to hear someone around the corner (Which you can't do in minecraft), and you made it clear that this was why you were going around the corner, then I think using nametags to see where people are is fine.
In good RP, you should know where everyone is,just not your character. Problems arise when people fail to see the distinction between their character's knowledge and their knowledge.
 
Hm, I like this idea. Possibly change it so that you do not see names till you hover over someone when someone is in Regalia, Claimed land (Unless enemied), truced, neutralized, or allied to the faction you are in? That way the only time you really need to see name tags is when you are being raided by enemies, or in one of the PVP minigame areas. Just a thought.

The only time name tags really ever effected me in RP was when a new player insisted that he had met my character "last week", therefore "knew my name". He told my character he was a prick for telling him I hadn't been in Regalia in two weeks, therefore he couldn't know me (not to mention said player had started that day.) So it hasn't really effected me all that much personally, however I could see the annoyance it could cause being found deep underground at bedrock level, or the metagaming aspect.


yes, the idea of maybe even disabling nametags as I've stating in another thread along the same lines as this is the defenders name tags are concealed, giving non-pvpers a chance to hide and giving the defenders a chance at surviving. Most raiders are stronger and are larger in mass than said defending faction.
 
Gerrior
I can see your point, however after thinking about it I don't think that removing nametags would actually be probable or a good idea entirely. Yes, it would be beneficial in the RP aspect. However, in the PVP aspect I don't think there's a way to appease anyone. If someones allowed to turn their nametags off, and some aren't then it is unfair. And if everyone's nametags are off it is hard to see if anyone's actually inside their faction territory, sometimes making raiding pointless (like when no ones home.) So, as I stated in my original post, I can see both sides and I do like the concept of the idea. However, after thinking about it, I don't see an actual way for it working outside of Regalia.
 
Gerrior
I can see your point, however after thinking about it I don't think that removing nametags would actually be probable or a good idea entirely. Yes, it would be beneficial in the RP aspect. However, in the PVP aspect I don't think there's a way to appease anyone. If someones allowed to turn their nametags off, and some aren't then it is unfair. And if everyone's nametags are off it is hard to see if anyone's actually inside their faction territory, sometimes making raiding pointless (like when no ones home.) So, as I stated in my original post, I can see both sides. However, after thinking about it, I don't see an actual way for it working outside of Regalia.


Yeah I see what you mean, maybe just even reducing the nametag range greatly, I know for certain it will help for tavern's full of rp'ers and people trying to hide and not having a visible bar above their location.
 
I run a series of bars, and people often come in 3 at a time with orders. This would make it hard for me to tell who is ordering what, and if they have come in before or not, so I can prepare myself for orders beforehand. I have noticed several skins that are used over and over, so this would hurt telling these players apart.
 
Who remembers the two plays? Who remembers the PAIN of seeing through the nametags of people in front of you? Who wants that to be gone? ME.​
 
Possibly there's a setting on a faction- you can't see nametags that are within the claimed area, while yore wihin the claimed area. This way, factions could choose, but you would always see nametags in the wilderness.
Then, by the same note, nametags could be disabled in Regalia.
Possibly this, combined with a permanent nerf to the range of nametags, might work?
 
In all honestly, even just nerfing the range of nametags would settle me.
 
๖ۣۜI might not be some genius coder, but I am pretty sure it is extremely difficult to adjust something involving with nametags. This would be interesting, but what about people who are outside of Regalia? This makes it difficult to do things because now you can't track your friends down if they need help.
Also, I actually found a neat way to just RP the nametags, since my character has a 'smell' with his tongue. I never know their name automatically, all my character knows is their race. However, I am probably one of the only people who do this, a lot of others who follow by nametag would most likely be metagaming. Another point I should bring up though;
Guards need to be able to blacklist and hunt down. Guards don't hunt down people by their nickname, they follow them by their Username. This will make it much harder for the Guards to actually be able to be more helpful.
 
Yes it might affect Rp'ing but I was also intending it to be for pvp as well, since there are many people roaming massivecraft looking to pick a fight and having a nametag at bedrock that's visible on the surface is just not fair.
 
One issue I see with the removal of nametags pertains to moderation. Sometimes staff get called out to watch over pvp, etc. If we can't see nametags from a decent distance, that would make moderation of certain things, especially those that are pvp related, very difficult.
 
I... Kinda don't like this. Mainly because we'd lose our tags and lose our RP names, really. It's a big thing to put on people who don't usually meta names off people or try avoid guards.
 
Possibly they become more like animal nametags; you see them only when you hover over the person in question with your mouse.
And besides, people only ever work out your name from your nametag if they've got a good RP reason, or if they're a noob.

However, this would also have a huge effect on pvp. Just saying.

Nice idea though

One issue I see with the removal of nametags pertains to moderation. Sometimes staff get called out to watch over pvp, etc. If we can't see nametags from a decent distance, that would make moderation of certain things, especially those that are pvp related, very difficult.


I propose for the staff or others with approval of the staff to have access to a customized plugin command that allows you to toggle name-tags on and off, and the mid point described below by our friend:

Ideas? Thoughts?
 
I... Kinda don't like this. Mainly because we'd lose our tags and lose our RP names, really. It's a big thing to put on people who don't usually meta names off people or try avoid guards.


Losing your role-play name would not happen, as you see with the removal of name tags, it doesnt mean the removal of the /nick command.

This means your nickname will still show up in the text. Please read the comment I posted earlier above (if it doesnt get spammed out) to see just a few solutions to some cons to this.
 
Hmm. I like it, Silent_ruler
I think whatever happens here (if anything), the option is ultimately some form of toggle switch. I think this idea might just be it.
 
No I mean... As in showing who is who. Someone pointed out that what if people stole skins and stuff. It would just be really confusing. That's what I think at least. Silent_ruler
 
They could just hover their mouse above said player, revealing their name as if it was an animal name tag.

Some people suggested it would only show the nick, and not the player name. This problem shows up again, as people could steal nicks and skins to imitate another player. As omnom said, the staff do need their nametags to show people they are indeed staff, and furthermore staff will need to see player names so they can do commands. Plus, without nametags showing the player names, it would be impossible to report other players for breaking the rules. I have been told several times by staff "Get a player name" when I want to report players spamming in RP who remove their nickname so /nick show doesn't work. Adding this would only make this, and several other problems worse.
 
Yes but to be honest it's just a bunch of work for a little thing that doesn't... Really matter. Mods would have trouble monitoring things as Omnom said, it would just... Be harder and it's not really much use. Name tags are name tags and I don't think its that much of a problem. If someone metas your name, remind them not to. If they avoid the guards, tell them not to use name tags to do that either. Name tags are somewhat important for Minecraft, or at least I think so... Yeah. Silent_ruler
 
At first, when I saw this idea I thought "Oh my god, please yes." But after a bit of thinking as well as reading everyone's comments, I realized that the only reason I supported this was the fact that I loathe PVP, unless I agree to it IC, it's solely for fun, or I'm going on a raid (which is rare, as I'm mostly part of peaceful factions). I won't lie; in PVP, my head usually ends up separated from my spinal column and used as a nice tabletop decoration for whomever easily fell me. As a result, my mindset is purely that of a roleplayer's, and I hardly consider the combat aspect.

In RP, this could add another layer of immersion. For example, you're trying to give chase to someone who insulted your mother (THE NERVE!). They hide when they turn a corner, and when they do you genuinely don't know where they are. However, the same thing can happen in a PVP environment, and it is VERY irritating for the previous event to occur here. Even then, many people would find this annoying in both settings, as they lose the convenience of finding people you were separated from in a building, and even more useful when you think there may be someone trying to raid you (or it may just be a very threatening-looking cookie vendor. Whoops).

Personally, I don't see a need to implement this, but I'm content with reducing the distance in which nameplates are visible; I know it's possible, I've seen it on other servers. It would both cut down on metagaming, as well as giving non-PVPers like me a better chance of escaping an attack with your skull in a pleasantly non-decapitated state. I'm not saying it's necessary, but it would be nice.
 
One issue I see with the removal of nametags pertains to moderation. Sometimes staff get called out to watch over pvp, etc. If we can't see nametags from a decent distance, that would make moderation of certain things, especially those that are pvp related, very difficult.


Maybe it could be codded so staff will always be able to see names? I sorta like the idea of having no player names unless the cursor is over them. Changes things up.
 
Well...what if you can see them as long as your within a certain number of blocks? That makes sense since you can only make out the specific features of someone/ identify them when your close..But yes, we need to find a way of disabling them in regalia or something so you recognize people by their skin (when you actually meet them in rp) and when we have events (or you are just visiting the tavern..) all you see is a jungle of text..
 
Sorry for large picture (SAO), this is the HUD that the anime used. This could be of use to anyone wanting to manipulate it to their reason. The green orb/arrow above the players head is a Mark for other players to see if said player is friendly or a pvper(Red). But yes, I would agree with having to have your cursor over another player to see their name and power level.
SAO1_screenshot19.jpg
 
Sorry for large picture (SAO), this is the HUD that the anime used. This could be of use to anyone wanting to manipulate it to their reason. The green orb/arrow above the players head is a Mark for other players to see if said player is friendly or a pvper(Red). But yes, I would agree with having to have your cursor over another player to see their name and power level.
SAO1_screenshot19.jpg

That just separates the PVP from the RP further. No.
 
I think, apart from all else, it would be useful to have a simple client-side toggle that hides nametags in some way. Or maybe it'd be easier to have a command, and a server-side plugin. Whichever.
This way, you can easily turn it on if you're in your faction or you see someone breaking the rules, and turn it off if you're in the Golden Willow with 42 other people, or are chasing the rude person who insulted your Mother.
 
This is actually a very good idea in my opinion. I propose a slightly different thing though. Instead of making all name tags invisible, invisibility potions could be enabled but nerfed so you yourself is visible but your name tag isnt. This would require you to go through somewhat of an effort to brew the invisibility potions and maybe enhance the economy a little bit too.
 
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