Questions For Roleplayers

I believe Hydra is trying to understand RP from an RPer's perspective. Him and everyone else in my faction earlier went to Regalia to mainly mess around but then we all got genuinely interested in RP, since the majority of us are either pvpers or survivalists.
This definitely got me wondering too, some of the wondering held relation to role playing.
 
1) Why is there a separate world to role play apart from the survival-faction worlds?
- Role play seems like it can take place anywhere pretty easily, and I'm talking about platforms. If you're choosing minecraft as your platform to role play, it seems like including some of minecraft's main features would be appropriate. Role players can talk over forums, skype, or any platform really and use it's advantages, how do you use minecraft's advantages?


You know you can still roleplay in the faction world, yes. But they have the roleplay world so the people who don't want to get raided by the pvp factions will be safe in the city and I personally think it is a lot easier to rp than travel around all the faction worlds to find a single rp. (It'd still be interesting!)

2) How do you determine who gets authority in role play?
- By authority, I mean guards. It seems like guards have an extreme authority in pvp that makes no real sense. Guards are rarely part of rp, but it's always easy to /pm one to come down and handle a situation, eliminating rp situations that one person may not find favorable. Role play where the authority of a guard is so absolute seems to ruin a bit of the fun.

Well it depends what you mean by guards. What you stated about messaging would be considered meta. (Are guards still allowed to use meta, idk) but there are some people who aren't charters but typically come and help with any form of violence often named white knights. They do ruin the fun a lot but it's not like we can just exclude them from rp because that's not nice.
3) Why, generally, do role players dislike pvp?
-I mean, it's still a half pvp server. It comes up on the server list, you shouldn't act too surprised if you get attacked.

Personally I tried out pvp a while ago. The main reason is in my opinion there is no skill involved. It is just cusp your hand over your mouse and pray to Cayorian you have good tps then when the baddies come you whack them with your whacking mouse experience over 100+ hours of dark rooming to get those stats what was boring doing but oh so worth it then you spam potion then enderpearl away when you get the owies. Some may say strafing involves skill but once you get the hang of strafing it isn't really a skill because everyone will do it.I don't mind getting attacked but a lot of roleplayers also like to build and just chill in their faction. They just have to coexist with the pvpers what I don't mind.
 
1) Why is there a separate world to role play apart from the survival-faction worlds?
- Role play seems like it can take place anywhere pretty easily, and I'm talking about platforms. If you're choosing minecraft as your platform to role play, it seems like including some of minecraft's main features would be appropriate. Role players can talk over forums, skype, or any platform really and use it's advantages, how do you use minecraft's advantages?


You know you can still roleplay in the faction world, yes. But they have the roleplay world so the people who don't want to get raided by the pvp factions will be safe in the city and I personally think it is a lot easier to rp than travel around all the faction worlds to find a single rp. (It'd still be interesting!)

2) How do you determine who gets authority in role play?
- By authority, I mean guards. It seems like guards have an extreme authority in pvp that makes no real sense. Guards are rarely part of rp, but it's always easy to /pm one to come down and handle a situation, eliminating rp situations that one person may not find favorable. Role play where the authority of a guard is so absolute seems to ruin a bit of the fun.

Well it depends what you mean by guards. What you stated about messaging would be considered meta. (Are guards still allowed to use meta, idk) but there are some people who aren't charters but typically come and help with any form of violence often named white knights. They do ruin the fun a lot but it's not like we can just exclude them from rp because that's not nice.
3) Why, generally, do role players dislike pvp?
-I mean, it's still a half pvp server. It comes up on the server list, you shouldn't act too surprised if you get attacked.

Personally I tried out pvp a while ago. The main reason is in my opinion there is no skill involved. It is just cusp your hand over your mouse and pray to Cayorian you have good tps then when the baddies come you whack them with your whacking mouse experience over 100+ hours of dark rooming to get those stats what was boring doing but oh so worth it then you spam potion then enderpearl away when you get the owies. Some may say strafing involves skill but once you get the hang of strafing it isn't really a skill because everyone will do it.I don't mind getting attacked but a lot of roleplayers also like to build and just chill in their faction. They just have to coexist with the pvpers what I don't mind.
I don't want to sound rude here but nobody can kill sevak so there's got to be some amount of skill involved
 
I don't want to sound rude here but nobody can kill sevak so there's got to be some amount of skill involved
Some skill but lets be honest. We'll never get super intriguing and intense pvp like other games. Some of us come here for pvp, pve, rp and all sorts of things. That's alright but again this is my own opinion but in my view if I wanted pvp I'd play another game what involves more than traits, ping, tps and all that jazz.
 
Some skill but lets be honest. We'll never get super intriguing and intense pvp like other games. Some of us come here for pvp, pve, rp and all sorts of things. That's alright but again this is my own opinion but in my view if I wanted pvp I'd play another game what involves more than traits, ping, tps and all that jazz.
Yeah spam clicking isn't very entertaining to me but I can see how other people like it
 
PvPer's can be very toxic, but in their defense, so can RPer's. I've lost count of the amount of times I've seen RP cliques insulting some random guy for god RP or lore ignorance. Sure, no one likes a god RPer, but there's no need to verbally assault them over it.

Plus, roleplayers have a tendency to act like PvPer's are neanderthals because their form of entertainment doesn't require as much "thought". That may be true, but really, we're all on the server to entertain ourselves, so who are you to judge what someone does for entertainment? Of course, that argument can go both ways, because I've certainly seen PvPer's ridicule RPer's.
 
Plus, roleplayers have a tendency to act like PvPer's are neanderthals because their form of entertainment doesn't require as much "thought". That may be true, but really, we're all on the server to entertain ourselves, so who are you to judge what someone does for entertainment?

I very much agree with this. This is an attitude I have seen before that needs to be stamped out. I understand that there are many roleplayers who feel resentment towards pvpers for the actions of the few in regards to roleplay disruption and making fun of roleplay, but at some point it becomes circular -- > pvpers hate roleplayers because roleplayers hate pvpers because pvpers hate roleplayers etc
 
4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.

I've made all of my characters to be, at best, neutral characters. Here's how:
  1. Duval Paloin - Greedy to the extreme due to poverty as a child, he's basically Scrooge McDuck but in Minecraft and always drunk.
  2. Sarro Auber - Shy to the extreme, a coward, and while literate and a decent cook he's not especially skilled as a person.
  3. Alibaha Malikamel - He's a full on criminal who only rarely enters Regalia due to such. Smuggler, Pirate, and Warlord.
  4. Hirijimi Twins (new first names pending) are assholes. One of them considers magic = might, and isn't afraid to prove it, the other is a brutal underworld mercenary who thrives on causing others pain.
Sadly, crime roleplay is incredibly difficult to achieve due to Roleplayers needing to agree with the roleplay - they can walk away with greater ease than PvPers can - so you generally get limits on what you can do in-game in-character. Doesn't matter if your backstory has you murdering a dozen children, you'll probably never kill anyone in actual rolepay.

Are there not other MMO's with more customization and, generally speaking, other servers that would suit role players better? It seems like the pvp aspect of massivecraft lends to more opportunities though. So...

5) What type of raid/war/pvp scenarios (if any) would be conducive to role playing in a survival world?
-This one's just a question​

If the raiders arrived, actually recognized that hey, they're in a god damn city not a small village, 5 people can't take down a city (in roleplay at least) and instead acted or roleplayed as, say, pirates or bandits there to loot and run rather than besieging the city. Alternately, they could claim to be representing an army, and do so in character. I'd be more inclined to defend my faction if the attackers weren't all named "IPwnzUBish" or somesuch, and didn't flame me continuously in general chat for hiding or not being 'good enough' to defend.

Perhaps I should have started with the most quintessential question of all...
6) Why do people (you) role play?
-Whenever I've had times where I role played (brief moments, sometimes a few weeks) it's been mainly to enjoy the writing process and brushing up on the (latest) lore. So, why is it you role play?​

When I roleplay it's mostly to interact with people and chat, but in character. But primarily my 'roleplay' is in the form of building stuff that has backstory and lore attached, at least in my mind, rather than actively communing with others.

I don't want to sound rude here but nobody can kill sevak so there's got to be some amount of skill involved

Of course there is, but if you tell me that PvPing takes more raw thought and planning than designing and keeping to a roleplay character while also not pissing off people around you (even if the character is an asshole) than you clearly haven't tried roleplaying as an asshole character who seeks to piss people off in-character without pissing them off OOC lol
 
Still one main question: Why choose minecraft as your platform to rp then?
Because, there is almost no other game where you can explore a world openly without limitations of character customization, creativity, and objectives. Several other platforms used for roleplay definitely put limitations on the wideness your mind can go. Minecraft has almost no limitations and simply beats almost every platform by a long shot.

Exactly what @Barsi_ said, too. Not everyone intends to use every single Minecraft mechanic. Fear of being disrupted? Let's face it, it'd happen often. At the rate PvPers go, we'd probably end up staying indoors most of the time and not even roleplaying. It would probably defeat most of the aspects that have been created in our community and render the whole thing useless.
 
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1) A)It is so there is a place where we will not be in constant fear of being attacked and interupted B)For me I like the impressiveness of minecraft and the customization, I do roleplay in other ways like some ircs and tabletop games but minecraft just helps.

2) Usually a staff or more seasoned player helps somebody that knows the lore. Or a member of some charters.

3) I used to pvp but I found it a bit boring doing it over and over and annoying working your way to a set of armour and things just to loose them.

4)I have a few negative chars, Cannibals, serial killers, thieves, a playboy, a char that can not fight what so ever. I guess some people feel safer or are not messed up enough to play negative or evil characters.

5)I could see eventually some factions being accepted and fighting in wars, and using pvp's to see how the fight may go.

6) I roleplay cause it is something that helps with my depression and anxiety. I get nervous in crowds and around new people roleplaying is a way for me to be somebody else. I can be a warrior for good. I can play a father and family man, I can do things like fight people or steal that i can not do in real life, I can meet new people and make new friends that are not face to face and in a safe medium.
Addition: I roleplay on massive cause it is a safe community (for the most part). It has alot of friendly people who help me and make me happy. I am glad to have found this sever and this new way of roleplay. It was hard at first but I have grown to love it and alot of its people. I consider quite a few friends some closer than others. There are many forms for roleplay but very view that are a online form that are safe and welcoming as Massivecraft. We do not need to worry about people that target us for things for the most part. It is a place that is good for most ages you can have a 13yo a 17yo and a 25yo roleplaying as a family and you would be hard pressed to tell that they are that old irl from their characters, they may be playing a 16 yo a 34 yo and a 30 yo . I love to roleplay it is a chance to do things I could never do as my self. and watch something I created become something a character grow and live and become somebody of their own almost. It is amazing and I love it.
 
I think that a survival/rp world would work well if we changed a few things.

The first would be to change pvp so that it more closely resembles the fights of regalia. This means removing things like diamond armor, alot of the traits, probably mcmmo, and any advantages gotten from getting prem. Before you tell me that is a stupid idea because theres no grinding or anything now thats the point, it makes it so people have more realistic characters, if your guy had full diamond god armor that wouldnt be very fair now would it? Of course there would still be a few traits that you could use to change your character into what you want them to be, but the limit on traits you can get should be around 5.

And also we would have to change the emote chat alot, this would mean that all combat roleplay would have to be done with actual pvp, and to avoid people just going around and stabbing people to death, we would actually make it so that players cant lose health below 1%. So when you are close to finishing off the person you have to ask if you can kill them and if they say yes they will use some kind of command that allows you to do so.

I think this would also work best if we made this a seperate world at first, something away from regalia and the survival worlds so we could see how people like it.

So yeah, thats about it.
 
I think that a survival/rp world would work well if we changed a few things.

The first would be to change pvp so that it more closely resembles the fights of regalia. This means removing things like diamond armor, alot of the traits, probably mcmmo, and any advantages gotten from getting prem. Before you tell me that is a stupid idea because theres no grinding or anything now thats the point, it makes it so people have more realistic characters, if your guy had full diamond god armor that wouldnt be very fair now would it? Of course there would still be a few traits that you could use to change your character into what you want them to be, but the limit on traits you can get should be around 5.

And also we would have to change the emote chat alot, this would mean that all combat roleplay would have to be done with actual pvp, and to avoid people just going around and stabbing people to death, we would actually make it so that players cant lose health below 1%. So when you are close to finishing off the person you have to ask if you can kill them and if they say yes they will use some kind of command that allows you to do so.

I think this would also work best if we made this a seperate world at first, something away from regalia and the survival worlds so we could see how people like it.

So yeah, thats about it.

One thing you can't change.

PvPers could still force PvP onto roleplayers. Roleplay cannot be 'forced' onto PvPers because that's against the server's ideals.
 
I don't want to sound rude here but nobody can kill sevak so there's got to be some amount of skill involved
Not true haha but thanks. This is coming from a player who enjoys both sides of Massive. I like PvPing but I only like doing it with the roleplay/medieval environment. I'm not a fan of PvPing on other servers that don't have it. I've never gotten in to Regalian roleplay but I do enjoy faction lore. But, PvP is not all spam clicking. Its not about who can click faster and if it was I'd be horrible because I can only get about 6 CPS (Clicks per second) while some people can get up to 15. There's a max to the amount of hits someone can land so after a certain point the extra clicks aren't really doing anything. There are plenty of other aspects such as inventory management, strafing, communication and trapping that alter the outcome of a raid.
 
Why is there a separate world fot RP: Safety. So you don't get killed mid-RP. It also makes it easier to find people to RP with.
Who gets authority: You have apply for it. The staff takes care of the rest.
Why do RPers dislike PvP: It's hard, frankly. Not really, but, well, more than RP. Getting gear, picking traits, being good enough, it's different. That's why, it's different. Why do PvPers dislike RP?
Why Minecraft: Heck if I know, it has infinite potential. Building, skinning, text-chat, and plugins. Plus, Minecraft has a much friendlier community than other games it seems, you go on a Garry's Mod Dark Rp server, and nobody follows rules, people troll, say/make/do inappropriate things, have currupted/no staff, etc. MC has a much more family-friendly playerbase, and is easier to create things in.
Why do people make positive characters: They want to fit in, don't want to fail at stuff, and crime can be hard to propporly RP, and people don't want bad things to happen to their characters. People get connected to them, they become a part of them. They worry about them. I sure do, and crime RP/negative things can be dangerous. I have several negative characters though, a serial killer maniac, a rude rich guy, an Ur who likes to eat Tigrans, a drug dealer/mugger. The others have bad traits to them. It's about balance.