- Joined
- Aug 10, 2015
- Messages
- 265
- Reaction score
- 106
- Points
- 213
- Age
- 24
Character Information
Full Name: R3D-N1T3
Heritage / Culture: Mystech Mech Automata
Age: 5 Days
Gender / Pronouns: Any
Religion: Incapable
Occult: None
Character Occupation:
Eye Color: Pink Lights
Skin Color: Red and Gold Crystaltech Material
Hair: Black
Height: 7'0"
Body Type: Crystaltech
Additional Features:
Rednite wears full-plate mechanical armor and has a Knight's chess piece for a head. (Horse Head) Sometimes it turns into a centaur looking creature.
Skill Information
Hobbies and Talents:
Languages
Combat Proficiencies and Abilities
Attack Stat: 7 Intelligence
Defense Stat: 5 Dexterity
[14/14 points spent]
Full Name: R3D-N1T3
Heritage / Culture: Mystech Mech Automata
Age: 5 Days
Gender / Pronouns: Any
Religion: Incapable
Occult: None
Character Occupation:
- Mercenary
- Technologist
Eye Color: Pink Lights
Skin Color: Red and Gold Crystaltech Material
Hair: Black
Height: 7'0"
Body Type: Crystaltech
Additional Features:
Rednite wears full-plate mechanical armor and has a Knight's chess piece for a head. (Horse Head) Sometimes it turns into a centaur looking creature.
Skill Information
Hobbies and Talents:
- Chess
- Strategy Games
- Technology
- Alchemy
Mech Mechanic I: Mech Automata cannot invest in the Magic or Faith Proficiencies at all. They however gain 1 free Point Buy Pack from any other Category without Proficiency investment.
Mech Mechanic II: Mech Automata gain the Shapeshift Pack Mundane Variant for free, but have to always appear mechanical or robot-like with at least two legs and two arms.
Mech Mechanic III: Mech Automata gain the First, Second, and Third Mechanics from the Skyborn Heritage Mechanics section. Additionally, Magic cannot tamper with their memories.
Mech Mechanic II: Mech Automata gain the Shapeshift Pack Mundane Variant for free, but have to always appear mechanical or robot-like with at least two legs and two arms.
Mech Mechanic III: Mech Automata gain the First, Second, and Third Mechanics from the Skyborn Heritage Mechanics section. Additionally, Magic cannot tamper with their memories.
- Skyborn Mechanic I: Skyborn do not need to choose a Tech Branch for any engineering or technology tinkering they do. They can build/edit/repair any Branch. Even if a unique Technology Branch has specific requirements they do not meet (such as Religion, or Affliction), then they are not able to build or make it, but can repair or edit it. They can install security systems in their Rentals, requiring OOC notification of Break-ins.
- Skyborn Mechanic II: Skyborn have a unique sequential memory that allows almost perfect recall. With mechanical equipment, they can extract their own memories including all sensory experiences, and copy them onto so-called Memkeys. Memkeys in turn can be used by other Skyborn to "watch" such an experience and feel as If it was them who experienced it, or use a virtual-reality-like device to allow non-Skyborn to experience them.
- Skyborn Mechanic III: Skyborn have a high analytical ability to perceive and understand the machinery that is witnessed or operated during Events. This may allow them to learn more about the devices that are seen or used, or discover hidden features or functions that other people cannot perceive. Make sure to contact an Event Dm for any potential uses in Private Message during the Event or beforehand to learn more.
- Scripter Ancestry Mechanic: Scripter Ancestry Skyborn are immune to any type of memory alterations due to their high attunement with their sequential memory. While it is possible to remove memories from their mind, memories cannot be implanted, edited, or replaced. This means that if a memory is removed, a Scripter Skyborn will always know that a memory is missing, and where it disappeared.
Languages
- Common (Fluent)
- Shalota (Fluent)
- Zahram (Fluent)
- Barrudh (Fluent)
- R3D-N1T3 or Red-Knight is a Mech Automata made by their creator Lehel in secret who is a Vaulter Maraya and one who has given the task to this Automata to record all combat it can find and classify them on their threat level within combat and report back this to them.
- The Automaton creates Mem-keys for Lehel to view things that they have seen.
- You may find R3D-N1T3 observing combat occurring in the Sewers, Gloomrot, or Crookback. Other times you may find it challenging others to combat in order for it to learn more.
- R3D-N1T3 enjoys chess and any variation of the game. Challenging it to a game of strategy is also an option.
- The Automata refers to its attacks in ways denoting a chessboard, (though it makes these boards up in its head so may not be accurate.)
Combat Proficiencies and Abilities
Attack Stat: 7 Intelligence
Defense Stat: 5 Dexterity
[14/14 points spent]
Proficiency Points:
Strength: 0
Constitution: 1
Training
Tech
Dexterity: 6
Ranger
Magic: 0
Strength: 0
Constitution: 1
Training
- Status Endure
Tech
- Tech Resist Pack
- Tech Exhaust Pack
- Tech Livewire Pack
- Tech Auto Pack
- Puretek Burn Pack
- Puretek Evade Pack
- Puretek Reload Pack
- Shapeshift Pack (Free, Mech Automata)
Dexterity: 6
Ranger
- Ranger Tag Pack
- Ranger Blur Pack
- Hook Shot Pack
- Ranger Trap Pack
- Ranger Cut Pack
- Ranger Splash Attack
- Disguise Pack (Free, Mech Automata)
Magic: 0
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