- Joined
- Dec 19, 2013
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With the rising of PvP factions trying to take over the server with their empires, isn't it strange that Regalia isn't retaliating and wiping them out? c:
Well, here's a little suggestion to spice PvP up with a little PvE addition. As we have Permanent Factions for world spawns and special areas, they could be used as ways to enemy common factions, and send massivemob warriors to said factions to retaliate. These warriors would be basically enemies like Arach'n, with custom skins and with enough AI to be able to fight back. A script could be made to spawn some enemies, or maybe even enemy camps that mods can place using the 10 chunks rule, which constantly spawn said mobs near the factions to go raid.
Of course, to fight back there would always be the common surrender terms, that could be set automatically by donating the fee to the faction, or could be managed by mods. Another way to fight back would be to make the enemy camps I said before to be little King of the Hill minigames, where you would need to enter the enemy chunk territory and fight back the mobs for a while, to ruin the enemy camp and stop these mobs from spawning.
If the camps are destroyed, mods can then spawn a higher leveled enemy camp, which will require some more time to ruin all the chunks, and might possibly be harder as well, with the enemy spawn rate higher, or thougher warriors sent by Regalia, like mini bosses and such, which some factions might actually even require some help to deal with.
Of course, this isn't just a bothersome feature to deal with. Within the enemy camps, there could be some loot chests spawned as well, that can be looted once the camps are fully destroyed. This can start a little mini dungeons thing that would be really nice to have here in the server, for RolePlay, PvP, PvE, exploration and maybe even more purposes. Other little "dungeons" could come with this as well, like a cave with vampires, a place heavily habitated by demons, robbers and thugs outposts and so on.
This idea could be implemented in many other areas as well, like the Seraph excavation site, as I'm sure Regalia doesn't want anyone sniffing around in such a dangerous subject to them. Of course I'm aware that MassiveMobs are only implemented in Fendarfell for now, and they need many improvements, but ths is a suggestion that surely would be a nice feature to the plugin.
Thanks for reading, and I actually appreciate written feedbacks instead of just ratings if possible.
Well, here's a little suggestion to spice PvP up with a little PvE addition. As we have Permanent Factions for world spawns and special areas, they could be used as ways to enemy common factions, and send massivemob warriors to said factions to retaliate. These warriors would be basically enemies like Arach'n, with custom skins and with enough AI to be able to fight back. A script could be made to spawn some enemies, or maybe even enemy camps that mods can place using the 10 chunks rule, which constantly spawn said mobs near the factions to go raid.
Of course, to fight back there would always be the common surrender terms, that could be set automatically by donating the fee to the faction, or could be managed by mods. Another way to fight back would be to make the enemy camps I said before to be little King of the Hill minigames, where you would need to enter the enemy chunk territory and fight back the mobs for a while, to ruin the enemy camp and stop these mobs from spawning.
If the camps are destroyed, mods can then spawn a higher leveled enemy camp, which will require some more time to ruin all the chunks, and might possibly be harder as well, with the enemy spawn rate higher, or thougher warriors sent by Regalia, like mini bosses and such, which some factions might actually even require some help to deal with.
Of course, this isn't just a bothersome feature to deal with. Within the enemy camps, there could be some loot chests spawned as well, that can be looted once the camps are fully destroyed. This can start a little mini dungeons thing that would be really nice to have here in the server, for RolePlay, PvP, PvE, exploration and maybe even more purposes. Other little "dungeons" could come with this as well, like a cave with vampires, a place heavily habitated by demons, robbers and thugs outposts and so on.
This idea could be implemented in many other areas as well, like the Seraph excavation site, as I'm sure Regalia doesn't want anyone sniffing around in such a dangerous subject to them. Of course I'm aware that MassiveMobs are only implemented in Fendarfell for now, and they need many improvements, but ths is a suggestion that surely would be a nice feature to the plugin.
Thanks for reading, and I actually appreciate written feedbacks instead of just ratings if possible.