Archived Pvp At Ender And Nether

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All of us (PvPers) enjoy a good battle whenever possible, we always try our best, but what about when this '' battle '' is not expected or even prepared?
The next topic I am going to talk about has happened to me twice, and this may affect some players who have probably also missed something that would be important (Gear) and may still be trying to recover their items right now
I am seeing and feeling that the server is going the right way again, trying to better understand the community and engage with it further so that nothing is missing from the players, new features have been added too, something that has been requested by many and even me since there was "this new massive".
But well, with that, the team brought some changes that could probably go through a slight overhaul, like PvP within the End and Nether zone.


So my suggestion after talking to a Staff and he advised me to post for some feedback and I admit here with the feedback that I may have here, I can still change my mind and probably accept what is currently done .


My suggestion is to continue to have PvP inside End and Nether, but to remove them in the spanwers zone so that everyone can enjoy the benefits of the resources given to us and therefore not be afraid of dying in the back for someone who is envious or want the spawner just for him .

I have yet another suggestion that will most likely be outside of End and Nether, which is to keep dynmap hide within the faction claim for faction players being attacked and when they enter PvP the dynmap show is activated. The same thing happens when players attacked attack an enemy faction, the dynmap show is activated.
 
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I respectively express that this is an unintelligent idea.

There's no way to regulate the spawners besides PvP, any player would be able to hog them, it would just end up being extremely annoying. You are saying the situation right now is bad because mostly PvPers can just come in and take over, but that is better than anybody being able to come in and take over.

I'm a not a huge fan of the spawners in general, would rather have more natural ways of mobs spawning. The spawners already make it too easy, disabling PvP would take the risk factor away completely.
 
I respectively express that this is an unintelligent idea.

There's no way to regulate the spawners besides PvP, any player would be able to hog them, it would just end up being extremely annoying. You are saying the situation right now is bad because mostly PvPers can just come in and take over, but that is better than anybody being able to come in and take over.

I'm a not a huge fan of the spawners in general, would rather have more natural ways of mobs spawning. The spawners already make it too easy, disabling PvP would take the risk factor away completely.


Accepted , Thanks for your oppinion !
 
the entire point of the spawners is to get people to fight over them this is the dumbest post ive read in weeks
 
Smart idea... I mean having spawners be a source for conflict. Why ideas like this weren't initiated long ago is unfortunate.
 
Smart idea... I mean having spawners be a source for conflict. Why ideas like this weren't initiated long ago is unfortunate.
They were, this guy was suggesting we put a safe region over them to remove that. There are still spawners set up.
 
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