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The new changes to the dynamic map means that anybody can be seen if they are on the surface or not below 3 blocks. But you can hide on the map by using an invisibility potion.
https://map.massivecraft.com/#
intro
From my perspective, the new Dynmap changes where everybody is visible is a terrible idea the reason being is that people who are not actually wanting to PVP get killed for building or doing various other tasks. This doesn't increase the amount of actual PVP action on the server. It just enables more casualties for innocent players. Furthermore, it just encourages people to only build underground. I've tried multiple times to build overground and with Schematica. Not only using Schematica takes forever but I have to constantly make sure my invisibility potion doesn't run out. Most of the time the reason for me dying was because I forgot that my invisibility had run out. Usually, I am only visible for 1-2 minutes but that is enough for people just to look on Dynmap and kill.
Unfair advantage
The new way the Dynmap has been set out isn't for the purpose of PVP. PVP has nothing to do with it. The map gives an unfair advantage to PvPers because when people are raiding you cannot see them coming because they are most likely invisible. If Dynmap shows everyone then make it so people can't disappear off the map. I understand it's trying to make the server more competitive but it's not doing it in the correct way. People who don't PVP are getting killed much more frequently than people who PVP. It's actually quite annoying how you spend 30 to 60 minutes of building just to lose all your tools and materials.
The new player experience
Across a couple of weeks, I've seen a decent amount of new players, initially, they don't know which traits they should have also, some of the newbies don't read the tutorial properly. The change doesn't help new players either as they are unaware that people can stream snipe you anywhere overground. I highly doubt this change has any benefits to the server and decreases the activity. I think the change is only making people not want to create huge detailed works of art but, square blocks builds because they are quick and easy and you don't really need to be using schematic for them.
As new players get continually killed, they will start to feel like it's pointless to play because they cannot go anywhere without being slain. This just fast-tracks their way into quitting the server. This may be a reason for the stunt of growth recently.
Problems when I'm building
From the multiple times I've tried to build I've just died. Of course, I use invisibility potions to build but they only last 8 minutes each and having to constantly worry about making sure you are not showing on the Dynmap instead of actually focusing on building your masterpiece.
The life of a builder is hard, you get 0 MCMMO, money and sometimes no gratification. People who build completely against the changes of Dynmap. So remove it.
Builders rise up!
It's especially punishing when you do die as a builder as you would need to regather those materials and make sure you do not get jumped on while farming them and you will need to re-equip yourself with a fresh set of god tools. The thing is, even if you have more god tools and more materials, enemies usually stay in that spot so they can kill you again. This just slows down building completely especially if you have a detailed building.
Playing with a terrible laptop/pc
A safety net to raiders from killing you is to have the Dynmap open so you can see whoever is nearing your faction to attack you. But this cannot be done for everyone. Some members of Massivecraft have terrible Computers which can barely run Minecraft so, they cannot have 2 tabs open (Minecraft and Dynmap) or their computers start dying. Also, there is nobody who would rather play with a split-screen rather than having Minecraft on a full screen. Most people don't even have 2 screens. It is very annoying and makes the game less fun to have Minecraft half the actual size.
So, come on MonMarty ^^.
Revert back to the old Dynmap where it was fair for everyone and it gave no unfair advantages.
You could say that I'm salty about dying. And I am. But, only because I died for no reason (standing AFK for 2 minutes above ground).
TLDR;
EDIT:
New idea: Instead allvision being removed. We could get rid of invisibility potions making you invisible on the Dynmap.
This would mean the PVE player would be able to see the raider coming and have enough time to escape and it also means that PVP players can track down people to kill.
https://map.massivecraft.com/#
intro
From my perspective, the new Dynmap changes where everybody is visible is a terrible idea the reason being is that people who are not actually wanting to PVP get killed for building or doing various other tasks. This doesn't increase the amount of actual PVP action on the server. It just enables more casualties for innocent players. Furthermore, it just encourages people to only build underground. I've tried multiple times to build overground and with Schematica. Not only using Schematica takes forever but I have to constantly make sure my invisibility potion doesn't run out. Most of the time the reason for me dying was because I forgot that my invisibility had run out. Usually, I am only visible for 1-2 minutes but that is enough for people just to look on Dynmap and kill.
Unfair advantage
The new way the Dynmap has been set out isn't for the purpose of PVP. PVP has nothing to do with it. The map gives an unfair advantage to PvPers because when people are raiding you cannot see them coming because they are most likely invisible. If Dynmap shows everyone then make it so people can't disappear off the map. I understand it's trying to make the server more competitive but it's not doing it in the correct way. People who don't PVP are getting killed much more frequently than people who PVP. It's actually quite annoying how you spend 30 to 60 minutes of building just to lose all your tools and materials.
The new player experience
Across a couple of weeks, I've seen a decent amount of new players, initially, they don't know which traits they should have also, some of the newbies don't read the tutorial properly. The change doesn't help new players either as they are unaware that people can stream snipe you anywhere overground. I highly doubt this change has any benefits to the server and decreases the activity. I think the change is only making people not want to create huge detailed works of art but, square blocks builds because they are quick and easy and you don't really need to be using schematic for them.
As new players get continually killed, they will start to feel like it's pointless to play because they cannot go anywhere without being slain. This just fast-tracks their way into quitting the server. This may be a reason for the stunt of growth recently.
Problems when I'm building
From the multiple times I've tried to build I've just died. Of course, I use invisibility potions to build but they only last 8 minutes each and having to constantly worry about making sure you are not showing on the Dynmap instead of actually focusing on building your masterpiece.
The life of a builder is hard, you get 0 MCMMO, money and sometimes no gratification. People who build completely against the changes of Dynmap. So remove it.
Builders rise up!
It's especially punishing when you do die as a builder as you would need to regather those materials and make sure you do not get jumped on while farming them and you will need to re-equip yourself with a fresh set of god tools. The thing is, even if you have more god tools and more materials, enemies usually stay in that spot so they can kill you again. This just slows down building completely especially if you have a detailed building.
Playing with a terrible laptop/pc
A safety net to raiders from killing you is to have the Dynmap open so you can see whoever is nearing your faction to attack you. But this cannot be done for everyone. Some members of Massivecraft have terrible Computers which can barely run Minecraft so, they cannot have 2 tabs open (Minecraft and Dynmap) or their computers start dying. Also, there is nobody who would rather play with a split-screen rather than having Minecraft on a full screen. Most people don't even have 2 screens. It is very annoying and makes the game less fun to have Minecraft half the actual size.
So, come on MonMarty ^^.
Revert back to the old Dynmap where it was fair for everyone and it gave no unfair advantages.
You could say that I'm salty about dying. And I am. But, only because I died for no reason (standing AFK for 2 minutes above ground).
TLDR;
- Dynmap is not encouraging PvP
- Innocents are dying because they are getting sniped from Dynmap
- New players are struggling to gather materials as they are unaware or ill-equipped
- All vision on dynmap forces people to build underground bases
- The penalty for builders is too high.
- Dynmap gives an unfair advantage because people can go invisible to raid
- Some people cannot run 2 tabs at once or some people dislike having 2 tabs at once but Allvision on dynmap forces you to have 2 tabs running.
EDIT:
New idea: Instead allvision being removed. We could get rid of invisibility potions making you invisible on the Dynmap.
This would mean the PVE player would be able to see the raider coming and have enough time to escape and it also means that PVP players can track down people to kill.
Last edited: