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- Feb 5, 2013
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Hey guys.
An issue has come up regarding the availability of rentregion properties in Regalia.
As of now, I believe there are 700 or so rentable properties in Regalia according to a recent headcount done by MonMarty. Of these, a very small number are available to rent, and may have already decreased as I've typed this post.
Right now, the World Staff are currently balancing two options. They are temporary solutions designed to alleviate the lack of properties, and by no means will hold itself up in time.
The current sentiment behind these houses is that players hold most value to the customization and utilization of their rent-region houses, and that they are content with creating roleplay scenes within their homes. However, certain sacrifices to the quality or the visual aesthetic of the areas outside new housing areas may need to be made to inject more houses into circulation. This is why I would like to approach our community and create a certain transparency behind the World Staff's work. Who knows, maybe some of you have more ideas on how we can better expand Regalia in it's current state. Do you happen to have an idea on how to increase the number of renting regions outside of the two ideas above? Perhaps other thoughts regarding Regalia's construction?
If you want to send your thoughts, please make a vote in the poll or send a reply in the thread. Feedback and critique are highly encouraged; we always listen to what you have to say.
And if any of you are wondering about our plans for the near future, I can present my current priorities.
An issue has come up regarding the availability of rentregion properties in Regalia.
As of now, I believe there are 700 or so rentable properties in Regalia according to a recent headcount done by MonMarty. Of these, a very small number are available to rent, and may have already decreased as I've typed this post.
Right now, the World Staff are currently balancing two options. They are temporary solutions designed to alleviate the lack of properties, and by no means will hold itself up in time.
- The creation of apartment-type buildings. In the space of 1.5 or 2 houses, we can create 1 floor rentregions, fitting a minimum of 3 or 4 rentable locations per building. We're looking at already existing properties in Regalia which can either be replaced or retrofitted to become these apartment-type constructions.
- The re-implementation of prefab housing, to be placed in areas nearby the old Imperial castle. Using a certain randomization and placement method, houses are randomized with different roofs and window designs to create a single house. There are 9x9x9x9 = 6591 possible combinations of these houses.
The current sentiment behind these houses is that players hold most value to the customization and utilization of their rent-region houses, and that they are content with creating roleplay scenes within their homes. However, certain sacrifices to the quality or the visual aesthetic of the areas outside new housing areas may need to be made to inject more houses into circulation. This is why I would like to approach our community and create a certain transparency behind the World Staff's work. Who knows, maybe some of you have more ideas on how we can better expand Regalia in it's current state. Do you happen to have an idea on how to increase the number of renting regions outside of the two ideas above? Perhaps other thoughts regarding Regalia's construction?
If you want to send your thoughts, please make a vote in the poll or send a reply in the thread. Feedback and critique are highly encouraged; we always listen to what you have to say.
And if any of you are wondering about our plans for the near future, I can present my current priorities.
- Outline and create new apartment buildings.
- Test and create a new housing organization suited for slums and low-end housing.
- Resume construction of the new sewers world, which has sat idle since the start of this summer.
- Push out both the slum project and the new sewers by the end of 2016.