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Played Character Rekha Jalaalï

This character is actively played.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
64
Reaction score
217
Points
93
Location
the door to your mom's room
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" I have walked through Fire. "
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[ ZOLTRAAK ]​
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Artillery Mage
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Character Information
Given Name:
Rekha Kaur-Bagheera Jalaalï Nayëlen
Alternatively: Castle Breaker, Desert Rose, Prefect of Armina, 312th Artillerist, Daughter of the Exalted Empress of Life​
Heritage: Suvial (Agalocaï)
Age: 60 years old; April 4th
Gender: Female
Occult: Abyss & Anima Mage // Prefect Archon // Veilwalker

Core Concept
Identity
Rekha is an Artillery Mage raised in the Suvial Princedoms, trained through her years of education to be a ruthless killing machine for the war efforts, and in contrast, a therapist for her fellow Undying Soldiers. With a degree in Battle magic, she took to the lines of artillery mages to rain brilliant orange fire from above, and end the threat from five kilometers behind the frontline. Often described as boisterous, and explosive, she tempers herself to try and fit the expectations of the Prefects in Aloria's broader understanding of Draconism.
Religion
Rekha's Faith is contrarian on purpose. She is primarily a Draconist, which puts her at odds with a majority of the Suvial Princedoms, but is owed a sense of immunity due to the closeness of Avinla and Armina. As a Draconist, she pays tribute to Armina most of all. She is Syncretized to the Estelley Pantheon, taking the Goddess of Living Fire, Avinla & the Goddess of the Seas, Vyrë, as her patrons from her secondary Faith. Given the importance of both in Agnevaal, Rekha strives for peace and mediation between two opposing forces that she calls her own.


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Fire-Scarred Soldier
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Eye Color: Deep, warm brown, with flecks of embers in the lower half of her irises.
Skin: Brown
Hair: Very dark brunette, pulled into one thick braid and decorated with flowers. Bangs curtain parts of her face.
Height: 5'-08"
Body Type: Slim
Rekha is a pure-blooded Suvial, decorated in high-end fashion, Canopic jars, and magical flowers, with many golden bangles and bracelets and a pair of long, tear-drop shaped pink-diamond earrings. She holds herself well, poised and content to watch from afar. She wears her hair in a single long, thick braid, and almost always wears gloves, preferring not to handle things directly, if she can help it. When called on, she conjures a pair of brilliant orange-scaled draconic wings, that ignite into a spiral of flames when exposed to the air.



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Devastation from Afar
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  • Proficiency & Stat Allocation​
    Skill Information & Description​
    Combat Stats: Dexterity/Magic​
    Combat Style: Magic Archer​
    Strength | [1]
    ⟢ Athletics | Heavy Throw
    Dexterity | [7]
    ⟢ Free | Deadeye Stance
    ⟢ Deadeye | Barrage
    ⟢ Deadeye | Drillshot
    ⟢ Deadeye | Luckshot
    ⟢ Deadeye | Quickshot
    ⟢ Deadeye | Execute
    ⟢ Deadeye | Doubletap
    ⟢ Roguery | Fate's Wheel

    ⟢ Aulaya | Deadeye Pinshot
    ⟢ Aulaya | Deadeye Focus
    ⟢ Aulaya | Deadeye Overwatch
    Magic | [7]
    ⟢ Free | Cavalry Summon
    ⟢ Free | Protocol Coding
    ⟢ Free | Protocol Detect

    ⟢ Ley | Protocol Analysis
    ⟢ Adapt | Oceanic
    ⟢ Cavalry | Retreat

    ⟢ Arcane | Portent
    ⟢ Arcane | Aura
    ⟢ Arcane | Snare
    ⟢ Arcane | Barrier

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    [THE ARTILLERIST]
    ︶⊹︶︶୨୧︶︶⊹︶
    Rekha is an Artillery mage and graduate of the Jhaangar Battlemage Academy. She excels in laying down massive, explosive AOE Fire spells into unsuspecting enemy formations, or casting precision lances of flame from a line of mages, decimating her foes with relentless firepower. This lends to a heavy investment of Dexterity and Magic.
    ︶⊹︶︶୨୧︶︶⊹︶

  • Suvial Heritage​
    Agasi-removebg-preview.webp Hailing from the Princedoms of Agnevaal, the Land of Fire, and the Scars of the World, are the Suvial, a very distinct branch of Allorn Elves that have ventured in a radically different direction than the other Allorn Revanchists or even the Regalian Realists. The Suvial represent a people who have achieved transcendent Magical control beyond that of other Races, not specifically in their ability to cast Magic better but not to be constrained by the Dimensional forces that naturally tear each other apart. The Suvial stand strong in their Mysticism, limited adherence to the Estelley faith, and fiercely independent attitude towards both Kathar and Allorn encroaching Empires.
    Demon Hunter
    Suvial gain +1 Main Combat Stat when attacking a Character with Theurgy Point Buy Abilities, which can break Cap up to 11.
    War Sight
    Suvial can gain additional Event insight into past Battles or Wars or Conflicts, related to Progressions or History related Events.
    God Duality
    Suvial are never punished by their Gods or their society for using Dimension Alignment out of their norm (Exist), even as God Mages.
    God Forgiven
    Suvial are never punished by their Gods or their society for the use of Sinistral Magic variants, even in the use of God Magic.
    Karamatology
    Suvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits.
    Archon Affinity​
    1743321890098.webp Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.
    Winged Flight
    You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
    Leytech Conduit
    You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
    Long Living
    You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
    Ley Point Buy​
    Protocol Coding
    You have created one or more Unicore drones, capable of independent thought and interacting with the Leylines, either by following the instructions of Draconist-aligned forces or by hacking and stealing the information from the system. A Unicore is about the size of a person's head and can have any metallic configuration, though usually appears like a levitating eye optic. Your Unicore grants you access to the Leylines. Anytime Archon or Dragon-aligned forces should receive information from the Leylines, your Character receives it too. The Unicore can also do simple functions around the house, but cannot engage in Combat and cannot leave your side. You may have your Unicore speak with a personality independent of your Character.
    Protocol Detect
    Your Unicore connects you to the Leylines and allows you to listen in, but it also listens back to you, and you cannot always decide what is being shared. This is a blessing and a curse, allowing you to detect non-Magic Disguises on other Unicore users. If you encounter a person who has Protocol Detect also, and they are using a non-Magic Disguise, you can see through their Disguise, this also applies to you in return. If you or they use a Magic Disguise, however, the identity remains hidden. Magic inherently always obfuscates the functioning of Dragon Machines.
    Protocol Analysis
    The Unicore allows you to perform a deep scan and analysis of otherworldly entities, objects, places, and Greater Entities. This allows your Character (if they are aware that someone is a Demon), to analyze their origins and Alignment, as well as their threat. This can also be used on Aloria-born people or entities that you may suspect are actually a God or Greater Entitiy in hiding to reveal their nature, however, be aware that this is telegraphed and the entity may not like being revealed. Additionally, this Mechanic grants deep analysis of the sentient peoples of Aloria, but whatever information comes out of such an analysis, should be discussed with consent between you and the person you are using it on.
    Artisans' Society​
    Artisans' Wealth
    You have a support network of patrons backing up your work. Once per Eventline, when a problem requires a Wealth Token to solve, you can count as the source of that Wealth Token as long as you declare it on the spot.
    Aulaya Artifact​
    Elfkind
    Aulaya allows its wielder to use the Elven Synchronicity Mechanic, which transforms them into a Teledden for as long as they hold the Artifact, also allowing them to exchange their Heritage Mechanics for Teledden Mechanics (all, or just some, at a 1:1 ratio), if they would like, though they automatically gain 3 of the 5 Teledden Mechanics of their choice for free.
    Elfkind: Trance
    Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
    Elfkind: Farsight
    Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
    Elfkind: Acoholism
    Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.
    Cemaan's Blessing
    Aulaya has a piece of Cemaan's uncorrupted Magic from the time before the Dewamenet War bequeathed to the Allorn imperial lineage, bridging the past and the present. While carrying Aulaya, the wielder can off-screen enter and exit the Allorn Empire without being stopped no matter who they are, without any records or memories of their entrance or exit being recorded anywhere, so neither Allorn nor Regalian authorities can hold it against them. Additionally, being in the presence of this Magic unlocks personality shifts in Cemaan if the wielder Divinium summons her, which unlocks additional dialogue options (only applies to Estelley worshipers).
    Empress Guard
    Aulaya is wreathed in the shielding aura of all three Estelley Empresses, who passed a piece of their Magics on to the mortal descendants who carried forward the realm. Any Mechanic that targets the wielder of Aulaya based on Heritage, Affinity, or Magical status in any way, simply does not work on them, though it still works on any other targets in the scene.
    Beskind
    Aulaya as an artifact of the Allorn lineage, is steeled with their resolve to survive against all odds. Aulaya grants the wielder +2 Attack Stat (breaking cap up to 11) while using Attack Emotes on any Asha including half-Asha, or Khama Worshiper. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.
  • Magic Alignment​
    1742528183693.webp Rekha is aligned to the Abyss, the dimension of Hedonistic pleasure and unrestrained freedom, chaos, and existence. A place of red deserts, seductive demons, and darkness, where nothing and everything populates the sands and gorges of red miasma. It is a dimension made to overwhelm, something Rekha uses to her advantage in her Artillery magic. Where the Anima creates, the Abyss destroys.
    Schools: Elemental, Entropy
    Origin: Blessing Origin
    Training: School Training
    1742517555289.webp Rekha's secondary alignment is to the Anima, a realm of Fae, trickery, and courts of fairy-demons ever seeking to make contracts and deals for their own entertainment. It is a realm of whimsy and beauty, and one Rekha uses less for combat, and more for its dealings with the Fae Demons. A gift of blood, the same as her Archonism, the Anima is used to mend and create where the Abyss is used to destroy.
    Schools: Summoning, Mend
    Origin: Born Origin
    Training: School Training
    Magic Schools​
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    Rekha is an Elemental mage by birth and training amidst the Suvial Princedoms of Agnevaal and the Jhaangar Battlemage Academy. She is versed entirely in the practice of incinerating her foes from afar, hurling Artillery fire at unsuspecting enemy formations and blowing craters in the earth. Given the breadth of the School, Rekha is skilled in Fire, Earth (Sand), Water, Lightning, and Air magic.
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    In combination with Elemental magic, Rekha employs Entropy magic to further her Artillery magic's destructive capabilities. With it, fire that would burn additionally decays matter, capable of lighting and consuming stone, metal, and other materials that do not naturally burn. On its own, Rekha does not use Entropy magic to its fullest, but can use it to destroy objects in a pinch.
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    Rekha, as a Suvial, is naturally gifted in Summoning magic and the near trivial domination of Demons. She is trained to secure contracts, willfully control, and otherwise manipulate the machinations of Demons to her whim, through magical and blood-given skill. Similarly, she uses the School of Summoning to perform Exorcisms, forcing Demons to leave places and people.
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    Through Avinla and Armina's conjoined blessings, Rekha utilizes Mend magic to heal with the Goddesses' Immortal Flames. Washes of orange, pink, blue, white, chromatic fire heals wounds and does not burn, the antithesis to Rekha's usually destructive Artillery-shell spells. While not her primary specialization, Rekha is versed in the necessary teachings to heal with magic.

Languages
Agasi ; Native, home-tongue. Fluent.
Altalar ; Community. Mostly poetry.
Sulvaley ; Tour in Ellador. Moderate.
Pannarokh ; War. Only tactical words.

Common ; Community. Moderate.



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& Plot Hooks
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  • Noble Daughter, Blueblood.
    Rekha is a Lady of the blue-blooded Nayëlen family, and the younger sister to the Matriarch Suvitril. This is something she does not boast as often or as loudly as she does her degree, but one she is prideful of. Instead, she's taken the name Jalaalï to remain at least mildly low-key.
    Golden Artisan, Jewelmaker.
    Rekha is a talented ceramicist and goldsmith, employing these skills as a member of the Artisans' Society. She creates mundane and magical objects alike, sourcing her own Canopic Jars and enchanted bracelets, and making her personal fortune off the chequebooks of nobles across Aloria.
    Artillery Mage, Agniya Vetra.
    Rekha went to the Jhaangar Magic Academy, and graduated with prestige from the Academy's Battlemage Course, spending 28 years of her life studying Arcane Academics. She now owns a degree in Battle magic from the esteemed college, proudly representing the Agnevaalan Artillerist Corps. She makes up for her lack of skill in Karamatology with the unrelenting firepower of an era of bygone mages.
    Mähaal Todäne Vaalä, Castle Breaker.
    Rekha has served more than half of her life in the wars plaguing Agnevaal, joining the Suvial ranks of war-mages to burn Dread and Allorn forces alike from afar. Rekha is, above all else, a Suvial Artillery Mage. She prefers the distance between herself and her targets to be as far as possible, casting down monumental columns of fire to lay waste to hillsides, fortresses, and convoys of men.
    Western Wyvern, Blazing Wings.
    Rekha, despite her distrust for Cavalry, hypocritically owns a Crimson "Inferno" Wyvern from the Fire-scarred lands of Agnevaal, lovingly named "Rajah". The reddish-orange beast is, strangely, biologically capable of igniting its scales at will, wreathing it in a shell of orange fire.
    Prefect of Armina, Dragonblood.
    Rekha is an Archon, a Draconist before Estellian, in opposition to a majority of her people. This leads to conflict and mediation both, especially in cultures where the Estelley and Draconist religions are at odds.
    Abyss Walker, Fae Dealer.
    Rekha is a Veilwalker, with natural protections against Demons, though this skill is not advertised to non-Suvial. Attuned to the Abyss and the Anima, she is very familiar with Suvial Poliulok. It is in the Abyss she won her Warbow, Miraaj, and it is in the Anima she bought the contract of Spriggan, her dutiful bodyguard.
    Ballista of Our Lady, Aulaya.
    Rekha wields Aulaya, after her introduction to the city of Regalia. She has taken it upon herself to safeguard it from Allornist hands, and rewrite the history of the Ballista to bring about a new era.
  • ♚ = A leader, to be looked to for guidance.
    ♛ = An interest, a spark of desire.
    ♞ = Warriors, soldiers.
    ♜ = Guardians, protectors.
    ♝ = Supporters, paragons.
    ♟ = Disposable, enemies.
    The Vanyastra Company
    ♚ Jhavartal Rhuvanya @ChapterDeath
    What's a thousand spears, oh Roca? I fear your Legacy reaches farther than you can see, Red tiger. Be careful who knows you.
    ♞ Shakti Anjali @lovegoldie
    If only it were possible to change one's mind, so quickly. Pity it is not. Pity you are so permanent.
    ♜ Akash Nayëlen @jamsoap
    BAM BAM
    ♝ Vellai Curiyan @GhosTech
    You're old
    ♝ Amaiti Curiyan @justhattie
    You're hot
    ♞ Aakhya Sylphaalor @Faith_Bug
    You're NOT married??
    ♝ Jasmine Naik @cherri_luvr
    Until you've one of your own.
    ♜ Orinteus Thalorën @GamingLeopurred
    You're gouging my pockets bro
    ♝ Wisteria Nomëssa @TeaRoses
    Librarian baddie goated with the Dictat
    The Dragon Conclave
    ♛ Hexarra @SorryNari
    Some words are hard to say. But you have changed me, in our time together. For the better, or worse, I do not care, so long as it is you.
    ♞ Zayat @DolittleGuy
    An excellent marksmen. Cold, where many seek warmth. But the chill can be comforting, in a world of heat. Fly on, Dragoon.
    ♞ Neokarr @Rowet
    Stop drop and roll your hair is on fire!!! baddie no!!!
    ♚ Vyara @OkaDoka
    You have this sad look in your eye that makes me want you in like an abstractly romantic way
    ♜ Sahuvi @Stellarrix
    Brave the Storm. Strike like Lightning. Roar like Thunder.
    Everyone Else
    ♞ Rayne Lupescu @nearmyth
    Stalk on, Huntress. Lead this mob to your prey.
    ♜ Eydis @ellereller
    The right to bear arms heheheheh.
    ♞ Ayas @trepidity
    Twice-walker.
    ♞ Kalarel @Salerra
    Maravaan.
  • Items of Interest
    Hema
    1742007527251.webp Rekha's Unicore, used for [Ley Point Buy], appears as a fist-sized orb of purple light encased in a golden, angular shell, with a star-burst design to the floating pieces. Each is detached from the central Unicore, hovering around and able to spin and rotate on their own. Rekha's Unicorn is referred to as "Hema", owning a peppy personality contrasting but complimenting Rekha's. It enjoys spinning, and socializing, and hovers passively near Rekha's shoulder.

    Staff
    1742007527251.webp Rekha's staff is her Mage weapon, named Keyriq, a 6 foot long, very thin golden pole, topped with a ring, with three distinct keys looped onto it. Each is fashioned in the image of a Dragon. The staff is used as a casting focus, greatly enhancing Rekha's magic in presentation and destructiveness. The staff can be conjured and dispelled at will, forged from Abyss essence. It serves as a tool to be carried by her Wyvern using the ring.

    Greatbow
    1742007527251.webp A strange ivory greatbow with a golden string, affectionately called "Miraaj", short for the long-form "Mirage across the Desert of the Abyss". Miraaj is hewn from the fang of a sandworm-Demon the Vanyastra company came across during a Veilwalk into the Abyss, taken as a trophy and strung with gold. The weapon is Enchanted, perpetually warm, and capable of conjuring its own arrows made of swirling red Abyss-flames.

    Urumi
    1742007527251.webp An Urumi sword-belt, worn around her waist, hiding in her clothes with ease. It is rarely used outside of ceremony, per her specialization in Artillery and archery. It looks like a decoration taken from an Agnevaalan noble's wall- gold rings on the handle, a lotus-shaped pommel, and glowing orange Agasi script down the entire length of the whip-blade. In the center of the lotus, when the pommel is twisted, is a red gemstone that hums with Abyss magic.

    Bound Demons
    Spriggan, the Beast​
    1740956189284.webp Description | Spriggan is an ent-like bound demon of the Anima dimension, and the one Rekha primarily utilizes for combat and service. Usually, it is an imposing wooden beast with branches protruding from its bark-like body, a lashing tail, and an upright feline body structure, with digitigrade legs and pointed features. It stands at roughly two and a half meters tall on its hind legs, with dull orange smoke exuding from empty eye sockets and chest, limbs long and root-like.
    Abilities | Spriggan is a sprite capable of Shapeshifting, and skilled in Body magic. It bolsters itself with magical enhancements, growing much larger, conjuring weapons from its body, or otherwise becoming a guardian and warrior to do Rekha's close-range fighting for her.

    Alay, the Light​
    1740957636372.webp Description | Alay is an amalgam of Vortex magic, a Demon bound from that dimension. It has no corporeal, consistent form, instead rapidly shifting from one distinct visual appearance to another. Often swirling, kaleidoscopic colours are its favoured image, pinks, purples, reds and whites swirling in random patterns and forming vague humanoid, insectoid, or amphibious figures, and even going so far as to break itself into dozens of individual 'pieces' of colourful fire.
    Abilities | Alay is a deployable Demon used for Ranged Cover. It is capable of harnessing the chaotic essences of the Vortex to enunciate Rekha's own Artillery magic, and work with her from afar to lay down devastating explosions. It is also the primary Demon Rekha uses for scouting, sent off on its own to likely perish in an effort to garner information.

    Esaavnëlla, the Kraken​
    1743997840702.webp Description | Esaavnëlla is a colossal Demon bound from the Hollow, captured on Rekha's journey East to stop it from making ruin of a village on the coast of Osc'ird. It is unable to be summoned in full, and instead, has been deposited in a canopic jar where its whole body remains trapped. Sealed here by Rekha's magic, she calls forth massive, swinging limbs, kraken-like tentacles to crash through hordes and entangle foes alike, with barbs as sharp as daggers and lengths reaching out to thirty meters.
    Abilities | Esaavnëlla itself is only used for combat, as the unwieldy Demon cannot be fully summoned without causing immense property damage. Instead, Rekha summons its limbs as weapons and walls, in an abominable show of Eldritch Horror spawned from the only metal jar on her belt.
 
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