Questions For Roleplayers

HydraBlaze

Kari'cha Seung | Aearion Liatris | L'ukaz Yustli
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Well, the title explains this thread pretty well - I'm wondering what role players think of some of the questions pvp'rs pose.

I invite anyone to ask a question, but I would prefer people who generally role play most of the time to answer.

Now, I present a few main questions with my arguments.

1) Why is there a separate world to role play apart from the survival-faction worlds?
- Role play seems like it can take place anywhere pretty easily, and I'm talking about platforms. If you're choosing minecraft as your platform to role play, it seems like including some of minecraft's main features would be appropriate. Role players can talk over forums, skype, or any platform really and use it's advantages, how do you use minecraft's advantages?

2) How do you determine who gets authority in role play?
- By authority, I mean guards. It seems like guards have an extreme authority in pvp that makes no real sense. Guards are rarely part of rp, but it's always easy to /pm one to come down and handle a situation, eliminating rp situations that one person may not find favorable. Role play where the authority of a guard is so absolute seems to ruin a bit of the fun.

3) Why, generally, do role players dislike pvp?
-I mean, it's still a half pvp server. It comes up on the server list, you shouldn't act too surprised if you get attacked.

Again, I invite anyone to ask respectfully.
~Thanks for reading.
 
1) Why is there a separate world to role play apart from the survival-faction worlds?
So we aren't disrupted.
2) How do you determine who gets authority in role play?
This one I sort of agree with. It's much more interesting to deal with a threat on your own than ask the guards.
3) Why, generally, do role players dislike pvp?
No offence, but I see it as fairly... unimaginative, and relatively mindless.
 
With regard to Regalia, an RP only world, lets be frank: if 150 roleplayers were in the same place anywhere with PvP they'd all be dead pretty much instantly. And PvPers have several PvP-Only worlds & minigames, so quit your bitching! :P

We dislike PvP because PvP r iz evuls. More seriously, it's not so much that we dislike PvP (I actually rather enjoy it when it's with friendly people who promise to return my stuff and actually do so) we dislike the toxicity of the PvP community and the frustration of being killed over and over again. Lastly, many of us just don't have any interest in killing other players, and prefer to play as a character we've created using just as much effort as any PvPer has put into their stats.

Mech is bae

White peeps > Everybody else tbh. Qadir are trash.

As a Qadir, I take offense to that!
 
So we aren't disrupted.

This one I sort of agree with. It's much more interesting to deal with a threat on your own than ask the guards.

No offence, but I see it as fairly... unimaginative, and relatively mindless.
There's a reason pvp seems mindless

It's because they aren't allowed to have factions that are actually canon. Tbh even a separate lore universe for pvp would make it more inviting and exciting
 
my personal answers

1) Why is there a separate world to role play apart from the survival-faction worlds?
Because we want to rp without fear for losing our shiz, also, when it's more centralized it's easier to find everyone.

2) How do you determine who gets authority in role play?
- By authority, I mean guards. It seems like guards have an extreme authority in pvp that makes no real sense. Guards are rarely part of rp, but it's always easy to /pm one to come down and handle a situation, eliminating rp situations that one person may not find favorable. Role play where the authority of a guard is so absolute seems to ruin a bit of the fun.
When teh violets where stil around that stuf was a special permission and the staff where very picky in who they accepted. If you want to know why they where picky about it, you basicly anwerd that already ;)

3) Why, generally, do role players dislike pvp?
-I mean, it's still a half pvp server. It comes up on the server list, you shouldn't act too surprised if you get attacked.
we/i don't like having to fight every so often when we just try to rp, at least i would experience it as trying to study for an exam that i only have one shot at while my litle brother is poking me with a stick and my litle sister crying for attention...
Questions to roleplayers

-Why do you support white privilege in regalia?
Qadir r trash.
My question is are you all as big of mecharic fans as I am
Mech is love, Mech is life.
 
Still one main question: Why choose minecraft as your platform to rp then?
 
1) Its so they don't have to worry about raids and it offers a hub for everyone to go to rather than looking for specific factions that roleplay. Minecrafts features are used, the buildings and whatnot as well as having character skins to depict yourself. Pvp isn't involved in it which is what I feel you are getting at because it can lead to disruptions in roleplay. Sure you can use skype and teamspeak but not everyone is the age or race they are depicting or even gender for that matter and it can cause confusion. Just using minecraft chat allows for discrimination not to exist and to simply offer immersion.

2) Guards have authority to make sure everything runs smoothly. If roleplay is distrupted it takes away from the immersion everyone is trying to experience. Who has authority is ultimately decided by the staff and trusted individuals. It doesn't ruin the fun, but makes sure that the fun isn't ruined.

3) There are a few answers to this so I'll just list some. This doesn't apply to everyone so I don't mean to offend anyone. They aren't good at it. They don't have an interest in it. Your point of not being surprised if you are attacked is valid when in survival worlds but it goes against your first point. That's why the other world exists, so you don't have to worry about being attacked. Of course what I think you're getting at is roleplayers in the survival world getting angry about attacks and I agree with you assuming that's your point. The survival world can be nice for roleplaying as it is a different experience than the actual roleplay world, but it comes with the consequences of being attacked. People shouldn't assume because they are roleplaying they won't be attacked.

To sum up all the points, roleplayers have a world so they don't have to worry about attacks or surviving, it's a world for just roleplay. Guards exist to maintain the standard that is met for the universe and the lore within it. Nobody wants their experience tainted or damaged in any way. Guards help with that as well as offering other experiences. Roleplayers dislike pvp because they simply aren't interested in it.

I hope that answers your questions somewhat, if you have any further questions I would be happy to help as I enjoy pvp and roleplay.
 
1) Why is there a separate world to role play apart from the survival-faction worlds?
So that there's a place where RP can go uninterrupted and so that there's a place where everyone will be rping under the same rules and such.

2) How do you determine who gets authority in role play?
It's usually the more "out there" and "popular" kinda roleplayers. I have met people with Special Perms that think they are better than an rper without a perm. Usually nobles and guards or what not are authoritative figures I guess.

3) Why, generally, do role players dislike pvp?
I actually don't dislike PvP myself, but rpers probably dislike it because of the flame and toxic attitude some people have when they PvP. Of course a lot of rpers are blind to the own toxic crap that goes on in the rp part of Massive but whatever.
 
Still one main question: Why choose minecraft as your platform to rp then?

Its an mmo allowing you to connect with people across the world and is easy to use. There are other options but minecraft works very well. There's the character customization with skins, the blocks allow for a world to be created. The simplicity and accessibility of minecraft makes it an ideal platform for rp.
 
4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.
 
4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.

Well that comes down to people, some people are too young to understand human flaws are interesting. Others simply want to fit into the posh nobility scene and wouldn't want to appear scandalous. Then others have characters which are themselves essentially. They wouldn't do crime in the real world and wouldn't want to do it in a fictional one. Then you are correct theft is impossible. I wont say pretty much because it essentially is impossible. People can go into a theft like situation and wont allow the crime to occur, whether that be "fighting" off the robber or crying for a guard or whatever. People treat their characters like a baby. They don't want bad things to happen to it or let it do bad things. I wish that some criminal groups had as much roleplay authority as the nobility but that just isn't the case which is unfortunate.
 
Its an mmo allowing you to connect with people across the world and is easy to use. There are other options but minecraft works very well. There's the character customization with skins, the blocks allow for a world to be created. The simplicity and accessibility of minecraft makes it an ideal platform for rp.
Are there not other MMO's with more customization and, generally speaking, other servers that would suit role players better? It seems like the pvp aspect of massivecraft lends to more opportunities though. So...

5) What type of raid/war/pvp scenarios (if any) would be conducive to role playing in a survival world?
-This one's just a question​
 
4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.
I actually hope to fix this. I'm working on an evil character at the moment, and I hope to make the sewers a scary place again.
 
4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.
Every character I make is a criminal in one way or another. The posh noble life just does not interest me, and constantly being in fights, IC, with people provides for good character development. I'm working on a possessed something character that likes to eat people so watch out.
 
No offence, but I see it as fairly... unimaginative, and relatively mindless.
That I understand most of the time, although annoying at times, it's been quite fun when pvp and role play combined with some of the massive server wars. Maybe some kind of solution is adding a bit more lore into pvp (although not restricting it to lore), even if not adding pvp into role play.
 
Are there not other MMO's with more customization and, generally speaking, other servers that would suit role players better? It seems like the pvp aspect of massivecraft lends to more opportunities though. So...

5) What type of raid/war/pvp scenarios (if any) would be conducive to role playing in a survival world?
-This one's just a question​

There probably are, but massivecraft is a nice and comfortable thing for people. Its minecraft and is easy to use. People like it and I don't know about other people but to me the art in the texture pack and the skins is nice. Other minecraft servers might exist, I haven't looked into it because I enjoy the lore and the community and world. Everything about rp in massivecraft is nice for me.

To answer your question it would work for the crime which you addressed before. It would make it viable in that sense. You can have warring families like Romeo and Juliet. Gang wars would be possible. Survival in role play would allow for a lot of roleplay opportunities. However, people have to be trusted not to go out of character. Its too risky in a roleplay sense which is why the roleplay world exists. Players cannot be trusted to act in a civil manner and just roleplay. Then there's the fact that literally anyone could come in to the world and slaughter the roleplayers. I know you didn't ask that question but I figured I would throw that in.
 
Every character I make is a criminal in one way or another. The posh noble life just does not interest me, and constantly being in fights, IC, with people provides for good character development. I'm working on a possessed something character that likes to eat people so watch out.
This is always a start, but how do you plan on executing it? Most people do seem to "treat their characters like a baby" and this lends to what seems like an over awareness of anything even slightly villainous. A predictable, and forbid, not lore-in-complaint resolution likely ends in death by a guard called by any old player.
 
Then there's the fact that literally anyone could come in to the world and slaughter the roleplayers. I know you didn't ask that question but I figured I would throw that in.
Yeah, this is always an annoying one to deal with, as it's basically uncontrolled unless you have some faction relation. The lack of realism in combat leads to a lot of problems in that realm.
 
@HydraBlaze The fun thing about guards now is.... they don't exist anymore
now we have charters that have taken over their duties, but they don't enjoy the same OOC advantages (one of those was that Guards on dutie never could be killed, you jsut couldn't, period. Now you can, hypoteticaly, kill an entire policing charter if you are with enough people)
 
This is always a start, but how do you plan on executing it? Most people do seem to "treat their characters like a baby" and this lends to what seems like an over awareness of anything even slightly villainous. A predictable, and forbid, not lore-in-complaint resolution likely ends in death by a guard called by any old player.
Well I plan on not leaving the sewers while IC, and I'll just bite people and see how much I can get with maiming and possible character death.
 
@HydraBlaze The fun thing about guards now is.... they don't exist anymore
now we have charters that have taken over their duties, but they don't enjoy the same OOC advantages (one of those was that Guards on dutie never could be killed, you jsut couldn't, period. Now you can, hypoteticaly, kill an entire policing charter if you are with enough people)
This, I was not aware of. Interesting. So what kind of authority does rp have right now, besides lore?
 
This, I was not aware of. Interesting. So what kind of authority does rp have right now, besides lore?
What do you mean?
if you mean "who upholds the IC law"
the Crimson inquisition and the Vigilant shield
If you're talking about OOC
Nothing change there, we stil have the lore staff ^-^
 
Alright, here we go:

I'll answer the using minecraft advantages first.
So Minecraft's big slogan is "endless posibilities." As such, it is only limited to the imagination of an individual. In the case of Massivecraft, some people said,
"hey, let's build a medieval city.
You know what, while we're add it, let's make an RPG theme about it.
I like that, but let's incorporate a RP aspect into it."
And that's what I feel got the RP area started. So I don't think the players can actually answer this question, as we joined the server with this idea already in place. I believe asking the original creators of the RP wworld this question
Seems like avoiding the topic, but I'd argue this question cannot be answered by a part of the whole.

Alright, so back to the main question. Why a separate world?

So in short, having RP and factions together will just cause a bunch of whining that will make every player go insane, so keeping them separate makes everyone happy.

I could write an essay on that alone, but for sake of space, I won't.

I guess it mostly has to do with who knows the rules best and who can make things more realistic. Why do guards have lots of power? Well, besides the for-mentioned, the server has "NPC guards" which are basically imaginary. This is because according to lore, there are like 6 million people in the city. Needless to say, we do not have 6 million players on a server. So you have to imagine more people than you actually see. including guards.

Personally, I hate people always crying out for a guard, because realistically, guards aren't the public's slaves. But then there's the "no vigilante law," so crying for a guard is what you have to do.

I don't get this either. It is literally a paradox. But once again, I'm not bout to describe it.

Personally, I don't mind it. I came from faction servers, and PvP'd like hell on them. I RP now because due to the crap ton of university work, I cannot dedicate time to "get good." So I take the leisurely route and RP instead, since it's easier for me.

If I had infinite time, or was 3 years younger, I'd be PvPing. But I'm almost 20 and learning engineering. I don't have time.

For me, I made a character very close to my own personality, as it's a lot easier to RP as a version of myself. Needless to say, I don't break the law. And I haven't learned enough criminal psychology to make a convincing thief. So instead of making a villain or a goody two-shoes, I RP as a guy who really only cares about himself and not much more. Because I really don't care if someone is good or back. Just as long as they don't affect me, I could care less.

I think the canon plugin was the closest thing we had to RP in the faction worlds. I wasn't premium when it happened, so I can't say much.
But if PvPers wanted to "RP," They probably be building siege towers and stuff for every raid, digging trenches and riding horses into battle. Basically, like ancient warfare.
Obviously, there's no point in making a siege tower when it takes so much time for literally no purpose minecraft wise. And you'd have to destroy it afterwards, which again, is pointless.
I guess the problem is that minecraft time and our time isn't the same. What takes centuries to do IRL we can do in hours in MC.

By the time I post this, the main topic might of changed. Bu screw it I just spent half an hour typing this, so I'm gonna post it.
 
For me, I made a character very close to my own personality, as it's a lot easier to RP as a version of myself. Needless to say, I don't break the law. And I haven't learned enough criminal psychology to make a convincing thief. So instead of making a villain or a goody two-shoes, I RP as a guy who really only cares about himself and not much more. Because I really don't care if someone is good or back. Just as long as they don't affect me, I could care less.
Why would you role play as yourself, that almost seems like a paradoxical interpretation of the term itself. If role playing's main goal is to appeal to the creative side of massivecraft, it makes a bit more sense to choose something that urges a bit more creativity.

I almost think it would be great if people just had to rp as some random pre-created character, but then it would limit creativity in a character making process (one of the best parts, personally).
 
Well, the title explains this thread pretty well - I'm wondering what role players think of some of the questions pvp'rs pose.

I invite anyone to ask a question, but I would prefer people who generally role play most of the time to answer.

Now, I present a few main questions with my arguments.

1) Why is there a separate world to role play apart from the survival-faction worlds?
- Role play seems like it can take place anywhere pretty easily, and I'm talking about platforms. If you're choosing minecraft as your platform to role play, it seems like including some of minecraft's main features would be appropriate. Role players can talk over forums, skype, or any platform really and use it's advantages, how do you use minecraft's advantages?

2) How do you determine who gets authority in role play?
- By authority, I mean guards. It seems like guards have an extreme authority in pvp that makes no real sense. Guards are rarely part of rp, but it's always easy to /pm one to come down and handle a situation, eliminating rp situations that one person may not find favorable. Role play where the authority of a guard is so absolute seems to ruin a bit of the fun.

3) Why, generally, do role players dislike pvp?
-I mean, it's still a half pvp server. It comes up on the server list, you shouldn't act too surprised if you get attacked.

Again, I invite anyone to ask respectfully.
~Thanks for reading.

1. Roleplay happens in Regalia to concentrate roleplay. I started out as a factions roleplayer and switched to Regalia later on. It's better. Just ... that. Far better.

2. New charter system takes care of authority. Any special rights are observed and abuse of special rights is punished IG. Nobles can lose titles, guards can lose their ranks, whole guard organisations can be suspended.

3. In roleplay, win and loss is defined by agreements. It's all about keeping a good OOC attitude and being helpful. PvP is the opposite. We also find that it concentrates solely on 'one skill' while in roleplay you can mold a character to use your IRL skills and knowledge.

4) Why does everyone create a positive character?
-It seems like every character has more redeeming qualities than failing ones, and I don't mean something like a broken arm, scar, or scandalous personality. All of the existing crime organizations are relatively weak, and a task like theft is pretty much impossible and considered poor behavior.

Self-glorification and mary sueism.

5) What type of raid/war/pvp scenarios (if any) would be conducive to role playing in a survival world?
-This one's just a question

Only RP wars.
 
Why would you role play as yourself, that almost seems like a paradoxical interpretation of the term itself. If role playing's main goal is to appeal to the creative side of massivecraft, it makes a bit more sense to choose something that urges a bit more creativity.

I almost think it would be great if people just had to rp as some random pre-created character, but then it would limit creativity in a character making process (one of the best parts, personally).

It is just as he stated, its easier. It is safe to assume most everyone who roleplays on massive did so. The main point of role play is immersion. Becoming a part of a different world. Not to say it isn't about creativity, that always helps, but it's the immersion which draws people in. For me personally that was the case.
 
Can we all just take a moment and marvel at how this thread exploded?
7s8FiEx.gif
 
Perhaps I should have started with the most quintessential question of all...
6) Why do people (you) role play?
-Whenever I've had times where I role played (brief moments, sometimes a few weeks) it's been mainly to enjoy the writing process and brushing up on the (latest) lore. So, why is it you role play?​
 
Why would you role play as yourself, that almost seems like a paradoxical interpretation of the term itself. If role playing's main goal is to appeal to the creative side of massivecraft, it makes a bit more sense to choose something that urges a bit more creativity.

Let me rephrase. I used myself as a basis for my character. But anyone compared me to him, we'd have a lot of differences. Probably the only things we would have in common are our love of math and our view on world events. Other than that, there's not much there.

I probably should've mentioned that, but I didn't see it being very relevant. I just find it easier to RP someone with a similar personality, because it makes it seem more real to other players.
 
) Why do you role play?

Well, I like a good story, but I don't have time to read. And I'm a video game addict. And I grew up on RPGs.
RP is basically me combining all these factors into one, which then allows me to enjoy all of them at once.

That, and it was something different than what I've done before. I liked it, so I kept at it.
 

1) Why is there a separate world to role play apart from the survival-faction worlds?​
Speaking as a member of lore staff, it's much easier to moderate lore and conflicts that happen when there's a place specifically for roleplay. The game rules in the roleplay world are different from survival rules. Lore staff usually aren't interested in upholding survival rules (plus game staff are all trained and most lore staff aren't trained to handle game matters), but we're very passionate about the roleplay world and will often gladly step in to resolve conflicts.

As a roleplayer, I feel much safer in a separate world with no PvP. Usually PvP is disruptive to a scene. Imagine a dramatic plot is going, something that's got you at the edge of your seat, and the story is interrupted when someone comes and kills the group. I don't feel entirely safe roleplaying in the survival worlds and for me to be able to really enjoy the game, I stick to regalia.

I've also had this happen a number of times throughout the past few years. The group I usually stick with used to predominantly roleplay in survival worlds and once they started becoming more active in the community, they got raided more. When we created a new faction that encouraged survival world roleplay, we were also often raided. It's a clash of interests. People who are presently roleplaying don't want to pvp, and pvpers don't want to roleplay out a combat scene.

As for why Minecraft, personally I like having settings and characters to move around. Forum roleplay is fun, but can be arduous getting worked up describing scenes and appearances. It also ensures consistency. If someone set a flower pot on the table, no ones going to forget about it because it's right there.

How do you determine who gets authority in role play?
It's usually on a trust or sign up basis. Tons of info on that on the roleplay sections of the forums.

We like having authorities to be able to mitigate disruptive and blatant crime. Someone comes in to shoot up the tavern -- how often does that happen in real life? What if they stab somebody, or a bunch of people?

Guards are about to ensure the maximum amount of fun for the maximum amount of people. They're also there to ensure those roleplaying as criminals exercise a little caution. Often, scenes like that are superficial and detrimental. Being stabbed for no reason is much less interesting than being stabbed by an ex lover who's been stalking you for seeks.

There used to be a trope where people would run into the tavern, proclaim how much of a vampire they were, and proceed to recruit or attack people in the street. People didn't enjoy this. It was disruptive and often shattered immersion. People would get in ooc arguments and eventually someone had to step in. It wasn't satisfying to be randomly jumped on the street -- it's the plots leading up to it that are typically the most satisfying.

That doesn't happen nearly as much as it used to. The guards are part of the reason for that.

3) Why, generally, do role players dislike pvp?
I don't like it, personally, because it doesn't interest me a ton. I started playing Minecraft as a builder, dabbled very briefly in PvP, got super interested in plugins, then I found roleplay and took a strong liking to it. PvP just isn't my thing. I stayed on massive for the roleplay.

My big question to you is, what are you trying to gain out of this? The way you phrase the expansion on your questions is a bit strange. It suggests you already have very strong feelings on your questions. I'd love to pick your brains.​
 
1) Why is there a separate world to role play apart from the survival-faction worlds?
Speaking as a member of lore staff, it's much easier to moderate lore and conflicts that happen when there's a place specifically for roleplay. The game rules in the roleplay world are different from survival rules. Lore staff usually aren't interested in upholding survival rules (plus game staff are all trained and most lore staff aren't trained to handle game matters), but we're very passionate about the roleplay world and will often gladly step in to resolve conflicts.

As a roleplayer, I feel much safer in a separate world with no PvP. Usually PvP is disruptive to a scene. Imagine a dramatic plot is going, something that's got you at the edge of your seat, and the story is interrupted when someone comes and kills the group. I don't feel entirely safe roleplaying in the survival worlds and for me to be able to really enjoy the game, I stick to regalia.

I've also had this happen a number of times throughout the past few years. The group I usually stick with used to predominantly roleplay in survival worlds and once they started becoming more active in the community, they got raided more. When we created a new faction that encouraged survival world roleplay, we were also often raided. It's a clash of interests. People who are presently roleplaying don't want to pvp, and pvpers don't want to roleplay out a combat scene.

As for why Minecraft, personally I like having settings and characters to move around. Forum roleplay is fun, but can be arduous getting worked up describing scenes and appearances. It also ensures consistency. If someone set a flower pot on the table, no ones going to forget about it because it's right there.

How do you determine who gets authority in role play?
It's usually on a trust or sign up basis. Tons of info on that on the roleplay sections of the forums.

We like having authorities to be able to mitigate disruptive and blatant crime. Someone comes in to shoot up the tavern -- how often does that happen in real life? What if they stab somebody, or a bunch of people?

Guards are about to ensure the maximum amount of fun for the maximum amount of people. They're also there to ensure those roleplaying as criminals exercise a little caution. Often, scenes like that are superficial and detrimental. Being stabbed for no reason is much less interesting than being stabbed by an ex lover who's been stalking you for seeks.

There used to be a trope where people would run into the tavern, proclaim how much of a vampire they were, and proceed to recruit or attack people in the street. People didn't enjoy this. It was disruptive and often shattered immersion. People would get in ooc arguments and eventually someone had to step in. It wasn't satisfying to be randomly jumped on the street -- it's the plots leading up to it that are typically the most satisfying.

That doesn't happen nearly as much as it used to. The guards are part of the reason for that.

3) Why, generally, do role players dislike pvp?
I don't like it, personally, because it doesn't interest me a ton. I started playing Minecraft as a builder, dabbled very briefly in PvP, got super interested in plugins, then I found roleplay and took a strong liking to it. PvP just isn't my thing. I stayed on massive for the roleplay.

My big question to you is, what are you trying to gain out of this? The way you phrase the expansion on your questions is a bit strange. It suggests you already have very strong feelings on your questions. I'd love to pick your brains.​
I believe Hydra is trying to understand RP from an RPer's perspective. Him and everyone else in my faction earlier went to Regalia to mainly mess around but then we all got genuinely interested in RP, since the majority of us are either pvpers or survivalists.
 

It wasn't satisfying to be randomly jumped on the street -- it's the plots leading up to it that are typically the most satisfying.
I understand that in character being randomly jumped on the street exceeds annoyance, but out of character it makes quite a bit of sense. Vampire lore (from what I understand) doesn't seem completely based on the expectations of average city-wanderers. Understandably, immersion would fade quite quickly if a hoard of vampires, robbers, etc. walked in on the tavern. The plot may be unknown to the person in character, and quite possibly you out of character, but an organized hoard of vampires seems like it could have a plot of its own. A problem I've come across is the absence of in character thinking when it comes to criminal behavior; people more often think they're perfectly able to handle a situation in character since they notice others disliking it out of character. Almost some kind of weird in character altruism.

My big question to you is, what are you trying to gain out of this? The way you phrase the expansion on your questions is a bit strange. It suggests you already have very strong feelings on your questions
Well, after talking with a few people I got to thinking why minecraft is used as a role playing platform, and then some other questions popped up too. I was hoping to at least get a better understanding of that main question, and it's nice to have some sort thread to pose questions that isn't "Questions For Rp'rs: Why, just why?".

And yes, I do have strong opinions on most of these. I'm trying not to put too much bias into the bold questions, but everywhere else I share my thoughts specifically.
 

1) Why is there a separate world to role play apart from the survival-faction worlds?
- Role play seems like it can take place anywhere pretty easily, and I'm talking about platforms. If you're choosing minecraft as your platform to role play, it seems like including some of minecraft's main features would be appropriate. Role players can talk over forums, skype, or any platform really and use it's advantages, how do you use minecraft's advantages?

I'm just gonna touch a little bit on this because I think there are some reasons to add to the already well laid out ones. The reason I roleplay on Minecraft is not because I want to use Minecraft's 'main features', in a sense. After all, what's stopping all of us from just going to some RPG and roleplaying, in WoW, or some other MMO? The reason is customization. Between the World Staff, Lore Staff, and Direction Staff, in Minecraft they have the ability to create their own world- their own lore, and lore cities that accompany that lore. The "advantage" of Minecraft is that the staff can 100% create a roleplay environment that is ideal for players from scratch, and there is nothing that can't be altered.

Furthermore, a roleplay world (really more of a single city) adds two things-

1. It creates a single city where all the roleplayers are, as opposed to 50 cities among the faction worlds that each have 5-10 roleplayers maximum. The great thing about our roleplay city is that it's an /actual/ city. There are tons of roleplayers in the city at all times, and it really makes it feel more alive and populated.

2. Many roleplayers fear PvPers, or at least, the roleplay disruption that a faction invasion might bring. While there's nothing wrong with PvP, when we have a community with so many roleplayers that don't want to PvP at all, and so many PvPers that don't want to roleplay at all, I think it's best to create a sanctioned off area where the roleplay side of the server can conduct this unique form of gameplay without fear of "OOC Minecraft" disruptions.