Project "make Massivecraft Safe Again"

What are your strengths?

  • Redstone stuff

    Votes: 8 16.0%
  • Building

    Votes: 23 46.0%
  • PVP

    Votes: 12 24.0%
  • Peaceful activities

    Votes: 20 40.0%
  • Dying in raids

    Votes: 25 50.0%

  • Total voters
    50

geoghard

The Engineer
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[There us no reference to Trump whatsoever ;)]

Considering raiders being plague and bane of most non-pvpers and the recent history of raid victims in Novorra, I decided that something has to change.

"Make Massivecraft Safe Again" is an initiative aiming to bring together our most capable trappers, most creative camouflagers and all the concerned farmers, miners, architects [and so on] of Essalonia to declare our "war" on terrorism (aka. raids).

The plan is to identify all the dangerous places of the threatened factions and install smartly implemented safety measures accordingly. These might range from hidden wall gates over floor drops and safe to enter and tp-out bunkers to pearl prove stair traps (time for some revenge!).

All of you are welcome and encouraged to message me/post a comment on this treat if you're interested in making our beloved server more friendly towards those who don't enjoy dying.

Have fun and be safe my fellow Essalonians.


...Some info about me so you have an idea of where I'm coming from:
-redstone engineer [doing traps, secret doors, casino games, war machines and more]
-architect
-Novorran officer aspirant
-witnessed 6 raids so far, died in 5 of them
-non-pvper
-open for suggestions ;)
 
Pro Tip: You can surrender
Pro tip:
Surrendering is boring and this is also partially meant as a way to establish more paramilitary positions for the faction's armies and introduce a chance for those who will get torn apart in combat to fight back/mess with the aggressors/just be safe.

You know, surrender also isn't necessarily an option for factions which have a certain level of pride or military strength or an image ("the indomitable") they'd like to keep.
 
If we have a spy problem there might need to be a different approach instead of defensive, we go on the offensive. Internal affairs is very important in the political schematic of pvp mmo's. If we are subject to subterfuge we have to approach the situation like any attack: with an equal response. Having training for non pvp players to play safer or properly defend themselves could be useful, furthermore (as loathe as I am to suggest it) we could establish a secret police; aka a trusted force made to investigate and patrol our land and search houses (with officer permission) for anything suspicious. Just some ideas, as for the defenses I have no idea, but I have faith Geo you can redstone us to safety :)
 
If we have a spy problem there might need to be a different approach instead of defensive, we go on the offensive. Internal affairs is very important in the political schematic of pvp mmo's. If we are subject to subterfuge we have to approach the situation like any attack: with an equal response. Having training for non pvp players to play safer or properly defend themselves could be useful, furthermore (as loathe as I am to suggest it) we could establish a secret police; aka a trusted force made to investigate and patrol our land and search houses (with officer permission) for anything suspicious. Just some ideas, as for the defenses I have no idea, but I have faith Geo you can redstone us to safety :)
Thank you, DabuiS.
You've got a point.
I see the logic and making people more capable of self defense would be an obvious solution. Sadly, it's impracticality is the reason for my approach:
It takes insanely much time to train people to the point of being able to beat someone like the The_Flourspar (no special credit to him, he's just the latest example of a raider I've seen), while it's more than naive to expect everyone to join if for it, and considering the practical impossibility of making sure everyone has god equipment and a few potions at the ready. As a consequence a paramilitary (enabling escape where you would, at the time, be cornered) approach seems more accessible and, quite frankly, possible.
A secret police, sorry for the harsh criticism, would not only impede the trust within the factions but furthermore it's unrealistic to keep an even remotely permanent patrol up. Also, searching through houses won't tell you who's the spy, especially if the spy is just barely sufficiently competent for the task.
Correct me if I'm wrong but implementing running spots into the endangered areas just seems more feasible to me than the dictatorship way of handling conspiracy against the government.
 
It doesnt take much time to train people to hold their own and Novorra has the wealth to gear them. Sadly all the brave Novorrans are already part of the revolution that will put the crown back onto Uncle_Bill's head.

Glory to Uncle_Bill!
 
Thank you, DabuiS.
You've got a point.
I see the logic and making people more capable of self defense would be an obvious solution. Sadly, it's impracticality is the reason for my approach:
It takes insanely much time to train people to the point of being able to beat someone like the The_Flourspar (no special credit to him, he's just the latest example of a raider I've seen), while it's more than naive to expect everyone to join if for it, and considering the practical impossibility of making sure everyone has god equipment and a few potions at the ready. As a consequence a paramilitary (enabling escape where you would, at the time, be cornered) approach seems more accessible and, quite frankly, possible.
A secret police, sorry for the harsh criticism, would not only impede the trust within the factions but furthermore it's unrealistic to keep an even remotely permanent patrol up. Also, searching through houses won't tell you who's the spy, especially if the spy is just barely sufficiently competent for the task.
Correct me if I'm wrong but implementing running spots into the endangered areas just seems more feasible to me than the dictatorship way of handling conspiracy against the government.

No you're right, I was just spouting ideas :)
 
It seems to me that you didn't quite get the point, The_Fluorspar.
Training people to be able to make an escape from an escapable situation like being out in the field near the ocean doesn't take much time but enabling them to actually hold their own in a fight against a proper, experienced pvper is an entirely different story, not to mention people who aren't willing to undergo training (as you should know from experience, these have stuff to rob aswell).

Gearing them up is one thing but, as you should know, just having a set of god armor doesn't necessarily safe you.

Also, I'm using Novorra as the example because it's the faction I know best [due to being a part of it]. The project aims to make the server safer against raids for Essalonians of all factions who are willing to make the effort for them.

On a side note, I'd love to hear your exact opinion on the general topic of protecting helpless workers against raiders, that you view the idea I'm proposing as pointless effort has become pretty clear (at least that's my impression).
 
So, for all who are interested:
I'd like to start the security program on Friday.
To have this all be somewhat organized I'd also like to ask everyone who sees any concerning areas in their faction to reply with just their faction's name so I know who to /pm for what faction.
Please do not mention the area of concern, you don't want the inexperienced raiders to know (I'm assuming the experienced have noticed already.).
Then on Friday we could have a look at it and decide on the best option, I have a few quite universal in mind already.
Thank you in advance :)
 
i don't think you need to remove raids altogether or invest in some new safety program because if you don't want to die to raids you can always /tp Roleplay and sit in Regalia, you can order your faction members to do that. you don't have to be involved in the raid i don't think? i'm new so i am not sure but also if you can and it's not against the rules maybe do something irl for the duration of the raid and log off if it upsets you. if that's not allowed you probably can just build secure underground bases and not give your recruits access to them and make sure you promote only trusted people to member. just suggestions :)
 
i don't think you need to remove raids altogether or invest in some new safety program because if you don't want to die to raids you can always /tp Roleplay and sit in Regalia, you can order your faction members to do that. you don't have to be involved in the raid i don't think? i'm new so i am not sure but also if you can and it's not against the rules maybe do something irl for the duration of the raid and log off if it upsets you. if that's not allowed you probably can just build secure underground bases and not give your recruits access to them and make sure you promote only trusted people to member. just suggestions :)
The problem with that us that the people who work in farms or anywhere for that matter have to get access to the chunks in which that is. And, depending on how people build their stuff that comes into conflict with a secure underground. Also, the problem is not that you can't do much while being raided, we all just stay in the still safe areas, but getting caught first (so being the one to have the 1st contact with the raider) almost ensures your death if you don't do anything.
I know that problem sound trivial, and it really is, but not everyone builds with that kind if foresight and I kinda doubt that issue being solely Novorran (for everyone who wants to say comment on it being Novorran and only through Novorran stupidity: Might be, but I didn't build that place, just want to have people benefit from me doing security stuff anyway [no need to comment that yourself anymore]).
 
@geoghard the risk of dying is always going to be emergent in the factions world, it is after all, a factions server. you will need to accept this unfortunately. it is apart of the experience, in my opinion, if you wish to have a peaceful survival experience then you simply need to invest, likely, in underground farms, as this can, in your case, prevent you from being 'caught out' as you mentioned, or perhaps an underground faction entirely.

this is an issue that is going to affect you, and since this is a prominent issue you want to address with such large changes, you should really consider moving your entire faction utilities underground, such that it makes being caught outside difficult, much could be similar for your members. this comes down mostly to adapting to your own concerns. i recommend adapting your faction to adjust to the specific challenges you might have, in your case, raiders.
 
@Nathan1012 Big parts of Novorra actually are underground already. We just had problems with a spy breaking holes so I decided to implement little safety units into the underground so you don't just get cornered.
It's about finding the most ellegant and simple solution to that and just having somewhere to run does the trick.
I am aming to find a feasible fix to the issues the underground's lackluster planning causes and this thread's porpuse is to inform people about me doing that and wanting to help them if they are facing similar issues.
Thinking you could just have an open town without the danger of raiders would be naive, I know that, but giving people a more realistic chance of escape, especially in a cheap way, should be a reasonable goal.
 
As it doesn't seem like anything sensible is going to result from this thread, I'm done with it.
I'll do the security thing where I see fit. If, to my genuine surprise, anyone intetested in my help suddenly pops up, I'm still happy to help, just pm me.
[To the others: Have fun slashing/being slashed by people.]